A Wonder is a mega-building that is unique in the world and provides potent bonuses to a civilization. All Wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.
Civilization VI adds a feature known as "wonder movies," which allows you to watch a Wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a Wonder.
Building a Wonder
Building a World Wonder is an important achievement for a civilization. Each specific Wonder may exist only once in the whole world, so their construction is in fact a race between civs. Players should plan their progression well if they want to be able to build the Wonders they covet! Note that, unlike in Civilization V, the "consolation prize" for failing to complete a Wonder before other players is not Gold but Production (which is arguably much more useful - this way you could catch up lost construction opportunities). However, this is valid only for Rise and Fall; if another player beats you to constructing a Wonder in vanilla Civilization VI, you simply lose, the Wonder model is removed from the tile, and life goes on.
In relation to previous games, Civilization VI adds a revolutionary new feature: Wonders are now constructed not inside a city (that is, on the city tile), but on a separate tile near a city (like a Planetary Wonder in Sid Meier's Civilization: Beyond Earth). What's more, there are now a slew of specific requirements for almost all Wonders, which can encompass terrain type, adjacency, or other game elements. Finally, many Wonders are now unlocked via the new Civics tree, instead of the normal tech tree.
Wonders can only be built on valid land tiles (or Coast tiles in some cases) that don't contain a district. You'll only be able to build a Wonder on a Marsh if you have Irrigation or on a Rainforest if you have Bronze Working (because these are the techs which enable you to remove such features from the terrain). Also, any other existing improvements and resources will be removed from the tile, so it as advised you build them on flat land or hill tiles with no resources or features (like forests). Flat desert tiles with no resources are perfect for constructing Wonders since they don't provide any yield normally anyway. Note that, since you cannot "work" a Wonder (that is, you cannot assign Citizens to its tile), you will be unable to use the yields of its tile anymore; however, the tile will continue providing Adjacency bonuses. This is important for Wonders which are constructed on terrain features without removing them (such as Chichen Itza or Mahabodhi Temple).
Wonder construction can be accelerated via Industrial City-States. The Capital Capital gains a +2 Production bonus from every such City-State where you have at least 1 Envoy Envoy. All other cities which have an Industrial Zone (including the Capital Capital, if it has one) will gain +2 Production bonus from every such City-State where you have 3 Envoy Envoys, and another +2 Production if you have 6 Envoy Envoys.
With these new mechanics it becomes much more difficult to construct Wonders because, depending on their specific starting location and available nearby terrain (as well as their general development), players will have access to far fewer Wonders than before. We can expect to see much more strategy-specific Wonder construction, where each particular civ will construct only Wonders which suit its overall strategy and/or terrain availability (except in the early game, when it is still easy to grab Wonders due to their less restrictive demands on things like tile placement).
Starting the process of building a land-based Wonder also builds a road in (but not to) that tile, and unlike most natural wonder tiles your units can move across them. If a city is razed after building a Wonder, the Wonder can be rebuilt in another city.
List of Wonders
Unless a Wonder's description stipulates otherwise, its effects apply only to the civilization that builds it. Both standard districts and buildings and their unique replacements will satisfy any listed placement restrictions.
Wonder | Era | Req. | Prod. | Bonus | Placement |
---|---|---|---|---|---|
Alhambra | Medieval | Castles | 710 |
|
Must be built on Hills adjacent to an Encampment district. |
Amundsen-Scott Research Station | Atomic | Cold War | 1620 |
|
Must be built on a Snow or a Snow Hills tile next to Campus with a Research Lab. |
Angkor Wat | Medieval | Medieval Faires | 710 | Must be built adjacent to an Aqueduct district. | |
Apadana | Classical | Political Philosophy | 400 |
|
Must be built adjacent to a Capital Capital. |
Big Ben | Industrial | Economics | 1450 |
|
Must be built next to a River adjacent to a Commercial Hub district with a Bank. |
Bolshoi Theatre | Industrial | Opera and Ballet | 1240 |
|
Must be built on flat land adjacent to a Theater Square district. |
Broadway | Modern | Mass Media | 1620 |
|
Must be built on flat land next to a Theater Square district. |
Casa de Contratación | Renaissance | Cartography | 920 |
|
Must be built adjacent to a Government Plaza. |
Chichen Itza | Medieval | Guilds | 710 |
|
Must be built on Rainforest. |
Colosseum | Classical | Games and Recreation | 400 | Must be built on flat land adjacent to an Entertainment Complex district.
Must be built on flat land adjacent to an Entertainment Complex district with an Arena. | |
Colossus | Classical | Shipbuilding | 400 |
|
Must be built on coast and adjacent to a Harbor district. |
Cristo Redentor | Modern | Mass Media | 1620 |
|
Must be built on Hills. |
Eiffel Tower | Modern | Steel | 1620 |
|
Must be built on flat land adjacent to City Center. |
Estádio do Maracanã | Atomic | Professional Sports | 1850 | Must be built on flat land adjacent to an Entertainment Complex with a Stadium. | |
Forbidden City | Renaissance | Printing | 920 |
|
Must be built on flat land adjacent to City Center. |
Great Library | Classical | Recorded History | 400 |
|
Must be built on flat land adjacent to a Campus with a Library. |
Great Lighthouse | Classical | Celestial Navigation | 290 |
|
Must be built on the coast and adjacent to a Harbor district with a Lighthouse. |
Great Zimbabwe | Renaissance | Banking | 920 |
|
Must be built adjacent to Cattle and a Commercial Hub district with a Market. |
Hagia Sophia | Medieval | Education | 710 |
|
Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion. |
Hanging Gardens | Ancient | Irrigation | 180 | Must be built next to a river. | |
Hermitage | Industrial | Natural History | 1450 |
|
Must be built next to a river on a non-desert and non-tundra tile. |
Huey Teocalli | Medieval | Military Tactics | 710 |
|
Must be built on a Lake tile adjacent to land. |
Jebel Barkal | Classical | Iron Working | 400 | Must be built on a Desert Hills tile. | |
Kilwa Kisiwani | Medieval | Machinery | 710 |
|
Must be built on a flat tile adjacent to a Coast. |
Kotoku-in | Medieval | Divine Right | 710 |
|
Must be built adjacent to a Holy Site with a Temple. |
Mahabodhi Temple | Classical | Theology | 400 | Must be built on woods adjacent to a Holy Site district with a Temple, and player must have founded a religion. | |
Mausoleum at Halicarnassus | Classical | Defensive Tactics | 400 |
|
Must be built on a coastal tile adjacent to a Harbor district. |
Mont St. Michel | Medieval | Divine Right | 710 |
|
Must be built on Floodplains or Marsh. |
Oracle | Ancient | Mysticism | 290 | Must be built on hills. | |
Oxford University | Industrial | Scientific Theory | 1240 |
|
Must be built on flat[2] Grasslands or Plains adjacent to a Campus district with a University. |
Petra | Classical | Mathematics | 400 |
|
Must be built on desert or floodplains without hills. |
Potala Palace | Renaissance | Astronomy | 1060 | Must be built on a hill adjacent to a Mountain. | |
Pyramids | Ancient | Masonry | 220 | Must be built on desert (including floodplains) without hills. | |
Ruhr Valley | Industrial | Industrialization | 1240 |
|
Must be built along a River adjacent to an Industrial Zone district with a Factory. |
Statue of Liberty | Industrial | Civil Engineering | 1240 |
|
Must be built on a Coast adjacent to land and a Harbor. |
St. Basil's Cathedral | Renaissance | Reformed Church | 920 |
|
Must be built adjacent to a City Center |
Stonehenge | Ancient | Astrology | 180 |
|
Must be built on flat land adjacent to Stone. |
Sydney Opera House | Atomic | Cultural Heritage | 1740 |
|
Must be built on coast adjacent to a Harbor. Cannot be built on a lake. |
Taj Mahal | Renaissance | Humanism | 920 |
|
Must be built next to a River. |
Temple of Artemis | Ancient | Archery | 180 | Must be built next to a Camp. | |
Terracotta Army | Classical | Construction | 400 |
|
Must be built on flat Grassland or Plains adjacent to an Encampment district with a Barracks or Stable. |
Venetian Arsenal | Renaissance | Mass Production | 920 |
|
Must be built on the coast[4] and adjacent to an Industrial Zone district. |
- ↑ This effect was added in the Summer 2017 Update.
- ↑ Note that "flat" is not specified in-game.
- ↑ This bonus applies to any city.
- ↑ Note that in-game it lists the requirement as "adjacent to the coast", but this is not correct.
Added in the Rise and Fall expansion pack.
See also
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |