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{{CivBENav}}<br />
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{{GoTo|Wonders Strategy (CivBE)|Wonders Strategy}}
  +
 
This page contains information related to '''[[Wonders]]''' in ''[[Civilization: Beyond Earth]]''.
 
This page contains information related to '''[[Wonders]]''' in ''[[Civilization: Beyond Earth]]''.
   
 
== National Wonders ==
 
== National Wonders ==
Unlike regular wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already.
+
Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 {{DiplomaticCapitalIconBE}}, with the exception of the Headquarters (+3 {{DiplomaticCapitalIconBE}}) and the Spy Agency (+2 {{DiplomaticCapitalIconBE}}).
  +
*[[Headquarters (CivBE)|Headquarters]]
 
  +
{| class="civbetable" style="text-align: center;"
*[[Spy Agency (CivBE)|Spy Agency]]
 
  +
! || Wonder
*[[Culper Lodge (CivBE)|Culper Lodge]]
 
  +
!<small>Prereqs</small>
  +
!Effects
  +
!Notes
  +
|-
  +
|{{BlackCell}}{{IconBE|Headquarters|64}}
  +
|[[Headquarters (CivBE)|Headquarters]]
  +
|None
  +
|style="text-align: left;" |<nowiki>+4 </nowiki>{{EnergyBE}}<br>
  +
+3 {{ProductionBE}}<br>
  +
+2 {{ScienceBE}}<br>
  +
+1 {{CultureBE}}<br>
  +
+6 City Defense
  +
|style="text-align: left;" |Located in Sponsor's {{CapitalBE}}. Automatically moved to new city if capital is captured.
  +
|-
  +
|{{BlackCell}}{{IconBE|Spy Agency|64}}
  +
|[[Spy Agency (CivBE)|Spy Agency]]
  +
|[[Computing (CivBE)|Computing]]
  +
|style="text-align: left;" |Allows {{SpyIconBE}} Covert Agents to be recruited.
  +
|style="text-align: left;" |Only wonder in this table that has a cost, 200 {{ProductionBE}}
  +
|-
  +
|{{BlackCell}}{{IconBE|Culper Lodge|64}}
  +
|[[Culper Lodge (CivBE)|Culper Lodge]]
  +
|None
  +
|style="text-align: left;" |All Recruiting {{SpyIconBE}} Covert Agents are automatically Special Agents
  +
|style="text-align: left;" |Rewarded after performing 4 intrigue level operation
  +
|}
  +
 
=== Artifact Wonders ===
 
=== Artifact Wonders ===
These national wonders are unlocked by combining [[Progenitor Artifacts (Rising Tide)|Progenitor Artifacts]].
 
* {{LinkBE|Tesselation Foundry}} {{RT}}
 
* {{LinkBE|Machine Assisted Free Will}} {{RT}}
 
* {{LinkBE|Dimension Folding Complex}} {{RT}}
 
* {{LinkBE|Quantum Politics}} {{RT}}
 
* {{LinkBE|Temporal Calculus}} {{RT}}
 
* {{LinkBE|Relativistic Data Bank}} {{RT}}
 
   
  +
The ''[[Rising Tide]]'' expansion adds the [[Artifacts (Rising Tide)|Artifact system]]. Several national wonders may be rewarded to players using this system. These are unlocked by combining [[Progenitor Artifacts (Rising Tide)|Progenitor Artifacts]].
== Wonders ==
 
  +
{| class="civbetable" style="text-align: center;"
Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these.
 
  +
!
  +
!Wonder
  +
!{{ProductionIconBE}}<br><small>Cost</small><ref name=PatchOctober/>
  +
!Effects
  +
|-
  +
|{{BlackCell}}{{IconBE|Tessellation Foundry|64}}
  +
|{{LinkBE|Tessellation Foundry}} {{RT}}
  +
|650
  +
|style="text-align: left;" |Military Units complete 30% faster
  +
|-
  +
|{{BlackCell}}{{IconBE|Machine-Assisted Free Will|64}}
  +
|{{LinkBE|Machine-Assisted Free Will}} {{RT}}<ref>The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less {{ScienceBE}}</ref>
  +
|800
  +
|style="text-align: left;" |Cost of Leaf Techs by {{ScienceIconBE}}15%
  +
|-
  +
|{{BlackCell}}{{IconBE|Dimension Folding Complex|64}}
  +
|{{LinkBE|Dimension Folding Complex}} {{RT}}
  +
|300
  +
|style="text-align: left;" |Cities generate -50% {{UnhealthBE}} from population.
  +
|-
  +
|{{BlackCell}}{{IconBE|Quantum Politics|64}}
  +
|{{LinkBE|Quantum Politics}} {{RT}}
  +
|400
  +
|style="text-align: left;" |Increases Virtue acquisition by 20%<ref>The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%</ref>
  +
|-
  +
|{{BlackCell}}{{IconBE|Temporal Calculus|64}}
  +
|{{LinkBE|Temporal Calculus}} {{RT}}
  +
|650
  +
| style="text-align: left;" |+100% Unit Visibility
  +
|-
  +
|{{BlackCell}}{{IconBE|Relativistic Data Bank|64}}
  +
|{{LinkBE|Relativistic Data Bank}} {{RT}}
  +
|400
  +
| style="text-align: left;" |-1 Intrigue per turn in all Cities
  +
|}
  +
  +
== Wonders<ref name=PatchWinter2015/> ==
  +
Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these.
  +
  +
The Monomyth [[Virtues (CivBE)|virtue]], in the knowledge tree, provides +7 {{CultureBE}} for every great Wonder.
  +
  +
All global wonders in Rising Tide by default provide 5 {{DiplomaticCapitalBE}}. The [[Pan-Asian Cooperative (CivBE)|Pan-Asian Cooperative]] gets 6 {{DiplomaticCapitalIconBE}} instead of five per wonder. Also, the first wonder constructed in a city is free for that sponsor.
   
{| class="civbetable"
+
{| class="civbetable sortable" style="text-align: center;"
! Icon || Wonder
+
! class="unsortable" | || Wonder
  +
!{{ProductionIconBE}}<br><small>Cost</small>
  +
!<small>Resour</small>
  +
!<small>Prereqs</small>
  +
!Effects
  +
!Notes
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Abyssal Mirror|64}}
| [[File:Abyssal Mirror (Rising Tide).png|64px|Abyssal Mirror]] || {{LinkBE|Abyssal Mirror}} {{RT}}
 
  +
|{{LinkBE|Abyssal Mirror}} {{RT}}
  +
| 1350
  +
|
  +
|{{LinkBE|Geoscaping}}
  +
|style="text-align: left;" |[[Orbitals (CivBE)|Orbital]] Units launched from this city may overlap the coverage area of other [[List of orbital units (CivBE)|Orbital Units]] by 1 tile.
  +
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Ansible|64}}
| [[File:Ansible (CivBE).png|64px|Ansible]] || {{LinkBE|Ansible}}
 
  +
|{{LinkBE|Ansible}}
  +
|1650
  +
|4 {{GeothermalIconBE}}
  +
|[[Exotic Matter (CivBE)|Exotic Matter]]
  +
|style="text-align: left;" |[[Affinities (CivBE)|Affinity]] XP is gained 25% faster
  +
|style="text-align: left;" |
 
|-
 
|-
| [[File:Archimedes Lever (CivBE).png|64px|Archimedes Lever]] || {{LinkBE|Archimedes Lever}}
+
|{{BlackCell}}{{IconBE|Archimedes Lever|64}}
  +
|{{LinkBE|Archimedes Lever}}
  +
|1750
  +
|5 {{GeothermalIconBE}}
  +
|[[Seismic Induction (CivBE)|Seismic Induction]]
  +
|style="text-align: left;" |Enemy units within 2 tiles of this City suffer 10 attrition damage each turn.
  +
|style="text-align: left;" |Land Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Armasail|64}}
| [[File:Armasail (CivBE).png|64px|Armasail]] || {{LinkBE|Armasail}}
 
  +
|{{LinkBE|Armasail}}
  +
|1500
  +
|5 {{FloatstoneIconBE}}
  +
| [[Synergetics (CivBE)|Synergetics]]
  +
|style="text-align: left;" | City suffers 50% less damage from ranged attacks.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Benthic Auger|64}}
| [[File:Benthic Auger (Rising Tide).png|64px|Benthic Auger]] || {{LinkBE|Benthic Auger}} {{RT}}
 
  +
|{{LinkBE|Benthic Auger}} {{RT}}
  +
|550
  +
|
  +
|{{LinkBE|Servomachinery}}
  +
|style="text-align: left;" | +2 {{ProductionBE}} from {{LinkBE|Coast}} terrain worked by this city
  +
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Bytegeist|64}}
| [[File:Bytegeist (CivBE).png|64px|Bytegeist]] || {{LinkBE|Bytegeist}}
 
  +
|{{LinkBE|Bytegeist}}
  +
|1450
  +
|2 {{FiraxiteIconBE}}
  +
|{{LinkBE|Swarm Intelligence}}
  +
|style="text-align: left;" |Virtue Tier Synergy bonus requirements are reduced by 1.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Crawler|64}}
| [[File:Crawler (CivBE).png|64px|Crawler]] || {{LinkBE|Crawler}}
 
  +
|{{LinkBE|Crawler}}
  +
|1250
  +
|5 {{FloatstoneIconBE}}
  +
|{{LinkBE|Mechatronics}}
  +
|style="text-align: left;" |+25% {{ProductionBE}} for {{LinkBE|Building}}s and Wonders.
  +
|style="text-align: left;" |Land Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Cynosure|64}}
| [[File:Cynosure (CivBE).png|64px|Cynosure]] || {{LinkBE|Cynosure}}
 
  +
|{{LinkBE|Cynosure}}
  +
|1650
  +
|4 {{FiraxiteIconBE}}
  +
|{{LinkBE|Synthetic Thought}}
  +
|style="text-align: left;" |Gain 1 {{ScienceBE}} for every 3 {{PopulationBE}} in this City.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Daedalus Ladder|64}}
| [[File:Daedelus Ladder (CivBE).png|64px|Daedelus Ladder]] || {{LinkBE|Daedelus Ladder}}
 
  +
|{{LinkBE|Daedalus Ladder}}
  +
|1700
  +
|2 {{GeothermalIconBE}}
  +
|{{LinkBE|Augmentation}}
  +
|style="text-align: left;" |<nowiki>+</nowiki>10% {{FoodBE}}<br>+10% {{CultureBE}}<br>+10% {{ScienceBE}}<br>+10% {{ProductionBE}}<br>+10% {{EnergyBE}}
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Deep Memory|64}}
| [[File:Deep Memory (CivBE).png|64px|Deep Memory]] || {{LinkBE|Deep Memory}}
 
  +
|{{LinkBE|Deep Memory}}
  +
| 1450
  +
| 4 {{FiraxiteIconBE}}
  +
| {{LinkBE|Human Conservation}}
  +
|style="text-align: left;" |Gain 1 {{CultureBE}} for every 3 {{PopulationBE}} in this City
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Drone Sphere|64}}
| [[File:Drone Sphere (CivBE).png|64px|Drone Sphere]] || {{LinkBE|Drone Sphere}}
 
  +
|{{LinkBE|Drone Sphere}}
  +
| 550
  +
| 1 {{FloatstoneIconBE}}
  +
| {{LinkBE|Swarm Robotics}}
  +
|style="text-align: left;" |[[Worker (CivBE)|Worker]] actions and [[Explorer (CivBE)|Explorer]] [[Expedition (CivBE)|Expedition]] are completed 50% faster.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Ectogenesis Pod|64}}
| [[File:Ectogenesis Pod (CivBE).png|64px|Ectogenesis Pod]] || {{LinkBE|Ectogenesis Pod}}
 
  +
|{{LinkBE|Ectogenesis Pod}}
  +
| 400
  +
| 2 {{GeothermalIconBE}}
  +
| {{LinkBE|Genetic Design}}
  +
|style="text-align: left;" |Gain 1 {{FoodBE}} for every 4 {{PopulationBE}} in this City.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Euphotic Strand|64}}
| [[File:Euphotic Strand (Rising Tide).png|64px|Euphotic Strand]] || {{LinkBE|Euphotic Strand}} {{RT}}
 
  +
|{{LinkBE|Euphotic Strand}} {{RT}}
  +
|450
  +
|
  +
| {{LinkBE|Vertical Farming}}
  +
|style="text-align: left;" |<nowiki>+</nowiki>1 {{ScienceBE}} from Coast terrain worked by this city
  +
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Faraday Gyre|64}}
| [[File:Faraday Gyre (Rising Tide).png|64px|Faraday Gyre]] || {{LinkBE|Faraday Gyre}} {{RT}}
 
  +
|{{LinkBE|Faraday Gyre}} {{RT}}
  +
|275
  +
|
  +
| {{LinkBE|Power Systems}}
  +
|style="text-align: left;" |{{EnergyBE}} Maintenance for buildings and improvements reduced by 50% in this city
  +
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Gene Vault|64}}
| [[File:Gene Vault (CivBE).png|64px|Gene Vault]] || {{LinkBE|Gene Vault}}
 
  +
|{{LinkBE|Gene Vault}}
  +
|250
  +
|
  +
|{{LinkBE|Genetic Mapping}}
  +
|style="text-align: left;" |All new [[City (CivBE)|Cities]] start with a free [[Worker (CivBE)|Worker]] Unit.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Guo Pu Yaolan|64}}
| [[File:Guo Pu Yaolan (Rising Tide).png|64px|Guo Pu Yaolan]] || {{LinkBE|Guo Pu Yaolan}} {{RT}}
 
  +
|{{LinkBE|Guo Pu Yaolan}} {{RT}}
  +
|400
  +
|
  +
| {{LinkBE|Cognition}}
  +
|style="text-align: left;" |{{CultureBE}} cost for new Virtues reduced by a percentage equal to this city's {{PopulationBE}}
  +
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Holon Chamber|64}}
| [[File:Holon Chamber (CivBE).png|64px|Holon Chamber]] || {{LinkBE|Holon Chamber}}
 
  +
|{{LinkBE|Holon Chamber}}
  +
| 1650
  +
| 5 {{FloatstoneIconBE}}
  +
| {{LinkBE|Hyperconductors}}
  +
|style="text-align: left;" |Gain {{ScienceBE}} Science income equal to 10% of global {{EnergyBE}} income.
  +
|style="text-align: left;" |Land Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Human Hive|64}}
| [[File:Human Hive (CivBE).png|64px|Human Hive]] || {{LinkBE|Human Hive}}
 
  +
|{{LinkBE|Human Hive}}
  +
| 1150
  +
| 2 {{GeothermalIconBE}}
  +
| {{LinkBE|Euthenics}}
  +
|style="text-align: left;" |City immune to [[Covert Operations (CivBE)|Covert Operations]].
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Markov Eclipse|64}}
| [[File:Markov Eclipse (CivBE).png|64px|Markov Eclipse]] || {{LinkBE|Markov Eclipse}}
 
  +
|{{LinkBE|Markov Eclipse}}
  +
| 1600
  +
| 4 {{FiraxiteIconBE}}
  +
| {{LinkBE|Transcendental Math}}
  +
|style="text-align: left;" |Military [[Units (CivBE)|Units]] fight at full strength even when damaged.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Mass Driver|64}}
| [[File:Mass Driver (CivBE).png|64px|Mass Driver]] || {{LinkBE|Mass Driver}}
 
  +
|{{LinkBE|Mass Driver}}
  +
| 950
  +
| 2 {{GeothermalIconBE}}
  +
| {{LinkBE|Ballistic LEV}}
  +
|style="text-align: left;" | City Strike +1{{RangeBE}} and +25% {{StrengthBE}} at this City.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Master Control|64}}
| [[File:Master Control (CivBE).png|64px|Master Control]] || {{LinkBE|Master Control}}
 
  +
|{{LinkBE|Master Control}}
  +
| 250
  +
|
  +
| {{LinkBE|Autonomous Systems}}
  +
|style="text-align: left;" |Free {{EnergyIconBE}} Maintenance and +1 {{MovesIconBE}} movement for [[Worker (CivBE)|Worker]] Units.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Memetwork|64}}
| [[File:Memetwork (CivBE).png|64px|Memetwork]] || {{LinkBE|Memetwork}}
 
