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(created page. Almost a clone of the Civ1 version)
 
(more accurate to say celebrating monarchy/communist/fundamentalist cities run like Republic since corruption still present)
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'''We Love the King Day''' is special event in ''[[Sid Meier's Civilization]]''. It can occur in any [[City (Civ2)|city]] with no unhappy citizens and an equal or greater number of citizens that are happy compared to content citizens.
 
'''We Love the King Day''' is special event in ''[[Sid Meier's Civilization]]''. It can occur in any [[City (Civ2)|city]] with no unhappy citizens and an equal or greater number of citizens that are happy compared to content citizens.
   
The benefits a city receives while celebrating are as follows depends on what government a player choses to adopt.
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The benefits a city receives while celebrating are as follows depends on what government a player chooses to adopt.
 
*[[Anarchy (Civ2)|Anarchy]]: Celebrating cities gain no benefits.
 
*[[Anarchy (Civ2)|Anarchy]]: Celebrating cities gain no benefits.
 
*[[Despotism (Civ2)|Despotism]]: Celebrating cities run like those under a Monarchy.
 
*[[Despotism (Civ2)|Despotism]]: Celebrating cities run like those under a Monarchy.
*[[Monarchy (government) (Civ2)|Monarchy]]/[[Communism (government) (Civ2)|Communism]]/[[Fundamentalism (government) (Civ2)|Fundamentalism]]: Celebrating cities run like those run under a Democracy.
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*[[Monarchy (government) (Civ2)|Monarchy]]/[[Communism (government) (Civ2)|Communism]]/[[Fundamentalism (government) (Civ2)|Fundamentalism]]: Celebrating cities run like those run under a Republic.
 
*[[Republic (government) (Civ2)|Republic]]/[[Democracy (government) (Civ2)|Democracy]]: Celebrating cities increase in population by one each turn so long as food is available.
 
*[[Republic (government) (Civ2)|Republic]]/[[Democracy (government) (Civ2)|Democracy]]: Celebrating cities increase in population by one each turn so long as food is available.
   

Revision as of 03:12, March 31, 2020

We Love the King Day is special event in Sid Meier's Civilization. It can occur in any city with no unhappy citizens and an equal or greater number of citizens that are happy compared to content citizens.

The benefits a city receives while celebrating are as follows depends on what government a player chooses to adopt.

See also

References

http://www.ign.com/faqs/2004/sid-meiers-civilization-ii-walkthrough-377214

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