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Blue arrow right.png Wonders Strategy

This page contains information related to Wonders in Civilization: Beyond Earth.

National Wonders[]

Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 Diplomatic Capital, with the exception of the Headquarters (+3 Diplomatic Capital) and the Spy Agency (+2 Diplomatic Capital).

Wonder Prereqs Effects Notes


Headquarters None +4 Energy Energy

+3 Production Production
+2 Science Science
+1 Culture Culture
+6 City Defense

Located in Sponsor's Capital Capital. Automatically moved to new city if capital is captured.

Spy Agency

Spy Agency Computing Allows Spy Covert Agents to be recruited. Only wonder in this table that has a cost, 200 Production Production

Culper Lodge

Culper Lodge None All Recruiting Spy Covert Agents are automatically Special Agents Rewarded after performing 4 intrigue level operation

Artifact Wonders[]

The Rising Tide expansion adds the Artifact system. Several national wonders may be rewarded to players using this system. These are unlocked by combining Progenitor Artifacts.

Wonder Production

Tessellation Foundry

Tessellation Foundry RT only.png 650 Military Units complete 30% faster

Machine-Assisted Free Will

Machine-Assisted Free Will RT only.png[2] 800 Reduce cost of Leaf Techs by Science15%

Dimension Folding Complex

Dimension Folding Complex RT only.png 300 Cities generate -50% Health Unhealth from population.

Quantum Politics

Quantum Politics RT only.png 400 Increases Virtue acquisition by 20%[3]

Temporal Calculus

Temporal Calculus RT only.png 650 +100% Unit Visibility

Relativistic Data Bank

Relativistic Data Bank RT only.png 400 -1 Intrigue per turn in all Cities


Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these.

The Monomyth virtue, in the knowledge tree, provides +7 Culture Culture for every great Wonder.

All global wonders in Rising Tide by default provide 5 Diplomatic Capital Diplomatic Capital. The Pan-Asian Cooperative gets 6 Diplomatic Capital instead of five per wonder. Also, the first wonder constructed in a city is free for that sponsor.

Wonder Production
Resour Prereqs Effects Notes

Abyssal Mirror

Abyssal Mirror RT only.png 1350 Geoscaping Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile. Aquatic Only


Ansible 1650 4 Geothermal Exotic Matter Affinity XP is gained 25% faster

Archimedes Lever

Archimedes Lever 1750 5 Geothermal Seismic Induction Enemy units within 2 tiles of this City suffer 10 attrition damage each turn. Land Only


Armasail 1500 5 Floatstone Synergetics City suffers 50% less damage from ranged attacks.

Benthic Auger

Benthic Auger RT only.png 550 Servomachinery +2 Production Production from Coast terrain worked by this city Aquatic Only


Bytegeist 1450 2 Firaxite Swarm Intelligence Virtue Tier Synergy bonus requirements are reduced by 1.


Crawler 1250 5 Floatstone Mechatronics +25% Production Production for Buildings and Wonders. Land Only


Cynosure 1650 4 Firaxite Synthetic Thought Gain 1 Science Science for every 3 Population Population in this City.

Daedalus Ladder

Daedalus Ladder 1700 2 Geothermal Augmentation +10% Food Food
+10% Culture Culture
+10% Science Science
+10% Production Production
+10% Energy Energy

Deep Memory

Deep Memory 1450 4 Firaxite Human Conservation Gain 1 Culture Culture for every 3 Population Population in this City

Drone Sphere

Drone Sphere 550 1 Floatstone Swarm Robotics Worker actions and Explorer Expedition are completed 50% faster.

Ectogenesis Pod

Ectogenesis Pod 400 2 Geothermal Genetic Design Gain 1 Food Food for every 4 Population Population in this City.

Euphotic Strand

Euphotic Strand RT only.png 450 Vertical Farming +1 Science Science from Coast terrain worked by this city Aquatic Only

Faraday Gyre

Faraday Gyre RT only.png 275 Power Systems Energy Energy Maintenance for buildings and improvements reduced by 50% in this city Aquatic Only

Gene Vault

Gene Vault 250 Genetic Mapping All new Cities start with a free Worker Unit.