  +
|{{LinkBE|Memetwork}}
  +
| 850
  +
| 2 {{FiraxiteIconBE}}
  +
| {{LinkBE|Orbital Networks}}
  +
|style="text-align: left;" |Affinity Level requirements for [[Units (CivBE)|Units]], [[Building (CivBE)|Buildings]], and Wonders are reduced by 1.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Nanothermite|64}}
| [[File:Nanothermite (CivBE).png|64px|Nanothermite]] || {{LinkBE|Nanothermite}}
 
  +
|{{LinkBE|Nanothermite}}
  +
| 1400
  +
|
  +
| {{LinkBE|Nanotechnology}}
  +
|style="text-align: left;" |Ranged, Air, and City Strike attacks are 25% stronger.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|New Terran Myth|64}}
| [[File:New Terran Myth (CivBE).png|64px|New Terran Myth]] || {{LinkBE|New Terran Myth}}
 
  +
|{{LinkBE|New Terran Myth}}
  +
|750
  +
|
  +
|{{LinkBE|Human Idealism}}
  +
|style="text-align: left;" |+2 {{CultureBE}} from Int'l and Station [[Trade routes (CivBE)|Trade Routes]]
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Panopticon|64}}
| [[File:Panopticon (CivBE).png|64px|Panopticon]] || {{LinkBE|Panopticon}}
 
  +
|{{LinkBE|Panopticon}}
  +
|250
  +
|
  +
|{{LinkBE|Defense Grid}}
  +
|style="text-align: left;" |All Military [[Units (CivBE)|Units]] receive +1 Sight. +5 Orbital Strike Range
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Precog Project|64}}
| [[File:Precog Project (CivBE).png|64px|Precog Project]] || {{LinkBE|Precog Project}}
 
  +
|{{LinkBE|Precog Project}}
  +
|450 
  +
|2 {{XenomassIconBE}}
  +
|{{LinkBE|Collaborative Thought}}
  +
|style="text-align: left;" |Military [[Units (CivBE)|Units]] can achieve two additional levels of Veterancy.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Promethean|64}}
| [[File:Promethean (CivBE).png|64px|Promethean]] || {{LinkBE|Promethean}}
 
  +
|{{LinkBE|Promethean}}
  +
|1050
  +
|3 {{XenomassIconBE}}
  +
|{{LinkBE|Transgenics}}
  +
|style="text-align: left;" |City no longer produces {{UnhealthBE}}.
  +
|style="text-align: left;" |
 
|-
 
|-
| [[File:Quantum Computer (CivBE).png|64px|Quantum Computer]] || {{LinkBE|Quantum Computer}}
+
|{{BlackCell}}{{IconBE|Quantum Computer|64}}
  +
|{{LinkBE|Quantum Computer}}
  +
|1050
  +
|2 {{GeothermalIconBE}}
  +
|{{LinkBE|Field Theory}}
  +
|style="text-align: left;" |Free {{EnergyIconBE}} Maintenance and +50% duration for [[List of orbital units (CivBE)|Orbital Units]].
  +
|style="text-align: left;" |
 
|-
 
|-
| [[File:Resurrection Device (CivBE).png|64px|Resurrection Device]] || {{LinkBE|Resurrection Device}}
+
|{{BlackCell}}{{IconBE|Resurrection Device|64}}
  +
|{{LinkBE|Resurrection Device}}
  +
|1350
  +
|2 {{GeothermalIconBE}}
  +
|{{LinkBE|Artificial Evolution}}
  +
|style="text-align: left;" |Benefits from positive {{HealthBE}} Levels increased by 50%.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Stellar Codex|64}}
| [[File:Stellar Codex (CivBE).png|64px|Stellar Codex]] || {{LinkBE|Stellar Codex}}
 
  +
|{{LinkBE|Stellar Codex}}
  +
|300
  +
|
  +
|{{LinkBE|Ballistics}}
  +
|style="text-align: left;" |+8 [[Orbitals (CivBE)|Orbital Coverage]]
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Tectonic Anvil|64}}
| [[File:Tectonic Anvil (CivBE).png|64px|Tectonic Anvil]] || {{LinkBE|Tectonic Anvil}}
 
  +
|{{LinkBE|Tectonic Anvil}}
  +
|1800
  +
|5 {{GeothermalIconBE}}
  +
|{{LinkBE|Metamaterials}}
  +
|style="text-align: left;" |+5 {{ProductionBE}} from [[Canyon (CivBE)|Canyon]]
  +
|style="text-align: left;" |Land Only.<br>Must be within 2 tiles of Canyon.
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|The Akkorokamui|64}}
| [[File:The Akkorokamui (Rising Tide).png|64px|The Akkorokamui]] || {{LinkBE|The Akkorokamui}} {{RT}}
 
  +
|{{LinkBE|The Akkorokamui}} {{RT}}
  +
|450
  +
|
  +
| {{LinkBE|Photosystems}}
  +
|style="text-align: left;" |{{UnhealthBE}} from {{PopulationBE}} reduced by 50% in this City.
  +
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Xenodrome|64}}
| [[File:Xenodrome (CivBE).png|64px|Xenodrome]] || {{LinkBE|Xenodrome}}
 
  +
|{{LinkBE|Xenodrome}}
  +
|1050
  +
|5 {{XenomassIconBE}}
  +
|{{LinkBE|Alien Ethics}}
  +
|style="text-align: left;" |Provides a small positive influence to [[Aliens (CivBE)|Alien]] opinion each turn, and negative Alien opinion recovers twice as quickly.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Xenomalleum|64}}
| [[File:Xenomalleum (CivBE).png|64px|Xenomalleum]] || {{LinkBE|Xenomalleum}}
 
  +
|{{LinkBE|Xenomalleum}}
  +
|1250
  +
|2 {{XenomassIconBE}}
  +
|{{LinkBE|Bioengineering}}
  +
|style="text-align: left;" |+5 {{PetroleumBE}}, {{TitaniumBE}}, and {{GeothermalBE}} resources.
  +
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Xenonova|64}}
| [[File:Xenonova (CivBE).png|64px|Xenonova]] || {{LinkBE|Xenonova}}
 
  +
|{{LinkBE|Xenonova}}
  +
|1150
  +
|4 {{XenomassIconBE}}
  +
|{{LinkBE|Alien Materials}}
  +
|style="text-align: left;" |Penalties from negative {{UnhealthBE}} Levels reduced by 50%.
  +
|style="text-align: left;" |
 
|}
 
|}
   
 
== Projects ==
 
== Projects ==
 
Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.
 
Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.
  +
{| class="civbetable" style="text-align: center;"
  +
!
  +
! Wonder
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! <small>[[Victory (CivBE)|Victory Condition]]</small>
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! Description
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|-
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|{{IconBE|Emancipation Gate|50}}
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|[[Emancipation Gate (CivBE)|Emancipation Gate]]
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|Emancipation {{SupremacyIconBE}}
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| style="text-align: left;" |How {{SupremacyBE}} Colonists must send military units back to Earth and drag human kind into immortality.
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|-
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|{{IconBE|Exodus Gate|50}}
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|[[Exodus Gate (CivBE)|Exodus Gate]]
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|Promised Land {{PurityIconBE}}
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| style="text-align: left;" |How {{PurityBE}} colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
  +
|-
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|{{IconBE|Mind Flower|50}}
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|[[Mind Flower (CivBE)|Mind Flower]]
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|Transcendence {{HarmonyIconBE}}
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| style="text-align: left;" |How {{HarmonyBE}} colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
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|-
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|{{IconBE|Transcendental Equation|50}}
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|[[Transcendental Equation (CivBE)|Transcendental Equation]]
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|rowspan="3"|Contact
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| style="text-align: left;" |Allows colonists to piece together fragments and reconstruct The Signal.
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|-
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|{{IconBE|Decode Signal|50}}
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|[[Decode Signal (CivBE)|Decode Signal]]
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| style="text-align: left;" |How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
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|-
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|{{IconBE|Beacon|50}}
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|[[Beacon (CivBE)|Beacon]]
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| style="text-align: left;" |How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.
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|}
   
  +
===Gallery of Projects===
*[[Beacon (CivBE)|Beacon]]
 
  +
<gallery>
:The means by which colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.
 
[[File:Beacon (CivBE).jpg|thumb|309x309px|none]]
+
File:Emancipation gate1 (CivBE).jpg|[[Emancipation Gate (CivBE)|Emancipation Gate]]
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File:Exodus gate (CivBE).jpg|[[Exodus Gate (CivBE)|Exodus Gate]]
 
*[[Decode Signal (CivBE)|Decode Signal]]
+
File:Mindflower.jpg|[[Mind Flower (CivBE)|Mind Flower]]
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File:Beacon (CivBE).jpg|[[Beacon (CivBE)|Beacon]]
:The means by which the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
 
  +
</gallery>
 
*[[Emancipation Gate (CivBE)|Emancipation Gate]]
 
:The means by which Supremacy affiliated Colonists must send military units back to Earth and drag human kind into immortality.
 
   
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==Wonders Tech Tree==
*[[Exodus Gate (CivBE)|Exodus Gate]]
 
  +
[[File:CivBEWonderMap.jpg|center|upright=2.0|thumb|Technologies needed for Wonders (Base Beyond Earth)]]
:The means by which Purity affiliated colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
 
[[File:Exodus gate (CivBE).jpg|none|thumb|245x245px]]
 
   
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==See also==
*[[Mind Flower (CivBE)|Mind Flower]]
 
  +
*[[Wonders Strategy (CivBE)|Wonders Strategy]]
:The means by which Harmony affiliated colonists will link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
 
[[File:Mindflower.jpg|thumb|259x259px|none]]
 
   
  +
==Notes==
*[[Transcendental Equation (CivBE)|Transcendental Equation]]
 
  +
<references>
  +
<ref name=PatchOctober>The orignal costs for all artifact wonders was 100 {{ProductionBE}}. This was changed in the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]]</ref>
  +
<ref name=PatchWinter2015>In addition to the Rising Tide wonders, the chart reflects wonders post the [[Civilization: Beyond Earth Winter 2015 update|Winter (March) 2015 patch]]. While the costs for most wonders were increased, the benefits of most of them were enhanced.<!-- If someone wants to expand this note with the costs and perks of the wonders prepatch, they can, but it is a lot of work, that I believe could be used elsewhere.--></ref>
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</references>
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{{RisingTideOnly}}
   
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{{CivBE}}
== Tips and Tricks ==
 
If you are a budding civil engineer, and would like to beat your opponents in building every wonder in the game, then here is the strategy I use to get the job done.
 
