(more accurate to say celebrating monarchy/communist/fundamentalist cities run like Republic since corruption still present) |
(city must be size-3 or larger) |
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− | '''We Love the King Day''' is special event in ''[[Sid Meier's Civilization]]''. It can occur in any [[City (Civ2)|city]] with no unhappy citizens and an equal or greater number of citizens that are happy compared to content citizens. |
+ | '''We Love the King Day''' is special event in ''[[Sid Meier's Civilization]]''. It can occur in any size-3 or larger [[City (Civ2)|city]] with no unhappy citizens and an equal or greater number of citizens that are happy compared to content citizens. |
The benefits a city receives while celebrating are as follows depends on what government a player chooses to adopt. |
The benefits a city receives while celebrating are as follows depends on what government a player chooses to adopt. |
Revision as of 03:14, 31 March 2020
We Love the King Day is special event in Sid Meier's Civilization. It can occur in any size-3 or larger city with no unhappy citizens and an equal or greater number of citizens that are happy compared to content citizens.
The benefits a city receives while celebrating are as follows depends on what government a player chooses to adopt.
- Anarchy: Celebrating cities gain no benefits.
- Despotism: Celebrating cities run like those under a Monarchy.
- Monarchy/Communism/Fundamentalism: Celebrating cities run like those run under a Republic.
- Republic/Democracy: Celebrating cities increase in population by one each turn so long as food is available.
See also
- We Love the King Day: the mechanic in other games
- Civil disorder (Civ2): When discontent becomes a problem in a city.
References
http://www.ign.com/faqs/2004/sid-meiers-civilization-ii-walkthrough-377214