Whales are a luxury resource in Civilization VI. They are found exclusively in Coast tiles.
- +1 Production
- +1 Gold
- +1 Science with an Aquarium
- +1 Production with a Stave Church
- +4 Amenities (+1 Amenity to up to 4 cities)
Strategy[]
Whales are one of four water-based luxury resources (after the addition of Amber and Turtles). The Production and Gold bonuses from them can help coastal cities develop rapidly.
Civilopedia entry[]
Whales have been hunted nearly to extinction for their meat, blubber, ambergris, oil, and bones (best not to be too useful to the dominant species). Whales have been hunted commercially since the 17th Century, but commercial whaling is now banned by several international commissions … although Norway, Iceland, Japan, and others have continued to license whaling vessels. The beasts also loom large in the folklore of several civilizations, and who can forget the 1851 novel 'Moby Dick.'
See also[]
- Whales in other games
Civilization VI Resources [edit] | |
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Luxury | Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine |
Bonus | Bananas • Cattle • Copper • Crabs • Deer • Fish • Maize1 • Rice • Sheep • Stone • Wheat |
Strategic | Aluminum • Coal • Horses • Iron • Niter • Oil • Uranium |
Special | Antiquity Site • Ley Line2 • Shipwreck |
G: Accessed by Great Merchant • S: Suzerainty with Zanzibar 1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only Added in the Rise and Fall expansion pack.
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