 
=== [[Starting a new game (CivBE)|Setting Up The Game]] ===
 
* Difficulty: obviously it will be much easier on lower difficulty levels but you can use this strategy on any level
 
* Game Pace: Quick is the preferred method because slower game paces are suited more for military (domination) games
 
* Map Size: Duel is the preferred size, as there is less competition, but you can increase this to increase the difficulty
 
* Designate Sponsor: [[Pan-Asian Cooperative (CivBE)|Pan-Asian Cooperative]] (10% {{ProductionBE}} towards [[Wonders (CivBE)|Wonders]], and +25% [[Worker (CivBE)|Worker]] speed)
 
* Choose Colonists: Engineers (+2 {{ProductionBE}} in every City)
 
* Choose Spacecraft: Fusion Reactor (Begin with 100 {{EnergyBE}}) is the preferred choice as it allows you to purchase buildings in the capital.  An alternative choice would be Retrograde Thrusters (Wider area for choosing where to land first city) so that you have a wider choice to position your capital next to hills and rivers.  Terrain is really important to get as much Production in your city as possible.  Coastal cities are also preferable, for improved trade routes, but not at the cost of good hilly terrain and rivers.
 
* Choose Cargo: Hydroponics (Begin with extra [[Population (CivBE)|Population]] in your first city) will give you the most starting production as you will have 2 tiles to work (make sure to build a worker as the first production choice).  Machinery (Begin with a [[Worker (CivBE)|Worker]] unit) is also a valid choice as you can start improving the terrain around your capital without having to build a worker.
 
* Choose Planet: There isn’t really a better choice here, however terrain with large land masses with lots of hills is preferred, which leave a choice between Terran World or Protean World.
 
 
=== Priorities ===
 
The priority when choosing technologies, virtues, terrain upgrades/focus, and city buildings is vital for a successful and Wonderful (sic) city.
 
 
The following is the preferred priority however you can adjust this to suit your play style:
 
# {{ProductionBE}} is the most important statistic, not only to build Wonders faster but also to build other city buildings that boost the other statistics.  If you have an aggressive neighbour you can also very quickly switch to defensive buildings and ranged units then switch back to building wonders.  Building your second city on the front lines allows that city to focus on defence while your capital can be devoted to building wonders. You can also setup trade routes with your other cities that boost production.
 
# {{ScienceBE}} is the second most important priority as you must beat your competitors to unlock building the Wonders first.  You can switch this priority with production if you prefer. You can also setup trade routes with other civilisations that boost science gain.
 
# {{FoodBE}} / {{HealthBE}} creates a larger population which allows your city to work more tiles (to provide more production) and gain more science from population.  Larger but fewer cities are the key to success as the more cities you have the more costly technologies are (Tall not wide strategy).  You should only expand if you have quite a considerable surplus of health.  Spacing your cities out 6 tiles apart allows for no overlap and allows you to secure more strategic resources.  You only need enough health to keep pace with your city growth, so building all health buildings is unnecessary.
 
# {{EnergyBE}} Energy allows you to buy buildings in the capital which devotes more time to building Wonders
 
# {{CultureBE}} allows you to gain more virtues to increase your production, science and food/health.  It also allows your city border to expand faster to secure strategic and bonus resources. When choosing virtues you start by choosing 10 virtues in the Industry tree. Be sure to pick anything with production and not energy. After gaining the "+10% Production in every City" Synergy Bonus you can then switch to choosing 10 Virtues in the Knowlege tree wich produce Science. After gaining the "+10% Science in every City" synergy bonus you can switch to the Prosperity tree and you really only need 5 virtues in this tree to get the Synergy Bonus "+10% Growth in every City."
 
 
=== Wonder/Technology Priority ===
 
Just as you prioritise your statistics you should also prioritise which technologies and wonders you build first.  There are other technologies which don’t have a wonder but must be researched as a pre-requisite.  There are also technologies which don’t lead to wonders but are quite useful early game. Use the Production/Science/Food filters and pick thoes up along the way.
 
* Pioneering and Planetary Survey are very useful for setting up trade routes and exploring and you should research these first.
 
* Chemistry is a good early technology for increasing production
 
* Ecology is a good early technology for producing Food and Geophysics is good for revealing and taping into Geothermal Wells
 
The following is the order in which you should build your wonders with the corresponding technology that unlocks it. In brackets is the cost to unlock the technology. You can prioritize wonders with the same technology cost differently depending on your play style. You should always build all wonders at each cost level first before moving to the next cost level.
 
