Civilization Wiki
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Civilization: Beyond Earth has five unique victory types. Unlike in previous Civilization games, the paths to victory are part narative. Because Civilization: Byeond Earth takes place in the future, the developers made each victory path come with various Quests to help tell the narrative. These are mini goals towards winning the game, and help the player learn play styles, or offer choices towards Affinities.
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''[[Civilization: Beyond Earth]]'' has five unique '''victory types'''. Unlike in previous ''Civilization'' games, the paths to victory are part narrative. Because ''Civilization: Byeond Earth'' takes place in the future, the developers made each victory path come with various {{LinkBE|Quests}} to help tell the narrative. These are mini goals towards winning the game, and help the player learn play styles, or offer choices towards {{LinkBE|Affinities}}.
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==Domination==
 
==Domination==
Domination victory is achieved when the player destroys all other factions in the game. It is currently unknown if this is similar to Civilization V model where the player only needs to capture rival capitals.
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Domination victory is achieved when the player destroys all other factions in the game. It is currently unknown if this is similar to ''Civilization V'' model where the player only needs to capture rival capitals.
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==Contact==
 
==Contact==
Through out a play session, the player will find clues to sentient alien life. By completing quests, the player will unlock progress towards building a beacon. The beacon sends signals that attract the previous alien inhabitants to the new human life on the planet. The victory condition itself is an homage to Carl Sagan book of the same name.
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Throughout a play session, the player will find clues to sentient alien life. By completing quests, the player will unlock progress towards building a beacon. The beacon sends signals that attract the previous alien inhabitants to the new human life on the planet. The victory condition itself is an homage to Carl Sagan book of the same name.
   
 
==Promised Land (Purity) ==
 
==Promised Land (Purity) ==
 
This victory is achieved with the {{LinkBE|Purity}} Affinity. The player must build a {{LinkBE|Warp Gate}} back to Earth. The next goal is to bring back a number of settlers to make colonies on the new planet. The player will need to protect them from other factions, as well as find space for them to settle. This, in part, is where the challenge lies because the colonists arrive late game, when free land is most scarce.
   
This victory is achieved with the Purity Affinity. The player must build a warp gate back to Earth. The next goal is to bring back a number of settlers to make colonies on the new planet. The player will need to protect them from other factions, as well as find space for them to settle. This, in part, is where the challenge lies because the colonists arrive late game, when free land is most scarce.
 
 
==Transcendence (Harmony) ==
 
==Transcendence (Harmony) ==
The player builds the Mind Flower and must protect it until victory is met. By building the mind flower, humans begin to connect with the consciousness of the planet.
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The player builds the {{LinkBE|Mind Flower}} and must protect it until victory is met. By building the Mind Flower, humans begin to connect with the consciousness of the planet.
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==Emanicpation (Supremacy)==
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==Emancipation (Supremacy)==
The player builds a warp gate back to Earth and must send his/her armies through to, as Arioch put it, "to annihilate Humanity. Er, I mean, 'free' them from their biological bodies".
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The player builds a {{LinkBE|Warp Gate}} back to Earth and must send their armies through to, as Arioch put it, "to annihilate Humanity. Er, I mean, 'free' them from their biological bodies".
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==References==
 
==References==
 
#http://well-of-souls.com/civ/civbe_overview.html#victory
 
#http://well-of-souls.com/civ/civbe_overview.html#victory

Revision as of 22:03, 7 September 2014

Civilization: Beyond Earth has five unique victory types. Unlike in previous Civilization games, the paths to victory are part narrative. Because Civilization: Byeond Earth takes place in the future, the developers made each victory path come with various Quests to help tell the narrative. These are mini goals towards winning the game, and help the player learn play styles, or offer choices towards Affinities.

Domination

Domination victory is achieved when the player destroys all other factions in the game. It is currently unknown if this is similar to Civilization V model where the player only needs to capture rival capitals.

Contact

Throughout a play session, the player will find clues to sentient alien life. By completing quests, the player will unlock progress towards building a beacon. The beacon sends signals that attract the previous alien inhabitants to the new human life on the planet. The victory condition itself is an homage to Carl Sagan book of the same name.

Promised Land (Purity) 

This victory is achieved with the Purity Affinity. The player must build a Warp Gate back to Earth. The next goal is to bring back a number of settlers to make colonies on the new planet. The player will need to protect them from other factions, as well as find space for them to settle. This, in part, is where the challenge lies because the colonists arrive late game, when free land is most scarce.

Transcendence (Harmony) 

The player builds the Mind Flower and must protect it until victory is met. By building the Mind Flower, humans begin to connect with the consciousness of the planet.

Emancipation (Supremacy)

The player builds a Warp Gate back to Earth and must send their armies through to, as Arioch put it, "to annihilate Humanity. Er, I mean, 'free' them from their biological bodies".

References

  1. http://well-of-souls.com/civ/civbe_overview.html#victory
  2. http://apolyton.net/wiki/Civilization_Beyond_Earth#Victory_Conditions
  3. http://news.softpedia.com/news/Civilization-Beyond-Earth-Has-Five-Victory-Conditions-Alpha-Centauri-Inspired-437490.shtml