Civilization: Beyond Earth has five unique victory types. Unlike in previous Civilization games, the paths to victory are part narrative. Because Civilization: Beyond Earth takes place in the future, the developers made each victory path come with various Quests to help tell the narrative. These are mini goals towards winning the game, and help the player learn play styles, or offer choices towards Affinities.

When setting up a new game, you can select Advanced Setup and decide which type of victories to allow or disable.


Domination VC
The classic Civilization victory. To win a Domination victory, one must be the last player controlling his capital. Each time someone loses his first city, the others are a step closer to the victory. Paradoxically, it is possible to achieve Domination without one single fight - waiting for others to conquer capitals of each other.

Even if the game tells the player he has a new capital, it is the first established city that counts, so it is advised to protect it well, especially if neighbors are aggressive.

When setting up a new game, the Advanced Settings menu allows you to decide if domination victory includes just capturing the capitals, or if you have to eliminate all cities and enemy units in the game.


Contact VC
Contact victory techweb (CivBE)

The goal of this victory is to establish contact with a superior alien race. Throughout a play session, the player will find clues to sentient alien life. By completing quests, or developing certain technologies, the player will unlock the means of decoding an alien Signal, and then use it to contact its authors. This victory type is an homage to a Carl Sagan book of the same name.

Step 1

Find the Progenitor Signal. To get this you must achieve two of the following:

Step 2

  • Decode the progenitor signal by building the Decode Signal Project.

Step 3

  • Build the Beacon Planetary Wonder.
  • Activate the Contact Beacon with 1000 20xEnergyBE Energy.
  • Wait for 20-30 Turns for the arrival depending on energy income.

The Contact victory is potentially the fastest victory possible. In theory, you may be able to find the two pieces of The Signal within the first 100 turns (if you stumble on one piece in a Progenitor ruin soon after you start), after which you may proceed with steps 2 and three and finish somewhere around turn 200!

Promised Land (Purity (CivBE) Purity

Promised Land VC
Promised Land victory techweb (CivBE)

This victory is achieved within the Purity Affinity and consists in organizing a colonization wave of Earthling survivors. The player must launch a Lasercom Satellite to establish contact, and build an Exodus Gate (wonder) back to Earth. The next goal is to summon and settle 20 colonists on the new planet. The player will need to protect them from other factions, as well as find space for them to settle. This, in part, is where the challenge lies because the Colonists arrive late game, when free land is most scarce. This perspective involves the Purists' idea of creating a new Earth, where old Earthlings can migrate and use as their new home or 'Promised Land'.

  • Research Orbital Networks and build a Lasercom Satellite to reestablish communication with Earth.
  • Achieve Purity (CivBE) Purity level 13, research Nanotechnology, and build the Exodus Gate planetary wonder.
  • Summon Colonists from Earth via the Exodus Gate and settle them. Each Colonist can either create a new settlement or settle in an existing Earthling settlement (each such settlement can have a maximum of 6 population). To win you must have 20 total population in all Earthling Settlements. Settlements can be destroyed and cannot be created within 3 tiles of any other city; they can however be created on your territory.
  • Note: Colonist can only move one tile per turn (two at sea). This makes it imperative to build a Magrail network to the places where you plan to establish the earthling colonies, or else the settlers will take forever to move! Only one Colonist Unit can be summoned each turn at the Exodus Gate. The new settlements take no extra land and cannot be interacted with as Minor Powers. Units can be garrisoned in the settlements for protection.

Here's a full video on this victory:

How To Win a Purity Victory - Civilization Beyond Earth

How To Win a Purity Victory - Civilization Beyond Earth

Transcendence (Harmony (CivBE) Harmony

Transcendence VC
Transcendence victory techweb (CivBE)

The player builds the Mind Flower and must protect it until victory is met. By building the Mind Flower, humans begin to connect with and awaken the consciousness of the planet.

Here's a full video on this victory:

How To Win a Harmony Victory - Civilization Beyond Earth

How To Win a Harmony Victory - Civilization Beyond Earth

Emancipation (Supremacy (CivBE) Supremacy)

Emancipation VC
Emancipation victory techweb (CivBE)

This victory is achieved with the Supremacy affinity, and consists in returning to Old Earth and Emancipating the humans who remain there; this means that in much the same way as the Supremacy player's culture came to view their organic bodies and brains as limitations and impairments to be augmented and replaced with more generalized cybernetic equivalents, so the people of Old Earth, lacking the resources and suffering the ongoing consequences of the Great Mistake, would be given the chance to similarly shed their biology. The player builds a Warp Gate back to Earth and must send through 1,000 Strength's worth of units to establish 'order', as the victory text suggests that many of Old Earth's peoples misunderstood the basically benign Emancipation as an attack or extermination effort, leading to some level of violent resistance.

  • Research Orbital Networks and build a Lasercom Satellite to reestablish communication with Earth.
  • Achieve Supremacy (CivBE) Supremacy level 13, research Hypercomputing, and build the Emancipation Gate planetary wonder, to invade Earth.
  • Send 1000 20xStrengthBE Strength in Units through the gate.
  • Note: only 1 unit is allowed through the gate each turn, and this has to be a land unit (no sea or air units allowed). This means that the more powerful each single unit that is sent, the faster the victory will be achieved. On the other hand, it also means that as you progress towards victory, your army may gradually weaken, so be prepared to fend off any last minute attacks and/or defend the Gate! As a common rule, its often useful to keep your gate near one of your strongest cities, so you can produce units to defend/go through the gate more quickly and conveniently.

Here's a full video on this victory:

End of Time

If no one has achieved victory by Turn 500, the game ends automatically. The scores of all surviving colonies will be tallied and a victor announced. You may continue playing the game after this point, but victory will no longer be a factor.[1]


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