# [[Stellar Codex (CivBE)|Stellar Codex]] - [[Ballistics (CivBE)|Ballistics]] (1)
 
# [[Gene Vault (CivBE)|Gene Vault]] - [[Genetic Mapping (CivBE)|Genetic Mapping]] (1)
 
# [[Panopticon (CivBE)|Panopticon]] - [[Defense Grid (CivBE)|Defense Grid]] (1)
 
# [[Ectogenesis Pod (CivBE)|Ectogenesis Pod]] - [[Genetic Design (CivBE)|Genetic Design]] (2)
 
# [[Markov Eclipse (CivBE)|Markov Eclipse]] - [[Transcendental Math (CivBE)|Transcendental Math]] (3)
 
# [[Master Control (CivBE)|Master Control]] - [[Autonomous Systems (CivBE)|Autonomous Systems]] (3)
 
# [[Drone Sphere (CivBE)|Drone Sphere]] - [[Swarm Robotics (CivBE)|Swarm Robotics]] (3)
 
# [[Crawler (CivBE)|Crawler]] - [[Mechatronics (CivBE)|Mechatronics]] (4)
 
# [[Cynosure (CivBE)|Cynosure]] - [[Synthetic Thought (CivBE)|Synthetic Thought]] (4)
 
# [[Bytegeist (CivBE)|Bytegeist]] - [[Swarm Intelligence (CivBE)|Swarm Intelligence]] (4)
 
# [[Promethean (CivBE)|Promethean]] - [[Transgenics (CivBE)|Transgenics]] (4)
 
# [[Memetwork (CivBE)|Memetwork]] - [[Orbital Networks (CivBE)|Orbital Networks]] (4)
 
# [[Precog Project (CivBE)|Precog Project]] - [[Collaborative Thought (CivBE)|Collaborative Thought]] (4)
 
# [[Xenodrome (CivBE)|Xenodrome]] - [[Alien Ethics (CivBE)|Alien Ethics]] (4)
 
# [[Mass Driver (CivBE)|Mass Driver]] - [[Ballistic Lev (CivBE)|Ballistic Lev]] (5)
 
# [[Armasail (CivBE)|Armasail]] - [[Synergetics (CivBE)|Synergetics]] (6)
 
# [[Quantum Computer (CivBE)|Quantum Computer]] - [[Field Theory (CivBE)|Field Theory]] (6)
 
# [[Daedalus Ladder (CivBE)|Daedalus Ladder]] - [[Augmentation (CivBE)|Augmentation]] (6)
 
# [[Resurrection Device (CivBE)|Resurrection Device]] - [[Artificial Evolution (CivBE)|Artificial Evolution]] (6)
 
# [[Xenomalleum (CivBE)|Xenomalleum]] - [[Bioengineering (CivBE)|Bioengineering]] (6)
 
# [[Nanothermite (CivBE)|Nanothermite]] - [[Nanotechnology (Civ5)|Nanotechnology]] (6)
 
# [[Tectonic Anvil (CivBE)|Tectonic Anvil]] - [[Metamaterials (CivBE)|Metamaterials]] (7)
 
# [[Archimedes Lever (CivBE)|Archimedes Lever]] - [[Seismic Induction (CivBE)|Seismic Induction]] (7)
 
# [[Human Hive (CivBE)|Human Hive]] - [[Euthenics (CivBE)|Euthenics]] (7)
 
# [[Holon Chamber (CivBE)|Holon Chamber]] - [[Hyperconductors (CivBE)|Hyperconductors]] (7)
 
# [[Ansible (CivBE)|Ansible]] - [[Exotic Matter (CivBE)|Exotic Matter]] (7)
 
# [[Xenonova (CivBE)|Xenonova]] - [[Alien Materials (CivBE)|Alien Materials]] (7)
 
# [[Deep Memory (CivBE)|Deep Memory]] - [[Human Conservation (CivBE)|Human Conservation]] (7)
 
# [[New Terran Myth (CivBE)|New Terran Myth]] - [[Human Idealism (CivBE)|Human Idealism]] (7)
 
Here is an image of the technologies that unlock a Wonder:
 
[[File:CivBEWonderMap.jpg|none|thumb]]
 
 
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[[pt-br:Maravilhas (CivBE)]]
{{BeyondEarthContentsNav}}
 
[[Category:Wonders (CivBE)]]
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[[Category:Wonders (CivBE)| ]]
 
[[Category:Game concepts (CivBE)]]
 
[[Category:Game concepts (CivBE)]]
 
[[Category:Lists (CivBE)]]
 
[[Category:Lists (CivBE)]]
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[[Category:Wonder lists]]

Revision as of 02:51, 22 March 2020

Back arrow (CivBE) Civilization: Beyond Earth
Blue arrow right Wonders Strategy


This page contains information related to Wonders in Civilization: Beyond Earth.

National Wonders

Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 Diplomatic Capital, with the exception of the Headquarters (+3 Diplomatic Capital) and the Spy Agency (+2 Diplomatic Capital).

Wonder Prereqs Effects Notes

Headquarters

Headquarters None +4 Energy Energy

+3 Production Production
+2 Science Science
+1 Culture Culture
+6 City Defense

Located in Sponsor's Capital Capital. Automatically moved to new city if capital is captured.

Spy Agency

Spy Agency Computing Allows Spy Covert Agents to be recruited. Only wonder in this table that has a cost, 200 Production Production

Culper Lodge

Culper Lodge None All Recruiting Spy Covert Agents are automatically Special Agents Rewarded after performing 4 intrigue level operation

Artifact Wonders

The Rising Tide expansion adds the Artifact system. Several national wonders may be rewarded to players using this system. These are unlocked by combining Progenitor Artifacts.

Wonder Production
Cost[1]
Effects

Tessellation Foundry

Tessellation Foundry RT only 650 Military Units complete 30% faster

Machine-Assisted Free Will

Machine-Assisted Free Will RT only[2] 800 Cost of Leaf Techs by Science15%

Dimension Folding Complex

Dimension Folding Complex RT only 300 Cities generate -50% Health Unhealth from population.

Quantum Politics

Quantum Politics RT only 400 Increases Virtue acquisition by 20%[3]

Temporal Calculus

Temporal Calculus RT only 650 +100% Unit Visibility

Relativistic Data Bank

Relativistic Data Bank RT only 400 -1 Intrigue per turn in all Cities

Wonders[4]

Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these.

The Monomyth virtue, in the knowledge tree, provides +7 Culture Culture for every great Wonder.

All global wonders in Rising Tide by default provide 5 Diplomatic Capital Diplomatic Capital. The Pan-Asian Cooperative gets 6 Diplomatic Capital instead of five per wonder. Also, the first wonder constructed in a city is free for that sponsor.

Wonder Production
Cost
Resour Prereqs Effects Notes

Abyssal Mirror

Abyssal Mirror RT only 1350 Geoscaping Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile. Aquatic Only

Ansible

Ansible 1650 4 Geothermal Exotic Matter Affinity XP is gained 25% faster

Archimedes Lever

Archimedes Lever 1750 5 Geothermal Seismic Induction Enemy units within 2 tiles of this City suffer 10 attrition damage each turn. Land Only

Armasail

Armasail 1500 5 Floatstone Synergetics City suffers 50% less damage from ranged attacks.

