Civilization Wiki

Back to List of buildings in Civ5

Game Info[]

Production-boosting building of the Renaissance Era. City must not be on a Hill.

Strategy[]

The Windmill is a mid-level Renaissance-era building which increases the Production Production output of a city, especially when constructing buildings. It also allows the second Engineer Engineer specialist slot after the Workshop. Cities founded on Hills may not build Windmills.

Civilopedia entry[]

Windmills are buildings which use the energy from wind to perform a variety of tasks. Historically, they've been used to power mills for grinding grain, but they have also been employed to run sawmills and to pump water for wells. Wind-powered machines have been in existence for at least 2000 years. The earliest known is a wind organ, constructed by Heron of Alexandria in the first century, AD. Wind-powered mills for grinding grain were probably invented in Central Asia sometime around the eighth century AD.

See also[]

Civilization V Buildings [edit]
Airport Amphitheater AqueductArmoryArsenalBank (Hanse Satrap's Court) • Barracks (Ikanda Krepost) • Bomb Shelter Broadcast TowerCaravansary Castle (Mughal Fort) • Cathedral CircusColosseumConstabulary CourthouseFactoryForgeGarden (Candi ) • GranaryHarborHospitalHotel Hydro PlantLibrary (Paper MakerRoyal Library ) • LighthouseMarket (Bazaar) • Medical LabMilitary AcademyMilitary BaseMintMonastery Monument (Stele ) • Mosque MuseumNuclear PlantObservatoryOpera House (Ceilidh Hall ) • Pagoda Police Station Public SchoolRecycling Center Research LabSeaportShrine (Pyramid ) • Solar PlantSpaceship FactoryStable (Ducal Stable ) • StadiumStock ExchangeStone WorksSupermarket2Temple (Burial TombMud Pyramid Mosque) • TheatreUniversity (Wat) • Walls (Walls of Babylon1) • Water Mill (Floating Gardens) • Windmill (Coffee House ) • Workshop (Longhouse) • Zoo
1 Requires a DLC2 Сut from the game
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.