- Pushes back enemies if it does more damage than it takes when attacking. Defenders that cannot be pushed back take additional damage.
- Ignores enemy Zone of Control.
With its mighty lance, high mobility, and intimidating stature, it's easy to understand why enemies want to flee from the Winged Hussar. It has higher Combat Strength than any of the other units of its era, and its ability to push back the enemy lines makes it a powerful weapon if Poland decides to go on the offensive. A force of 2-4 Winged Hussars can drive enemy units away from a besieged city and allow other Polish units to attack it without fear of retaliation. It's also great at clearing barbarian outposts, since it can force the defending unit off the tile and capture the outpost in one fell swoop.
The Winged Hussar cannot be upgraded from the Knight, making it effectively pointless to train Knights when playing as Poland. Note as well that the Winged Hussar becomes obsolete with Rifling, so train as many of them as you need before researching this tech.
Polish military reforms of the late 1570s gave birth to the winged hussars, a fearsome heavy cavalry force who would enjoy their elite status for the next two centuries. Rather than fielding cavalry comprised of foreign mercenaries, Transylvanian prince Stephen Bathory (also Grand Duke of Lithuania, King-by-right-of-his-wife of Poland, and collector of increasingly impressive titles) filled the ranks of the winged hussars with Polish nobility and their retinues. The famed "wings" were wooden frames with feathers attached, borne on a rider's back to clearly distinguish them. It was said the distinctive sound of the wings startled enemy horses and demoralized enemy soldiers with an "evil hiss"—by novelists of later centuries, who likely romanticized a ceremonial accessory. Far less contentious a question are the lances, sabers, and pistols the winged hussars brought to the battlefield, which no doubt startled enemy horses and demoralized enemy soldiers.