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Civilization: Beyond Earth

Virtues are an orthogonal system to complement and augment your technology choices and play style. Whereas a player's technology path may be a series of adaptive choices to the environment and circumstances, Virtues represent the player's long-term choices about style and flavor which are more removed from immediate circumstances.

Acquiring virtues[]

Virtues are acquired by accumulating Culture Culture over time, much like social policies in Civilization V. All Culture Culture your colony is producing from all sources is gathered in a pool, and whenever a certain threshold is reached (based on how many Virtues and cities you already have and the difficulty level on which you're playing), you can select and activate one Virtue.

There are four distinct categories of Virtues: Might (Military), Prosperity (Health Health, Energy Energy, and Growth Growth), Knowledge (Science Science and Culture Culture), and Industry (Energy Energy and Production Production). Each category is aimed at enriching a specific gameplay aspect, as implied by its name. Unlike in Civilization V, however, you don't need to unlock a certain Virtue category in order to acquire anything in it - all four categories are available right from the start, without any restrictions. Another difference is that each category has three times the number of individual Virtues in it, which are organized into three tiers. Individual Virtues within each category are further organized into a tree, so you need to adopt the lower-tier ones first and then make your way down the tree to reach the higher-tier Virtues. Although you have the freedom to choose whichever of the four categories you want right from the start, you will have to develop each category methodically in order to reach higher tiers and more powerful Virtues.

Synergy bonuses[]

Acquiring a certain number of Virtues from either the same category or the same tier yields an additional synergy bonus. For example, after you get 5 Virtues from the Might category, you get a special bonus; when you get 6 Tier I Virtues you also gain a special bonus. Each category- and tier-related synergy bonus is different. In general, category bonuses are oriented towards the same aspect the category develops (see each category for the specific bonuses), while tier bonuses have a more general benefit (see below).

This system allows great flexibility in developing your Virtues. You could choose to develop a single category consistently and acquire its Tier II and III Virtues and synergy bonuses quickly, or you could choose to develop two categories simultaneously, or even three. Of course, the ever-increasing Culture Culture price of subsequent Virtues imposes a practical limit on how many you can get, so plan ahead and look at strengthening aspects of your colony which are consistent with your overall strategy, or which are otherwise lacking.

Tier Synergy Bonuses[]

Tier Number
required
Bonus
1 6 Choose 1 Free Virtue
1 10 +10% Production Production in the Capital Capital
+10% Energy Energy in the Capital Capital
1 15 Choose 1 Free Technology
2 8 Choose 1 Free Virtue
Recruit 1 new Covert Agent
2 12 Choose 1 Free Affinity Level
3 10 +10% Growth Growth in every city
+10% Production Production in every city
+10% Science Science in every city
+10% Culture Culture in every city
+10% Energy Energy in every city
Virtue column might (CivBE)

Might column

Might[]

Might deals with all things military, bringing benefits from combat or cheaper/better Units, or lowering the cost of building and maintaining your combat forces. Those looking to expand through force of arms, whether fighting Aliens or other colonies, will likely pursue the Virtues of Might.

Tier Name Description
1 Adaptive Tactics +50% XP from combat
1 Survivalism +25% Strength Combat Strength and Ranged Strength Ranged Strength against alien life forms
1 Military-Industrial Complex +15% Production Production towards Military Units
1 Public Security +0.25 Health Health for every Military Units under your command
1 Liberation Army After conquering an enemy Outpost automatically found an Outpost of your own in its place
2 Scavenging Earn 100% of an alien lifeform's strength as Science Science after killing it.

Earn 30 Science Science from destroying alien nests

2 Adaptive Sciences +20% Affinity earned from researching technologies
2 Special Service +40% Intrigue from Covert Agent
2 Army Engineering Corps +1 Production Production from every Strategic Resource

+1 Energy Energy from every Strategic Resource

2 Martial Meditations Choose 1 Free Affinity Level
3 Brutal Efficiency +50% quantity from sources of Strategic Resource
3 Integrated Arms +10% Production Production towards a Unit for each Upgrade it has
3 Joint Operations +3 Orbital Coverage provided by Stations you trade with
3 Democratized Quartering -50% maintenance for Units
3 Channeled Wrath +10% Strength Combat Strength and Ranged Strength Ranged Strength for all Units
Virtue column prosperity (CivBE)

Prosperity column

Prosperity[]

Health Health, Energy Energy, and Growth Growth are the focuses of the Virtue of Prosperity. Whatever the medium of exchange and the benefits of hard work, players who seek to have large cities and healthy citizens to fill them should consider the path of Prosperity.

Tier Name Description
1 Frugality +10% Food Food retained after a City grows
1 Workforce Initiative Gain a free Worker Unit
1 Homesteading +30% faster development for Outposts.
1 Helping Hands +15% build speed for Tile improvements
1 Colony Initiative Gain a free Colonist Unit
2 Pathfinders Explorer Units can build 3 additional Expeditions
2 Pioneer Spirit -25% Culture Culture needed for border expansion
2 Gift Economy +3 Energy Energy from your land based Trade Routes to foreign Cities

+3 Energy Energy from your sea-based Trade Routes to foreign Cities

2 Settler Clans +1 Population Population for newly founded Cities
2 Mind Over Matter +7 Health Health
3 Nature's Bounty +1 Production Production from every Basic Resource
3 Joy From Variety +1 Health Health from every tree of Basic Resource that is improved
3 Hands Never Idle +2 energy from any Population Population acting as a Specialist
3 Ecoscaping +1 Food Food

+1 Production Production +1 Culture Culture from every Terrascape Improvement

3 Eudaimonia 15% less Health Unhealth
Virtue column knowledge (CivBE)

Knowledge column

Knowledge[]

It has been said that "knowledge is power." This Virtue is devoted to improving research towards new Technology, and should excite those excited about the shape of things to come. The Virtue of Knowledge is not limited to Science Science, of course, but encompasses artistic expression as well.

Tier Name Description
1 Foresight +10% Science Science when Health Healthy
1 Field Research Earn 50 Science Science from finishing Expeditions
1 Social Mores Each City tile produces +0.25 Culture Culture for every Population Population
1 Laboratory Apprenticeship Each City tile generates +0.25 Science Science for every Population Population
1 Creative Class Earn extra Culture Culture equal to 50% of net positive Health Health
2 Cohesive Values -10% Culture Culture needed for new Virtues
2 Applied Metasociology City Intrigue decreases faster when an Agent is present
2 Networked Datalinks -50% Science Science penalty from number of Cities for new technologies
2 Community Medicine +1 Health Health for every 6 Population Population in a City
2 Memeweb 50% Culture Culture penalty from number of Cities for new Virtues
3 Metaresearch Methods Leaf Technologies cost 20% less Science Science
3 Information Warfare Recruit 1 new Covert Agent
3 Learning Centers +1 Science Science from Academy Improvement
3 Technoartisans Earn extra Science Science equal to 25% of the Culture Culture you generate
3 Monomyth +7 Culture Culture for every Great Wonder
Virtue column industry (CivBE)

Industry column

Industry[]

Industry is the Virtue for those seeking to increase wealth and productivity. It offers bonuses in Energy Energy and Production Production, along with some other benefits to ensure these aren't wasted. It may be that hard work is its own reward, but it is nice to get something out of it.

Tier Name Description
1 Labor Logistics +10% Production Production towards Buildings
1 Commoditization +1 Energy Energy from every Basic Resource
1 Central Planning +5 Energy Energy in the Capital Capital
1 Scalable Infrastructure +15% Production Production towards Wonders
1 Standardized Architecture +25% Production Production towards Buildings which have been built in the Capital Capital
2 Investment Earn 1% of stockpiled Energy Energy amount every turn, up to 100 Energy Energy
2 Entrepreneurial Spaceflight +25% Production Production towards Orbital Units
2 Profiteering +0.5 Health Health for every Trade Unit under your command
2 Alternative Markets Trade Routes with Stations grant +5 Energy Energy per Station tier
2 Interdependence Network +25% more yields from your Trade Route to your own Cities
3 Social Investment +2 Production Production from every Manufactory Improvement
3 Liquidity -20% Energy Energy cost to purchase Units
3 Civic Duty Each City tile generates +0.5 Production Production for every Population Population
3 Magnasanti Each City generates +0.2 Health Health for every Building
3 Superior Engineering Orbital Units stay in orbit 50% longer before deorbiting

Tips and Tricks[]

  • Once you've purchased 5 Virtues in the first tier of a tree, if you haven't unlocked the first Tier I synergy bonus, it is advantageous to buy the first Virtue of one of the other three trees, then use the free Virtue to continue working your way down your original tree.

Original Virtues screen[]

The original Virtues screen seen below has been replaced since the release of Rising Tide in both the base game and the expansion.

Videos[]

Sid_Meier's_Civilization_Beyond_Earth_-_Livestream_3_Techs_and_Virtues

Sid Meier's Civilization Beyond Earth - Livestream 3 Techs and Virtues

Official gameplay video showing the Virtues system (beginning at 14:56)

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe