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This page contains information related to Wonders in Civilization: Beyond Earth.

National Wonders Edit

Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 20xDiplomaticCapitalBE, with the exception of the Headquarters (+3 20xDiplomaticCapitalBE) and the Spy Agency (+2 20xDiplomaticCapitalBE).

Wonder Prereqs Effects Notes

Headquarters (CivBE)

Headquarters None +4 20xEnergyBE Energy

+3 20xProductionBE Production
+2 20xScienceBE Science
+1 20xCultureBE Culture
+6 City Defense

Located in Sponsor's Capital (CivBE) Capital. Automatically moved to new city if capital is captured.

Spy Agency (CivBE)

Spy Agency Computing Allows 20xSpyBE Covert Agents to be recruited. Only wonder in this table that has a cost, 200 20xProductionBE Production

Culper Lodge (CivBE)

Culper Lodge None All Recruiting 20xSpyBE Covert Agents are automatically Special Agents Rewarded after performing 4 intrigue level operation

Artifact Wonders Edit

The Rising Tide expansion adds the Artifact system. Several national wonders may be rewarded to players using this system. These are unlocked by combining Progenitor Artifacts.

Wonder 20xProductionBE

Tessellation Foundry (CivBE)

Tessellation Foundry RT only 650 Military Units complete 30% faster

Machine-Assisted Free Will (CivBE)

Machine-Assisted Free Will RT only[2] 800 Cost of Leaf Techs by 20xScienceBE15%

Dimension Folding Complex (CivBE)

Dimension Folding Complex RT only 300 Cities generate -50% 20xUnHealthBE Unhealth from population.

Quantum Politics (CivBE)

Quantum Politics RT only 400 Increases Virtue acquisition by 20%[3]

Temporal Calculus (CivBE)

Temporal Calculus RT only 650 +100% Unit Visibility

Relativistic Data Bank (CivBE)

Relativistic Data Bank RT only 400 -1 Intrigue per turn in all Cities

Wonders[4] Edit

Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these.

The Monomyth virtue, in the knowledge tree, provides +7 20xCultureBE Culture for every great Wonder.

All global wonders in Rising Tide by default provide 5 20xDiplomaticCapitalBE Diplomatic Capital. The Pan-Asian Cooperative gets 6 20xDiplomaticCapitalBE instead of five per wonder. Also, the first wonder constructed in a city is free for that sponsor.

Wonder 20xProductionBE
Resour Prereqs Effects Notes

Abyssal Mirror (CivBE)

Abyssal Mirror RT only 1350 Geoscaping Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile. Aquatic Only

Ansible (CivBE)

Ansible 1650 4 20xGeothermalBE Exotic Matter Affinity XP is gained 25% faster

Archimedes Lever (CivBE)

Archimedes Lever 1750 5 20xGeothermalBE Seismic Induction Enemy units within 2 tiles of this City suffer 10 attrition damage each turn. Land Only

Armasail (CivBE)

Armasail 1500 5 20xFloatstoneBE Synergetics City suffers 50% less damage from ranged attacks.

Benthic Auger (CivBE)

Benthic Auger RT only 550 Servomachinery +2 20xProductionBE Production from Coast terrain worked by this city Aquatic Only

Bytegeist (CivBE)

Bytegeist 1450 2 20xFiraxiteBE Swarm Intelligence Virtue Tier Synergy bonus requirements are reduced by 1.

Crawler (CivBE)

Crawler 1250 5 20xFloatstoneBE Mechatronics +25% 20xProductionBE Production for Buildings and Wonders. Land Only

Cynosure (CivBE)

Cynosure 1650 4 20xFiraxiteBE Synthetic Thought Gain 1 20xScienceBE Science for every 3 22xPopulationBE Population in this City.

Daedalus Ladder (CivBE)

Daedalus Ladder 1700 2 20xGeothermalBE Augmentation +10% 20xFoodBE Food
+10% 20xCultureBE Culture
+10% 20xScienceBE Science
+10% 20xProductionBE Production
+10% 20xEnergyBE Energy

Deep Memory (CivBE)

Deep Memory 1450 4 20xFiraxiteBE Human Conservation Gain 1 20xCultureBE Culture for every 3 22xPopulationBE Population in this City

Drone Sphere (CivBE)

Drone Sphere 550 1 20xFloatstoneBE Swarm Robotics Worker actions and Explorer Expedition are completed 50% faster.

Ectogenesis Pod (CivBE)

Ectogenesis Pod 400 2 20xGeothermalBE Genetic Design Gain 1 20xFoodBE Food for every 4 22xPopulationBE Population in this City.

Euphotic Strand (CivBE)

Euphotic Strand RT only 450 Vertical Farming +1 20xScienceBE Science from Coast terrain worked by this city Aquatic Only

Faraday Gyre (CivBE)

Faraday Gyre RT only 275 Power Systems 20xEnergyBE Energy Maintenance for buildings and improvements reduced by 50% in this city Aquatic Only

Gene Vault (CivBE)

Gene Vault 250 Genetic Mapping All new Cities start with a free Worker Unit.

Guo Pu Yaolan (CivBE)

Guo Pu Yaolan RT only 400 Cognition 20xCultureBE Culture cost for new Virtues reduced by a percentage equal to this city's 22xPopulationBE Population Aquatic Only

Holon Chamber (CivBE)

Holon Chamber 1650 5 20xFloatstoneBE Hyperconductors Gain 20xScienceBE Science Science income equal to 10% of global 20xEnergyBE Energy income. Land Only

Human Hive (CivBE)

Human Hive 1150 2 20xGeothermalBE Euthenics City immune to Covert Operations.

Markov Eclipse (CivBE)

Markov Eclipse 1600 4 20xFiraxiteBE Transcendental Math Military Units fight at full strength even when damaged.

Mass Driver (CivBE)

Mass Driver 950 2 20xGeothermalBE Ballistic LEV City Strike +1Attack Range and +25% 20xStrengthBE Strength at this City.

Master Control (CivBE)

Master Control 250 Autonomous Systems Free 20xEnergyBE Maintenance and +1 Moves (CivBE) movement for Worker Units.

Memetwork (CivBE)

Memetwork 850 2 20xFiraxiteBE Orbital Networks Affinity Level requirements for Units, Buildings, and Wonders are reduced by 1.

Nanothermite (CivBE)

Nanothermite 1400 Nanotechnology Ranged, Air, and City Strike attacks are 25% stronger.

New Terran Myth (CivBE)

New Terran Myth 750 Human Idealism +2 20xCultureBE Culture from Int'l and Station Trade Routes

Panopticon (CivBE)

Panopticon 250 Defense Grid All Military Units receive +1 Sight. +5 Orbital Strike Range

Precog Project (CivBE)

Precog Project 450  2 20xXenomassBE Collaborative Thought Military Units can achieve two additional levels of Veterancy.

Promethean (CivBE)

Promethean 1050 20xXenomassBE Transgenics City no longer produces 20xUnHealthBE Unhealth.

Quantum Computer (CivBE)

Quantum Computer 1050 2 20xGeothermalBE Field Theory Free 20xEnergyBE Maintenance and +50% duration for Orbital Units.

Resurrection Device (CivBE)

Resurrection Device 1350 2 20xGeothermalBE Artificial Evolution Benefits from positive 20xHealthBE Health Levels increased by 50%.

Stellar Codex (CivBE)

Stellar Codex 300 Ballistics +8 Orbital Coverage

Tectonic Anvil (CivBE)

Tectonic Anvil 1800 5 20xGeothermalBE Metamaterials +5 20xProductionBE Production from Canyon Land Only.
Must be within 2 tiles of Canyon.

The Akkorokamui (CivBE)

The Akkorokamui RT only 450 Photosystems 20xUnHealthBE Unhealth from 22xPopulationBE Population reduced by 50% in this City. Aquatic Only

Xenodrome (CivBE)

Xenodrome 1050 5 20xXenomassBE Alien Ethics Provides a small positive influence to Alien opinion each turn, and negative Alien opinion recovers twice as quickly.

Xenomalleum (CivBE)

Xenomalleum 1250 2 20xXenomassBE Bioengineering +5 20xPetroleumBE Petroleum20xTitaniumBE Titanium, and 20xGeothermalBE Geothermal resources.

Xenonova (CivBE)

Xenonova 1150 4 20xXenomassBE Alien Materials Penalties from negative 20xUnHealthBE Unhealth Levels reduced by 50%.

Projects Edit

Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.

Wonder Victory Condition Description
Emancipation Gate (CivBE) Emancipation Gate Emancipation Supremacy (CivBE) How Supremacy (CivBE) Supremacy Colonists must send military units back to Earth and drag human kind into immortality.
Exodus Gate (CivBE) Exodus Gate Promised Land Purity (CivBE) How Purity (CivBE) Purity colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
Mind Flower (CivBE) Mind Flower Transcendence Harmony (CivBE) How Harmony (CivBE) Harmony colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
Transcendental Equation (CivBE) Transcendental Equation Contact Allows colonists to piece together fragments and reconstruct The Signal.
Decode Signal (CivBE) Decode Signal How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
Beacon (CivBE) Beacon How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.

Gallery of ProjectsEdit

Wonders Tech TreeEdit


Technologies needed for Wonders (Base Beyond Earth)

See alsoEdit


  1. The orignal costs for all artifact wonders was 100 20xProductionBE Production. This was changed in the October 2015 patch
  2. The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less 20xScienceBE Science
  3. The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%
  4. In addition to the Rising Tide wonders, the chart reflects wonders post the Winter (March) 2015 patch. While the costs for most wonders were increased, the benefits of most of them were enhanced.
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)RT onlyBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT onlyPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT onlyUnitsVirtuesWondersYields


Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Alien gameplayAquatic gameplayRT onlyArtifacts SystemRT onlyBuildingsCitiesCovert Operations • Diplomacy (Base BE, Rising TideRT only) • ExpeditionsMarvel SystemRT onlyMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

20xCultureBE Culture20xDiplomaticCapitalBE Diplomatic CapitalRT only20xEnergyBE Energy20xFoodBE Food20xHealthBE Health20xProductionBE Production20xScienceBE Science

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RT only Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe
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