Guo Pu Yaolan

Guo Pu Yaolan RT only.png 400 Cognition Culture Culture cost for new Virtues reduced by a percentage equal to this city's Population Population Aquatic Only

Holon Chamber

Holon Chamber 1650 5 Floatstone Hyperconductors Gain Science Science Science income equal to 10% of global Energy Energy income. Land Only

Human Hive

Human Hive 1150 2 Geothermal Euthenics City immune to Covert Operations.

Markov Eclipse

Markov Eclipse 1600 4 Firaxite Transcendental Math Military Units fight at full strength even when damaged.

Mass Driver

Mass Driver 950 2 Geothermal Ballistic LEV City Strike +1Ranged Strength and +25% Strength Strength at this City.

Master Control

Master Control 250 Autonomous Systems Free Energy Maintenance and +1 Moves (CivBE).png movement for Worker Units.


Memetwork 850 2 Firaxite Orbital Networks Affinity Level requirements for Units, Buildings, and Wonders are reduced by 1.


Nanothermite 1400 Nanotechnology Ranged, Air, and City Strike attacks are 25% stronger.

New Terran Myth

New Terran Myth 750 Human Idealism +2 Culture Culture from Int'l and Station Trade Routes


Panopticon 250 Defense Grid All Military Units receive +1 Sight. +5 Orbital Strike Range

Precog Project

Precog Project 450  2 Xenomass Collaborative Thought Military Units can achieve two additional levels of Veterancy.


Promethean 1050 Xenomass Transgenics City no longer produces Health Unhealth.

Quantum Computer

Quantum Computer 1050 2 Geothermal Field Theory Free Energy Maintenance and +50% duration for Orbital Units.

Resurrection Device

Resurrection Device 1350 2 Geothermal Artificial Evolution Benefits from positive Health Health Levels increased by 50%.

Stellar Codex

Stellar Codex 300 Ballistics +8 Orbital Coverage

Tectonic Anvil

Tectonic Anvil 1800 5 Geothermal Metamaterials +5 Production Production from Canyon Land Only.
Must be within 2 tiles of Canyon.

The Akkorokamui

The Akkorokamui RT only.png 450 Photosystems Health Unhealth from Population Population reduced by 50% in this City. Aquatic Only


Xenodrome 1050 5 Xenomass Alien Ethics Provides a small positive influence to Alien opinion each turn, and negative Alien opinion recovers twice as quickly.


Xenomalleum 1250 2 Xenomass Bioengineering +5 Petroleum PetroleumTitanium Titanium, and Geothermal Geothermal resources.


Xenonova 1150 4 Xenomass Alien Materials Penalties from negative Health Unhealth Levels reduced by 50%.


Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.

Wonder Victory Condition Description
Emancipation Gate Emancipation Gate Emancipation Supremacy How Supremacy Supremacy Colonists must send military units back to Earth and drag human kind into immortality.
Exodus Gate Exodus Gate Promised Land Purity How Purity Purity colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
Mind Flower Mind Flower Transcendence Harmony How Harmony Harmony colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
Transcendental Equation Transcendental Equation Contact Allows colonists to piece together fragments and reconstruct The Signal.
Decode Signal Decode Signal How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
Beacon Beacon How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.

Gallery of Projects[]

Wonders Tech Tree[]

See also[]


  1. The orignal costs for all artifact wonders was 100 Production Production. This was changed in the October 2015 patch
  2. The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less Science Science
  3. The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%
  4. In addition to the Rising Tide wonders, the chart reflects wonders post the Winter (March) 2015 patch. While the costs for most wonders were increased, the benefits of most of them were enhanced.
RT only.png Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)RT only.pngBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT only.pngPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT only.pngUnitsVirtuesWondersYields


Harmony HarmonyPurity PuritySupremacy Supremacy

Alien gameplayAquatic gameplayRT only.pngArtifacts SystemRT only.pngBuildingsCitiesCovert OperationsDiplomacyExpeditionsMarvel SystemRT only.pngMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

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Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map Pack

RT only.png Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe