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{{CivBENav}}<br>
 
{{CivBENav}}<br>
A major component of both Purity's and Supremacy's master plans, the Warp Gate creates a corridor of condensed space-time between two different points. In this particular case, one that leads to an unknown area on Earth. For Purity, this is the way that they will reconnect with their Sponsor and receive their assigned colonists in order to complete their colonization of the new world and save the old from stagnation, depletion, and suffocation. For Supremacy, however, this Gate is a back-door into the places of governance of every human nation still on Earth, allowing them to seize control of the planet in a bloodless victory over their fallible fleshy counterparts and assume control of mankind to guide him to a new age of safety and enlightenment. The knowledge to build either version of these Gates requires 13 affinity to be invested into the particular associated affinity and the Gate takes up an entire single tile on its own. As extremely vulnerable as a Settlement once construction begins and ends, one must be prepared for enemies to throw everything they have at the builder before committing to this Victory Condition.
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A major component of both {{PurityBE}}'s and {{SupremacyBE}}'s master plans, the '''Warp Gate''' creates a corridor of condensed space-time between two different points. In this particular case, one that leads to an unknown area on [[Earth]]. For {{PurityBE}}, this is the way that they will reconnect with their [[List of sponsors in CivBE|sponsor]] and receive their assigned colonists in order to complete their colonization of the new world and save the old from stagnation, depletion, and suffocation. For {{SupremacyBE}}, however, this Gate is a back-door into the places of governance of every human nation still on Earth, allowing them to seize control of the planet in a bloodless victory over their fallible fleshy counterparts and assume control of mankind to guide him to a new age of safety and enlightenment. The knowledge to build either version of these Gates requires 13 [[Affinities (CivBE)|affinity]] to be invested into the particular associated affinity and the Gate takes up an entire tile on its own. As extremely vulnerable as a Settlement once construction begins and ends, one must be prepared for enemies to throw everything they have at the builder before committing to this [[Victory (CivBE)|victory]] condition.
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== Images ==
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<gallery>
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Warpgate1 (CivBE).jpg|Warp Gate as seen in an official video
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Warp Gate wonder (CivBE).png|Warp Gate icon
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</gallery>
 
[[Category:Game concepts (CivBE)]]
 
[[Category:Game concepts (CivBE)]]

Latest revision as of 17:28, 12 January 2023

Back arrow (CivBE) Civilization: Beyond Earth
A major component of both Purity Purity's and Supremacy Supremacy's master plans, the Warp Gate creates a corridor of condensed space-time between two different points. In this particular case, one that leads to an unknown area on Earth. For Purity Purity, this is the way that they will reconnect with their sponsor and receive their assigned colonists in order to complete their colonization of the new world and save the old from stagnation, depletion, and suffocation. For Supremacy Supremacy, however, this Gate is a back-door into the places of governance of every human nation still on Earth, allowing them to seize control of the planet in a bloodless victory over their fallible fleshy counterparts and assume control of mankind to guide him to a new age of safety and enlightenment. The knowledge to build either version of these Gates requires 13 affinity to be invested into the particular associated affinity and the Gate takes up an entire tile on its own. As extremely vulnerable as a Settlement once construction begins and ends, one must be prepared for enemies to throw everything they have at the builder before committing to this victory condition.

Images[]