Benthic Auger

Benthic Auger RT only 550 Servomachinery +2 Production Production from Coast terrain worked by this city Aquatic Only

Bytegeist

Bytegeist 1450 2 Firaxite Swarm Intelligence Virtue Tier Synergy bonus requirements are reduced by 1.

Crawler

Crawler 1250 5 Floatstone Mechatronics +25% Production Production for Buildings and Wonders. Land Only

Cynosure

Cynosure 1650 4 Firaxite Synthetic Thought Gain 1 Science Science for every 3 Population Population in this City.

Daedalus Ladder

Daedalus Ladder 1700 2 Geothermal Augmentation +10% Food Food
+10% Culture Culture
+10% Science Science
+10% Production Production
+10% Energy Energy

Deep Memory

Deep Memory 1450 4 Firaxite Human Conservation Gain 1 Culture Culture for every 3 Population Population in this City

Drone Sphere

Drone Sphere 550 1 Floatstone Swarm Robotics Worker actions and Explorer Expedition are completed 50% faster.

Ectogenesis Pod

Ectogenesis Pod 400 2 Geothermal Genetic Design Gain 1 Food Food for every 4 Population Population in this City.

Euphotic Strand

Euphotic Strand RT only 450 Vertical Farming +1 Science Science from Coast terrain worked by this city Aquatic Only

Faraday Gyre

Faraday Gyre RT only 275 Power Systems Energy Energy Maintenance for buildings and improvements reduced by 50% in this city Aquatic Only

Gene Vault

Gene Vault 250 Genetic Mapping All new Cities start with a free Worker Unit.

Guo Pu Yaolan

Guo Pu Yaolan RT only 400 Cognition Culture Culture cost for new Virtues reduced by a percentage equal to this city's Population Population Aquatic Only

Holon Chamber

Holon Chamber 1650 5 Floatstone Hyperconductors Gain Science Science Science income equal to 10% of global Energy Energy income. Land Only

Human Hive

Human Hive 1150 2 Geothermal Euthenics City immune to Covert Operations.

Markov Eclipse

Markov Eclipse 1600 4 Firaxite Transcendental Math Military Units fight at full strength even when damaged.

Mass Driver

Mass Driver 950 2 Geothermal Ballistic LEV City Strike +1Ranged Strength and +25% Strength Strength at this City.

Master Control

Master Control 250 Autonomous Systems Free Energy Maintenance and +1 Moves (CivBE) movement for Worker Units.

Memetwork

Memetwork 850 2 Firaxite Orbital Networks Affinity Level requirements for Units, Buildings, and Wonders are reduced by 1.

Nanothermite

Nanothermite 1400 Nanotechnology Ranged, Air, and City Strike attacks are 25% stronger.

New Terran Myth

New Terran Myth 750 Human Idealism +2 Culture Culture from Int'l and Station Trade Routes

Panopticon

Panopticon 250 Defense Grid All Military Units receive +1 Sight. +5 Orbital Strike Range

Precog Project

Precog Project 450  2 Xenomass Collaborative Thought Military Units can achieve two additional levels of Veterancy.

Promethean

Promethean 1050 Xenomass Transgenics City no longer produces Health Unhealth.

Quantum Computer

Quantum Computer 1050 2 Geothermal Field Theory Free Energy Maintenance and +50% duration for Orbital Units.

Resurrection Device

Resurrection Device 1350 2 Geothermal Artificial Evolution Benefits from positive Health Health Levels increased by 50%.

Stellar Codex

Stellar Codex 300 Ballistics +8 Orbital Coverage

Tectonic Anvil

Tectonic Anvil 1800 5 Geothermal Metamaterials +5 Production Production from Canyon Land Only.
Must be within 2 tiles of Canyon.

The Akkorokamui

The Akkorokamui RT only 450 Photosystems Health Unhealth from Population Population reduced by 50% in this City. Aquatic Only

Xenodrome

Xenodrome 1050 5 Xenomass Alien Ethics Provides a small positive influence to Alien opinion each turn, and negative Alien opinion recovers twice as quickly.

Xenomalleum

Xenomalleum 1250 2 Xenomass Bioengineering +5 Petroleum PetroleumTitanium Titanium, and Geothermal Geothermal resources.

Xenonova

Xenonova 1150 4 Xenomass Alien Materials Penalties from negative Health Unhealth Levels reduced by 50%.

Projects

Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.

Wonder Victory Condition Description
Emancipation Gate Emancipation Gate Emancipation Supremacy How Supremacy Supremacy Colonists must send military units back to Earth and drag human kind into immortality.
Exodus Gate Exodus Gate Promised Land Purity How Purity Purity colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
Mind Flower Mind Flower Transcendence Harmony How Harmony Harmony colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
Transcendental Equation Transcendental Equation Contact Allows colonists to piece together fragments and reconstruct The Signal.
Decode Signal Decode Signal How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
Beacon Beacon How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.

Gallery of Projects

Wonders Tech Tree

CivBEWonderMap

Technologies needed for Wonders (Base Beyond Earth)

See also

Notes

  1. The orignal costs for all artifact wonders was 100 Production Production. This was changed in the October 2015 patch
  2. The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less Science Science
  3. The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%
  4. In addition to the Rising Tide wonders, the chart reflects wonders post the Winter (March) 2015 patch. While the costs for most wonders were increased, the benefits of most of them were enhanced.
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe