We Love the King Day is special event in Sid Meier's Civilization. It can occur in any size-3 or larger city with no unhappy citizens and an equal or greater number of citizens that are happy compared to content citizens.
The benefits a city receives while celebrating are as follows depends on what government a player chooses to adopt.
- Anarchy: Celebrating cities gain no benefits.
- Despotism: Celebrating cities run like those under a Monarchy.
- Monarchy/Communism/Fundamentalism: Celebrating cities run like those run under a Republic.
- Republic/Democracy: Celebrating cities increase in population by one each turn so long as food is available.
See also[]
- Attitude (Civ2): The happiness mechanic in Civilization II overview.
- We Love the King Day: the mechanic in other games
- Civil disorder (Civ2): When discontent becomes a problem in a city.
References[]
http://www.ign.com/faqs/2004/sid-meiers-civilization-ii-walkthrough-377214
Civilization II [edit] |
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Conflicts in Civilization • Fantastic Worlds • Test of Time† |
Advances • Buildings • Cheat Codes • Civilizations • Resources • Scenarios • Soundtrack • Strategy Guide • Terrains • Units • Wonders |
Concepts |
Attitude (Civil disorder, We Love the King Day) • City (Capital) • Combat • Difficulty level • Espionage • Food • Gold • High Council • Luxuries • Odeo year • Pollution • Production • Reputation • Science • Spaceship • Specialists • Tax Rate • Trade • Trade route |
† Standalone remake with different graphics, units, etc |