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Game Info[]

Unique mounted unit of the Polish civilization. Replaces the Lancer. Requires Horses Horses.

  • Common abilities:
    • Formation I promotion
    • Can Move After Attacking
    • Penalty Attacking Cities (33)
    • No Defensive Terrain Bonuses
  • Special abilities:
    • Shock I promotion
    • Heavy Charge: Forces defender to retreat if it inflicts more damage than it receives. A defender who cannot retreat takes extra damage.
  • Special traits:
    • Extra strength (28 vs. 25)
    • Extra speed (+1)


The Winged Hussar is faster and more powerful than the Lancer, which it replaces. It is capable of forcing defenders to retreat when it inflicts more damage than it receives. A defender who cannot retreat instead takes extra damage.

This special ability is one of the most interesting in the game, and, needless to say, packs a punch! Normally you are able to activate it on (almost) every attack, unless you are attacking specialized anti-cavalry units. The Lancer is conceptually a unit designed to attack the weak links of the enemy lines - or alternatively, other cavalry - so you should never attempt to use it against powerful, fortified units. Try to surround enemy units, then attack with the Winged Hussar and eliminate them quickly! Even if you don't manage to corner the target, the displacement can have strategically important effects - for example, removing the target from a dangerous position.

Winged Hussars are especially useful against Barbarians. If your enemy has captured a civilian unit, this unique ability will rescue it even if the Barbarian survived your attack. It can also be used to force Barbarians out of their encampments, leaving the Winged Hussar on the encampment tile and instantly capturing it.

The Heavy Charge promotion ability carries over to Anti-Tank Guns and Helicopter Gunships, allowing for pushes later in the game.

Civilopedia entry[]

The "winged" type of hussar was introduced into the Polish-Lithuanian military by King Stephen Bathory in the 1570s. Winged hussars generally carried a number of secondary weapons, usually a warhammer, a szabla saber, and one or two wheellock (later flintlock) pistols in saddle holsters. But their most distinctive accoutrement was the huge "wings," wooden frames attached to either the saddle or the rider's shoulders, covered with eagle, swan, goose or ostrich feathers. The purpose of the wings has never been definitely determined, but theories range from defense against enemy attacks from behind to making their own horse deaf to battle sounds, to intimidating enemy foot soldiers by making the hussars appear larger than normal men.


  • The most probable purpose of the wings was to make a loud, clattering noise which made it seem like the cavalry was much larger than in reality and frightened the enemy's horses. Other possibilities included the wings being made to defend the backs of the men against swords and lassos, or that they were worn to make their own horses deaf to the wooden noise-makers used by the Ottoman and the Crimean Tatars.
  • Recently, a new idea was proposed for the purpose of the wings. The iconic taller wings were mostly worn for parades; the battle hussars sometimes had a single wing strapped to the saddle, the purpose of which might simply have been to distinguish one hussar unit from another.


See also[]

Civilization V Units [edit]
Civilian Archaeologist BNW-onlyCaravan BNW-onlyCargo Ship BNW-onlySettlerWork BoatWorker
Land military Anti-Aircraft GunAnti-Tank GunArcher (Atlatlist GodsKings5 clearBowman1Slinger1) • ArtilleryBazooka BNW-onlyCannonCatapult (BallistaSiege Tower BNW-only) • Cavalry (Berber Cavalry BNW-onlyComanche Riders BNW-onlyCossackHussar GodsKings5 clear) • Chariot Archer (Hand-Axe BNW-onlyHorse Archer GodsKings5 clearWar ChariotWar Elephant) • Composite Bowman GodsKings5 clearCrossbowman (Chu-Ko-NuLongbowman) • Gatling Gun GodsKings5 clearGiant Death RobotGreat War Infantry GodsKings5 clear (Foreign Legion) • Helicopter GunshipHorseman (African Forest Elephant GodsKings5 clearCataphract GodsKings5 clearCompanion Cavalry) • Infantry (Pracinha) • Knight (Camel ArcherConquistador1Keshik1Mandekalu CavalryNaresuan's Elephant) • Lancer (Hakkapeliitta GodsKings5 clearSipahiWinged Hussar BNW-only) • Landship GodsKings5 clearLongswordsman (Berserker1Samurai) • Machine Gun GodsKings5 clearMarine GodsKings5 clearMechanized InfantryModern ArmorMobile SAMMusketman (JanissaryMinutemanMusketeerTercio1) • ParatrooperPikeman (Impi BNW-onlyLandsknecht) • Rifleman (Carolean GodsKings5 clearMehal Sefari GodsKings5 clearNorwegian Ski Infantry1) • Rocket ArtilleryScout (Pathfinder BNW-only) • Spearman (Battering Ram GodsKings5 clearHopliteImmortalPictish Warrior GodsKings5 clear) • Swordsman (Kris Swordsman BNW-onlyLegionMohawk Warrior) • Tank (Panzer) • Trebuchet (Hwach'a1) • Warrior (BruteJaguarMaori Warrior1) • XCOM Squad BNW-only
Naval military BattleshipCaravel (Nau BNW-onlyTurtle Ship1) • CarrierDestroyerFrigate (Ship of the Line) • Galleass (Great Galleass BNW-only) • GalleyIroncladMissile CruiserNuclear SubmarinePrivateer GodsKings5 clear (Sea Beggar GodsKings5 clear) • SubmarineTrireme (Quinquereme GodsKings5 clearDromon GodsKings5 clear)
Aircraft Atomic BombBomber (B17) • Fighter (Zero) • Great War Bomber GodsKings5 clearGuided MissileJet FighterNuclear MissileStealth BomberTriplane GodsKings5 clear
Religious Inquisitor GodsKings5 clearMissionary GodsKings5 clear
See also Great PeopleSpaceship Parts
1 Requires a DLC

GodsKings5 clear Added in the Gods & Kings expansion pack.
BNW-only Added in the Brave New World expansion pack.