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The Wind Farm is a standard tile improvement in Civilization VI: Gathering Storm. It is used to supply Power to its city from a renewable source: the wind. Can only be constructed on Hills tiles.


The Wind Farm becomes available in the Information Era and is one of the modern ways to supply Power Power to cities without burning fossil fuels and reducing your strategic supplies. Of course, it will have to compete for space on the map, usually with the Mine improvement. Compared to it, the Wind Farm will supply 2 less Production Production to the city, but it will offset it somewhat with an additional 2 Gold Gold! At this point in the game your cities should be sufficiently developed (that is, have other sources of Production Production) for that to be worth it, unless you have an abundant supply of fossil fuels and don't mind polluting the environment.

City Governor Reyna's Renewable Subsidizer title can boost the yield from this improvement by +2 Power Power and +2 Gold Gold.

Civilopedia entry[]

People have been harnessing the power of the wind for thousands of years to sail ships and mechanically power small machines. The middle ages saw the rise in popularity of windmills to pump water, grind flour, and frighten quixotic knights. But it wasn't until December of 1980 that the very first wind farm, a group of turbines used to produce electricity, was installed in New Hampshire, United States. That farm was made up of only 20 turbines. In 2010, the first phase of construction of the Gansu Wind Farm in China was completed with 3,500 turbines.

To be most successful, these farms need to be located in an area with a consistent wind speed, and are often found along hills and in mountainous regions. As the wind blows, the blades of the turbines turn a shaft to a generator, creating electricity. Despite the specific conditions these farms need, the renewable and clean energy produced has continued to increase their popularity in recent years.

Related achievements[]

Let Our Powers Combine – Wait Heart is Missing!
Let Our Powers Combine – Wait Heart is Missing!
Have a city with a Wind Farm, Solar Farm, Hydroelectric Dam, and Geothermal Plant
A reference to the Captain Planet TV series.

See also[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-Only.pngLumber MillMineMissile SiloMountain Tunnel GS-Only.pngNational ParkOffshore Oil RigOffshore Wind Farm GS-Only.pngOil WellPasturePlantationQuarryRailroad GS-Only.pngSeaside ResortSeastead GS-Only.pngSki Resort GS-Only.pngSolar Farm GS-Only.pngWind Farm GS-Only.png
Unique ChâteauChemamull R&F-Only.pngFeitoria1Golf Course R&F-Only.pngGreat WallHacienda1Ice Hockey Rink GS-Only.pngKampung1KurganMekewap R&F-Only.pngMissionNubian Pyramid1Open-Air Museum GS-Only.pngOutback Station1 GS-Only.pngPairidaeza1Polder R&F-Only.pngQhapaq Ñan GS-Only.pngRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-Only.pngZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-Only.pngColossal HeadsMahavihara1Moai GS-Only.pngMonastery1Nazca Line GS-Only.pngTrading Dome1
Governor R&F-Only.png City Park R&F-Only.pngFishery R&F-Only.png
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires a DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.