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Civ vi wonder movies

Wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.

Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.

Building a wonder Edit

Building a wonder is an important achievement for a civilization. Each specific wonder may exist only once in the whole world, so their construction is, in fact, a race between civs. Players should plan their progression well if they want to be able to build the wonders they covet! Note that, unlike in Civilization V, the "consolation prize" for failing to complete a wonder before another player is not Civ6Gold Gold but Civ6Production Production (which is arguably much more useful, since it allows the players who didn't complete the wonder to catch up on lost construction opportunities).

In relation to previous games, Civilization VI adds a revolutionary new feature: wonders are now constructed not inside a city (that is, on the city tile), but on a separate tile near a city (like a Planetary Wonder in Sid Meier's Civilization: Beyond Earth). This is part of the overall de-centralization drive of the game, which seeks to spread various city features to the surrounding land, so wonders will now have to compete for space with both District (Civ6) Districts and tile improvements. What's more, there are now a slew of specific requirements for almost all wonders, which can encompass terrain type, adjacency, or other game elements. Finally, many wonders are now unlocked via the new civics tree, instead of the normal tech tree.

Wonders can only be built on valid land tiles (or Coast tiles in some cases) that don't contain a district, a luxury resource, or a strategic resource. You'll only be able to build a wonder on a Marsh if you have Irrigation or on a Rainforest if you have Bronze Working (because these are the techs which enable you to remove such features from the terrain). Also, any other existing improvements and bonus resources will be removed from the tile, so it as advised you build them on flat land or hill tiles with no resources or features (like Woods). Flat Desert tiles with no resources are perfect for constructing wonders since they don't provide any yield normally anyway. Note that, since you cannot "work" a wonder (that is, you cannot assign Citizen6 Citizens to its tile), you will be unable to use the yields of its tile anymore; however, the tile will continue providing adjacency bonuses. This is important for wonders which are constructed on terrain features without removing them (such as Chichen Itza or Mahabodhi Temple).

Wonder construction can be accelerated via Industrial City-States. The Capital6 Capital gains a +2 Civ6Production Production bonus from every such City-State where you have at least 1 Envoy6 Envoy. All other cities which have an Industrial Zone (including the Capital6 Capital, if it has one) will gain +2 Civ6Production Production from every such City-State where you have 3 Envoy6 Envoys, and another +2 Civ6Production Production if you have 6 Envoy6 Envoys. Note that in Rise and Fall, these additional bonuses are tied to the presence of a Workshop and a Factory (respectively) and with the Ethiopia Pack, they are tied to the Diplomatic Quarter and its buildings.

With these new mechanics it becomes much more difficult to construct wonders because, depending on their specific starting location and available nearby terrain (as well as their general development), players will have access to far fewer wonders than before. However, this can also work to the players' advantage: each wonder will be less likely to be snatched up by whoever managed to research the tech that unlocks it first, allowing you to have a chance to construct it even if you are not leading in Civ6Science Science or Civ6Culture Culture. We can also expect to see much more strategy-specific wonder construction, where each particular civ will construct only wonders which suit its overall strategy and/or terrain availability.

Starting the process of building a land-based wonder also builds a road in (but not to) that tile, and unlike most natural wonder tiles your units can move across them. The borders of a city that completes a wonder will immediately expand by two tiles, provided there are tiles within range for the city to claim. If a city is razed after completing a wonder, the wonder is lost forever and cannot be rebuilt elsewhere.

List of Wonders in Civ6 Edit

Main article: List of wonders in Civ6

Videos Edit

All Wonders - Civilization 6 - Some Wonders of the World 🗼

All Wonders - Civilization 6 - Some Wonders of the World 🗼

Civilization VI Wonders [edit]

AlhambraAmundsen-Scott Research Station R&F-OnlyAngkor Wat1Apadana1Big BenBiosphère1Bolshoi TheatreBroadwayCasa de Contratación R&F-OnlyChichen ItzaColosseumColossusCristo RedentorEiffel TowerEstádio do MaracanãForbidden CityGolden Gate Bridge GS-OnlyGreat Bath GS-OnlyGreat LibraryGreat LighthouseGreat ZimbabweHagia SophiaHanging GardensHermitageHuey TeocalliJebel Barkal1Kilwa Kisiwani R&F-OnlyKotoku-in R&F-OnlyMachu Picchu GS-OnlyMahabodhi TempleMausoleum at Halicarnassus1Meenakshi Temple GS-OnlyMont St. MichelOracleOrszágház GS-OnlyOxford UniversityPanama Canal GS-OnlyPetraPotala PalacePyramidsRuhr ValleyStatue of Liberty R&F-OnlyStatue of Zeus1St. Basil's Cathedral R&F-OnlyStonehengeSydney Opera HouseTaj Mahal R&F-OnlyTemple of Artemis R&F-OnlyTerracotta ArmyUniversity of Sankore GS-OnlyVenetian Arsenal

Natural Wonders

Bermuda Triangle1Chocolate Hills GS-OnlyCliffs of DoverCrater LakeDead SeaDelicate Arch R&F-OnlyEye of the Sahara R&F-OnlyEyjafjallajökull1Fountain of Youth1Galápagos IslandsGiant's Causeway1Gobustan GS-OnlyGreat Barrier ReefHạ Long Bay1Ik-Kil GS-OnlyKakadu2Lake Retba R&F-OnlyLysefjord1Mato Tipila GS-OnlyMatterhorn R&F-OnlyMount EverestMount KilimanjaroMount Roraima R&F-OnlyMount Vesuvius GS-OnlyPaïtiti1Pamukkale GS-OnlyPantanalPinnacles2PiopiotahiSahara el Beyda GS-OnlyTorres del PaineTsingy de BemarahaUbsunur Hollow R&F-OnlyUluru1Vinland2YosemiteZhangye Danxia R&F-Only

1 Requires DLC2 Specific scenario games only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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