We Love the King Day is special event in Sid Meier's Civilization. It can occur in any size-3 or larger city with no unhappy citizens and an equal or greater number of citizens that are happy compared to content citizens.
The benefits a city receives while celebrating are as follows depends on what government a player chooses to adopt.
- Anarchy: Celebrating cities gain no benefits.
- Despotism: Celebrating cities run like those under a Monarchy.
- Monarchy/Communism/Fundamentalism: Celebrating cities run like those run under a Republic.
- Republic/Democracy: Celebrating cities increase in population by one each turn so long as food is available.
- Attitude (Civ2): The happiness mechanic in Civilization II overview.
- We Love the King Day: the mechanic in other games
- Civil disorder (Civ2): When discontent becomes a problem in a city.
|Civilization II |
|Conflicts in Civilization • Fantastic Worlds • Test of Time†|
Attitude (Civil disorder, We Love the King Day) • City (Capital) • Combat • Difficulty level • Espionage • Food • Gold • High Council • Luxuries • Odeo year • Pollution • Production • Reputation • Science • Spaceship • Specialists • Tax Rate • Trade • Trade route
|†Standalone remake with different graphics, units, etc|