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War weariness is a game concept and mechanic in Civilization VI.

Civilopedia entryEdit

Having a nation that is constantly at war will diminish the productivity and happiness of your people. War weariness grows for every battle you fight. This accumulation is worse when those battles occur in foreign territory or when your units are killed. It is worse still if those units are killed by a nuclear weapon, but launching a nuclear weapon yourself is the greatest source of war weariness. All war weariness you accumulate is increased if you declared war without using a Casus Belli.

War weariness is applied to every city you own as a negative Amenities6 Amenity, lowering your city growth and productivity. Having low Amenities6 Amenities for too long can cause rebel partisans to spawn in your cities. These hostile units will attack your units and pillage your tiles and districts.

While war weariness will slowly reduce while you are still at war, it reduces at a greatly increased rate when you are not at war with any player.

StrategyEdit

War weariness can be reduced by 25% by using the policy card Propaganda and 25% from Martial Law. No war weariness at all is gained when playing as Alexander, or from combat in one's own territory when using the policy card Defense of the Motherland.

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