m (→Artifact Wonders: updated numbers) Tag: sourceedit |
m (added IconBE) |
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(11 intermediate revisions by 4 users not shown) | |||
Line 13: | Line 13: | ||
!Notes |
!Notes |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Headquarters|64}} |
||
− | + | |[[Headquarters (CivBE)|Headquarters]] |
|
|None |
|None |
||
|style="text-align: left;" |<nowiki>+4 </nowiki>{{EnergyBE}}<br> |
|style="text-align: left;" |<nowiki>+4 </nowiki>{{EnergyBE}}<br> |
||
Line 22: | Line 23: | ||
|style="text-align: left;" |Located in Sponsor's {{CapitalBE}}. Automatically moved to new city if capital is captured. |
|style="text-align: left;" |Located in Sponsor's {{CapitalBE}}. Automatically moved to new city if capital is captured. |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Spy Agency|64}} |
||
− | + | |[[Spy Agency (CivBE)|Spy Agency]] |
|
|[[Computing (CivBE)|Computing]] |
|[[Computing (CivBE)|Computing]] |
||
|style="text-align: left;" |Allows {{SpyIconBE}} Covert Agents to be recruited. |
|style="text-align: left;" |Allows {{SpyIconBE}} Covert Agents to be recruited. |
||
|style="text-align: left;" |Only wonder in this table that has a cost, 200 {{ProductionBE}} |
|style="text-align: left;" |Only wonder in this table that has a cost, 200 {{ProductionBE}} |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Culper Lodge|64}} |
||
− | + | |[[Culper Lodge (CivBE)|Culper Lodge]] |
|
|None |
|None |
||
|style="text-align: left;" |All Recruiting {{SpyIconBE}} Covert Agents are automatically Special Agents |
|style="text-align: left;" |All Recruiting {{SpyIconBE}} Covert Agents are automatically Special Agents |
||
|style="text-align: left;" |Rewarded after performing 4 intrigue level operation |
|style="text-align: left;" |Rewarded after performing 4 intrigue level operation |
||
|} |
|} |
||
+ | |||
=== Artifact Wonders === |
=== Artifact Wonders === |
||
The ''[[Rising Tide]]'' expansion adds the [[Artifacts (Rising Tide)|Artifact system]]. Several national wonders may be rewarded to players using this system. These are unlocked by combining [[Progenitor Artifacts (Rising Tide)|Progenitor Artifacts]]. |
The ''[[Rising Tide]]'' expansion adds the [[Artifacts (Rising Tide)|Artifact system]]. Several national wonders may be rewarded to players using this system. These are unlocked by combining [[Progenitor Artifacts (Rising Tide)|Progenitor Artifacts]]. |
||
{| class="civbetable" style="text-align: center;" |
{| class="civbetable" style="text-align: center;" |
||
+ | ! |
||
− | ! |
+ | !Wonder |
!{{ProductionIconBE}}<br><small>Cost</small><ref name=PatchOctober/> |
!{{ProductionIconBE}}<br><small>Cost</small><ref name=PatchOctober/> |
||
!Effects |
!Effects |
||
|- |
|- |
||
− | + | |{{BlackCell}}{{IconBE|Tessellation Foundry|64}} |
|
+ | |{{LinkBE|Tessellation Foundry}} {{RT}} |
||
|650 |
|650 |
||
|style="text-align: left;" |Military Units complete 30% faster |
|style="text-align: left;" |Military Units complete 30% faster |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Machine-Assisted Free Will|64}} |
||
− | + | |{{LinkBE|Machine-Assisted Free Will}} {{RT}}<ref>The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less {{ScienceBE}}</ref> |
|
|800 |
|800 |
||
|style="text-align: left;" |Cost of Leaf Techs by {{ScienceIconBE}}15% |
|style="text-align: left;" |Cost of Leaf Techs by {{ScienceIconBE}}15% |
||
|- |
|- |
||
− | + | |{{BlackCell}}{{IconBE|Dimension Folding Complex|64}} |
|
+ | |{{LinkBE|Dimension Folding Complex}} {{RT}} |
||
|300 |
|300 |
||
|style="text-align: left;" |Cities generate -50% {{UnhealthBE}} from population. |
|style="text-align: left;" |Cities generate -50% {{UnhealthBE}} from population. |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Quantum Politics|64}} |
||
− | | [[File:Quantum Politics (CivBE).png|64px|Quantum Politics]] ||{{LinkBE|Quantum Politics}} {{RT}} |
||
+ | |{{LinkBE|Quantum Politics}} {{RT}} |
||
|400 |
|400 |
||
|style="text-align: left;" |Increases Virtue acquisition by 20%<ref>The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%</ref> |
|style="text-align: left;" |Increases Virtue acquisition by 20%<ref>The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%</ref> |
||
|- |
|- |
||
− | + | |{{BlackCell}}{{IconBE|Temporal Calculus|64}} |
|
+ | |{{LinkBE|Temporal Calculus}} {{RT}} |
||
|650 |
|650 |
||
− | |style="text-align: left;" | |
+ | | style="text-align: left;" |+100% Unit Visibility |
|- |
|- |
||
− | + | |{{BlackCell}}{{IconBE|Relativistic Data Bank|64}} |
|
+ | |{{LinkBE|Relativistic Data Bank}} {{RT}} |
||
|400 |
|400 |
||
| style="text-align: left;" |-1 Intrigue per turn in all Cities |
| style="text-align: left;" |-1 Intrigue per turn in all Cities |
||
Line 70: | Line 81: | ||
The Monomyth [[Virtues (CivBE)|virtue]], in the knowledge tree, provides +7 {{CultureBE}} for every great Wonder. |
The Monomyth [[Virtues (CivBE)|virtue]], in the knowledge tree, provides +7 {{CultureBE}} for every great Wonder. |
||
− | All global wonders in Rising Tide by default provide 5 {{DiplomaticCapitalBE}} |
+ | All global wonders in Rising Tide by default provide 5 {{DiplomaticCapitalBE}}. The [[Pan-Asian Cooperative (CivBE)|Pan-Asian Cooperative]] gets 6 {{DiplomaticCapitalIconBE}} instead of five per wonder. Also, the first wonder constructed in a city is free for that sponsor. |
{| class="civbetable sortable" style="text-align: center;" |
{| class="civbetable sortable" style="text-align: center;" |
||
Line 80: | Line 91: | ||
!Notes |
!Notes |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Abyssal Mirror|64}} |
||
− | | [[File:Abyssal Mirror (Rising Tide).png|64px|Abyssal Mirror]] || {{LinkBE|Abyssal Mirror}} {{RT}} |
||
+ | |{{LinkBE|Abyssal Mirror}} {{RT}} |
||
| 1350 |
| 1350 |
||
| |
| |
||
Line 87: | Line 99: | ||
|style="text-align: left;" |Aquatic Only |
|style="text-align: left;" |Aquatic Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Ansible|64}} |
||
− | | [[File:Ansible (CivBE).png|64px|Ansible]] || {{LinkBE|Ansible}} |
||
+ | |{{LinkBE|Ansible}} |
||
|1650 |
|1650 |
||
|4 {{GeothermalIconBE}} |
|4 {{GeothermalIconBE}} |
||
Line 94: | Line 107: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
− | | |
+ | |{{BlackCell}}{{IconBE|Archimedes Lever|64}} |
+ | |{{LinkBE|Archimedes Lever}} |
||
|1750 |
|1750 |
||
|5 {{GeothermalIconBE}} |
|5 {{GeothermalIconBE}} |
||
Line 101: | Line 115: | ||
|style="text-align: left;" |Land Only |
|style="text-align: left;" |Land Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Armasail|64}} |
||
− | | [[File:Armasail (CivBE).png|64px|Armasail]] || {{LinkBE|Armasail}} |
||
+ | |{{LinkBE|Armasail}} |
||
|1500 |
|1500 |
||
|5 {{FloatstoneIconBE}} |
|5 {{FloatstoneIconBE}} |
||
Line 108: | Line 123: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Benthic Auger|64}} |
||
− | | [[File:Benthic Auger (Rising Tide).png|64px|Benthic Auger]] || {{LinkBE|Benthic Auger}} {{RT}} |
||
+ | |{{LinkBE|Benthic Auger}} {{RT}} |
||
|550 |
|550 |
||
| |
| |
||
Line 115: | Line 131: | ||
|style="text-align: left;" |Aquatic Only |
|style="text-align: left;" |Aquatic Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Bytegeist|64}} |
||
− | | [[File:Bytegeist (CivBE).png|64px|Bytegeist]] || {{LinkBE|Bytegeist}} |
||
+ | |{{LinkBE|Bytegeist}} |
||
|1450 |
|1450 |
||
|2 {{FiraxiteIconBE}} |
|2 {{FiraxiteIconBE}} |
||
Line 122: | Line 139: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Crawler|64}} |
||
− | | [[File:Crawler (CivBE).png|64px|Crawler]] || {{LinkBE|Crawler}} |
||
+ | |{{LinkBE|Crawler}} |
||
|1250 |
|1250 |
||
|5 {{FloatstoneIconBE}} |
|5 {{FloatstoneIconBE}} |
||
Line 129: | Line 147: | ||
|style="text-align: left;" |Land Only |
|style="text-align: left;" |Land Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Cynosure|64}} |
||
− | | [[File:Cynosure (CivBE).png|64px|Cynosure]] || {{LinkBE|Cynosure}} |
||
+ | |{{LinkBE|Cynosure}} |
||
|1650 |
|1650 |
||
|4 {{FiraxiteIconBE}} |
|4 {{FiraxiteIconBE}} |
||
Line 136: | Line 155: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Daedalus Ladder|64}} |
||
− | | [[File:Daedalus Ladder (CivBE).png|64px|Daedelus Ladder]] || {{LinkBE|Daedalus Ladder}} |
||
+ | |{{LinkBE|Daedalus Ladder}} |
||
|1700 |
|1700 |
||
|2 {{GeothermalIconBE}} |
|2 {{GeothermalIconBE}} |
||
Line 143: | Line 163: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Deep Memory|64}} |
||
− | | [[File:Deep Memory (CivBE).png|64px|Deep Memory]] || {{LinkBE|Deep Memory}} |
||
+ | |{{LinkBE|Deep Memory}} |
||
| 1450 |
| 1450 |
||
| 4 {{FiraxiteIconBE}} |
| 4 {{FiraxiteIconBE}} |
||
Line 150: | Line 171: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Drone Sphere|64}} |
||
− | | [[File:Drone Sphere (CivBE).png|64px|Drone Sphere]] || {{LinkBE|Drone Sphere}} |
||
+ | |{{LinkBE|Drone Sphere}} |
||
| 550 |
| 550 |
||
| 1 {{FloatstoneIconBE}} |
| 1 {{FloatstoneIconBE}} |
||
Line 157: | Line 179: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Ectogenesis Pod|64}} |
||
− | | [[File:Ectogenesis Pod (CivBE).png|64px|Ectogenesis Pod]] || {{LinkBE|Ectogenesis Pod}} |
||
+ | |{{LinkBE|Ectogenesis Pod}} |
||
| 400 |
| 400 |
||
| 2 {{GeothermalIconBE}} |
| 2 {{GeothermalIconBE}} |
||
Line 164: | Line 187: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Euphotic Strand|64}} |
||
− | | [[File:Euphotic Strand (Rising Tide).png|64px|Euphotic Strand]] || {{LinkBE|Euphotic Strand}} {{RT}} |
||
+ | |{{LinkBE|Euphotic Strand}} {{RT}} |
||
|450 |
|450 |
||
| |
| |
||
Line 171: | Line 195: | ||
|style="text-align: left;" |Aquatic Only |
|style="text-align: left;" |Aquatic Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Faraday Gyre|64}} |
||
− | | [[File:Faraday Gyre (Rising Tide).png|64px|Faraday Gyre]] || {{LinkBE|Faraday Gyre}} {{RT}} |
||
+ | |{{LinkBE|Faraday Gyre}} {{RT}} |
||
|275 |
|275 |
||
| |
| |
||
Line 178: | Line 203: | ||
|style="text-align: left;" |Aquatic Only |
|style="text-align: left;" |Aquatic Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Gene Vault|64}} |
||
− | | [[File:Gene Vault (CivBE).png|64px|Gene Vault]] || {{LinkBE|Gene Vault}} |
||
+ | |{{LinkBE|Gene Vault}} |
||
|250 |
|250 |
||
| |
| |
||
Line 185: | Line 211: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Guo Pu Yaolan|64}} |
||
− | | [[File:Guo Pu Yaolan (Rising Tide).png|64px|Guo Pu Yaolan]] || {{LinkBE|Guo Pu Yaolan}} {{RT}} |
||
+ | |{{LinkBE|Guo Pu Yaolan}} {{RT}} |
||
|400 |
|400 |
||
| |
| |
||
Line 192: | Line 219: | ||
|style="text-align: left;" |Aquatic Only |
|style="text-align: left;" |Aquatic Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Holon Chamber|64}} |
||
− | | [[File:Holon Chamber (CivBE).png|64px|Holon Chamber]] || {{LinkBE|Holon Chamber}} |
||
+ | |{{LinkBE|Holon Chamber}} |
||
| 1650 |
| 1650 |
||
| 5 {{FloatstoneIconBE}} |
| 5 {{FloatstoneIconBE}} |
||
Line 199: | Line 227: | ||
|style="text-align: left;" |Land Only |
|style="text-align: left;" |Land Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Human Hive|64}} |
||
− | | [[File:Human Hive (CivBE).png|64px|Human Hive]] || {{LinkBE|Human Hive}} |
||
+ | |{{LinkBE|Human Hive}} |
||
| 1150 |
| 1150 |
||
| 2 {{GeothermalIconBE}} |
| 2 {{GeothermalIconBE}} |
||
Line 206: | Line 235: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Markov Eclipse|64}} |
||
− | | [[File:Markov Eclipse (CivBE).png|64px|Markov Eclipse]] || {{LinkBE|Markov Eclipse}} |
||
+ | |{{LinkBE|Markov Eclipse}} |
||
| 1600 |
| 1600 |
||
| 4 {{FiraxiteIconBE}} |
| 4 {{FiraxiteIconBE}} |
||
Line 213: | Line 243: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Mass Driver|64}} |
||
− | | [[File:Mass Driver (CivBE).png|64px|Mass Driver]] || {{LinkBE|Mass Driver}} |
||
+ | |{{LinkBE|Mass Driver}} |
||
| 950 |
| 950 |
||
| 2 {{GeothermalIconBE}} |
| 2 {{GeothermalIconBE}} |
||
Line 220: | Line 251: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Master Control|64}} |
||
− | | [[File:Master Control (CivBE).png|64px|Master Control]] || {{LinkBE|Master Control}} |
||
+ | |{{LinkBE|Master Control}} |
||
| 250 |
| 250 |
||
| |
| |
||
Line 227: | Line 259: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Memetwork|64}} |
||
− | | [[File:Memetwork (CivBE).png|64px|Memetwork]] || {{LinkBE|Memetwork}} |
||
+ | |{{LinkBE|Memetwork}} |
||
| 850 |
| 850 |
||
| 2 {{FiraxiteIconBE}} |
| 2 {{FiraxiteIconBE}} |
||
Line 234: | Line 267: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Nanothermite|64}} |
||
− | | [[File:Nanothermite (CivBE).png|64px|Nanothermite]] || {{LinkBE|Nanothermite}} |
||
+ | |{{LinkBE|Nanothermite}} |
||
| 1400 |
| 1400 |
||
| |
| |
||
Line 241: | Line 275: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|New Terran Myth|64}} |
||
− | | [[File:New Terran Myth (CivBE).png|64px|New Terran Myth]] || {{LinkBE|New Terran Myth}} |
||
+ | |{{LinkBE|New Terran Myth}} |
||
|750 |
|750 |
||
| |
| |
||
Line 248: | Line 283: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Panopticon|64}} |
||
− | | [[File:Panopticon (CivBE).png|64px|Panopticon]] || {{LinkBE|Panopticon}} |
||
+ | |{{LinkBE|Panopticon}} |
||
|250 |
|250 |
||
| |
| |
||
Line 255: | Line 291: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Precog Project|64}} |
||
− | | [[File:Precog Project (CivBE).png|64px|Precog Project]] || {{LinkBE|Precog Project}} |
||
+ | |{{LinkBE|Precog Project}} |
||
|450 |
|450 |
||
|2 {{XenomassIconBE}} |
|2 {{XenomassIconBE}} |
||
Line 262: | Line 299: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Promethean|64}} |
||
− | | [[File:Promethean (CivBE).png|64px|Promethean]] || {{LinkBE|Promethean}} |
||
+ | |{{LinkBE|Promethean}} |
||
|1050 |
|1050 |
||
|3 {{XenomassIconBE}} |
|3 {{XenomassIconBE}} |
||
Line 269: | Line 307: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
− | | |
+ | |{{BlackCell}}{{IconBE|Quantum Computer|64}} |
+ | |{{LinkBE|Quantum Computer}} |
||
|1050 |
|1050 |
||
|2 {{GeothermalIconBE}} |
|2 {{GeothermalIconBE}} |
||
Line 276: | Line 315: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
− | | |
+ | |{{BlackCell}}{{IconBE|Resurrection Device|64}} |
+ | |{{LinkBE|Resurrection Device}} |
||
|1350 |
|1350 |
||
|2 {{GeothermalIconBE}} |
|2 {{GeothermalIconBE}} |
||
Line 283: | Line 323: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Stellar Codex|64}} |
||
− | | [[File:Stellar Codex (CivBE).png|64px|Stellar Codex]] || {{LinkBE|Stellar Codex}} |
||
+ | |{{LinkBE|Stellar Codex}} |
||
|300 |
|300 |
||
| |
| |
||
Line 290: | Line 331: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Tectonic Anvil|64}} |
||
− | | [[File:Tectonic Anvil (CivBE).png|64px|Tectonic Anvil]] || {{LinkBE|Tectonic Anvil}} |
||
+ | |{{LinkBE|Tectonic Anvil}} |
||
|1800 |
|1800 |
||
|5 {{GeothermalIconBE}} |
|5 {{GeothermalIconBE}} |
||
Line 297: | Line 339: | ||
|style="text-align: left;" |Land Only.<br>Must be within 2 tiles of Canyon. |
|style="text-align: left;" |Land Only.<br>Must be within 2 tiles of Canyon. |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|The Akkorokamui|64}} |
||
− | | [[File:The Akkorokamui (Rising Tide).png|64px|The Akkorokamui]] || {{LinkBE|The Akkorokamui}} {{RT}} |
||
+ | |{{LinkBE|The Akkorokamui}} {{RT}} |
||
|450 |
|450 |
||
| |
| |
||
Line 304: | Line 347: | ||
|style="text-align: left;" |Aquatic Only |
|style="text-align: left;" |Aquatic Only |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Xenodrome|64}} |
||
− | | [[File:Xenodrome (CivBE).png|64px|Xenodrome]] || {{LinkBE|Xenodrome}} |
||
+ | |{{LinkBE|Xenodrome}} |
||
|1050 |
|1050 |
||
|5 {{XenomassIconBE}} |
|5 {{XenomassIconBE}} |
||
Line 311: | Line 355: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Xenomalleum|64}} |
||
− | | [[File:Xenomalleum (CivBE).png|64px|Xenomalleum]] || {{LinkBE|Xenomalleum}} |
||
+ | |{{LinkBE|Xenomalleum}} |
||
|1250 |
|1250 |
||
|2 {{XenomassIconBE}} |
|2 {{XenomassIconBE}} |
||
Line 318: | Line 363: | ||
|style="text-align: left;" | |
|style="text-align: left;" | |
||
|- |
|- |
||
+ | |{{BlackCell}}{{IconBE|Xenonova|64}} |
||
− | | [[File:Xenonova (CivBE).png|64px|Xenonova]] || {{LinkBE|Xenonova}} |
||
+ | |{{LinkBE|Xenonova}} |
||
|1150 |
|1150 |
||
|4 {{XenomassIconBE}} |
|4 {{XenomassIconBE}} |
||
Line 334: | Line 380: | ||
! Description |
! Description |
||
|- |
|- |
||
− | | |
+ | |{{IconBE|Emancipation Gate|50}} |
|[[Emancipation Gate (CivBE)|Emancipation Gate]] |
|[[Emancipation Gate (CivBE)|Emancipation Gate]] |
||
|Emancipation {{SupremacyIconBE}} |
|Emancipation {{SupremacyIconBE}} |
||
| style="text-align: left;" |How {{SupremacyBE}} Colonists must send military units back to Earth and drag human kind into immortality. |
| style="text-align: left;" |How {{SupremacyBE}} Colonists must send military units back to Earth and drag human kind into immortality. |
||
|- |
|- |
||
+ | |{{IconBE|Exodus Gate|50}} |
||
− | |[[file:Exodus_Gate_(CivBE).png|50 px]] |
||
|[[Exodus Gate (CivBE)|Exodus Gate]] |
|[[Exodus Gate (CivBE)|Exodus Gate]] |
||
|Promised Land {{PurityIconBE}} |
|Promised Land {{PurityIconBE}} |
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| style="text-align: left;" |How {{PurityBE}} colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction. |
| style="text-align: left;" |How {{PurityBE}} colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction. |
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+ | |{{IconBE|Mind Flower|50}} |
|[[Mind Flower (CivBE)|Mind Flower]] |
|[[Mind Flower (CivBE)|Mind Flower]] |
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|Transcendence {{HarmonyIconBE}} |
|Transcendence {{HarmonyIconBE}} |
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| style="text-align: left;" |How {{HarmonyBE}} colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected. |
| style="text-align: left;" |How {{HarmonyBE}} colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected. |
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+ | |{{IconBE|Transcendental Equation|50}} |
|[[Transcendental Equation (CivBE)|Transcendental Equation]] |
|[[Transcendental Equation (CivBE)|Transcendental Equation]] |
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|rowspan="3"|Contact |
|rowspan="3"|Contact |
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| style="text-align: left;" |Allows colonists to piece together fragments and reconstruct The Signal. |
| style="text-align: left;" |Allows colonists to piece together fragments and reconstruct The Signal. |
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+ | |{{IconBE|Decode Signal|50}} |
|[[Decode Signal (CivBE)|Decode Signal]] |
|[[Decode Signal (CivBE)|Decode Signal]] |
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| style="text-align: left;" |How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space. |
| style="text-align: left;" |How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space. |
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+ | |{{IconBE|Beacon|50}} |
|[[Beacon (CivBE)|Beacon]] |
|[[Beacon (CivBE)|Beacon]] |
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| style="text-align: left;" |How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory. |
| style="text-align: left;" |How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory. |
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<ref name=PatchOctober>The orignal costs for all artifact wonders was 100 {{ProductionBE}}. This was changed in the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]]</ref> |
<ref name=PatchOctober>The orignal costs for all artifact wonders was 100 {{ProductionBE}}. This was changed in the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]]</ref> |
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− | <ref name=PatchWinter2015>In addition to the Rising Tide wonders, the chart reflects wonders post the [[Civilization: |
+ | <ref name=PatchWinter2015>In addition to the Rising Tide wonders, the chart reflects wonders post the [[Civilization: Beyond Earth Winter 2015 update|Winter (March) 2015 patch]]. While the costs for most wonders were increased, the benefits of most of them were enhanced.<!-- If someone wants to expand this note with the costs and perks of the wonders prepatch, they can, but it is a lot of work, that I believe could be used elsewhere.--></ref> |
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Revision as of 02:51, 22 March 2020
Civilization: Beyond Earth
Wonders Strategy
This page contains information related to Wonders in Civilization: Beyond Earth.
National Wonders
Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 , with the exception of the Headquarters (+3 ) and the Spy Agency (+2 ).
Wonder | Prereqs | Effects | Notes | |
---|---|---|---|---|
Headquarters | None | +4 Energy +3 Production |
Located in Sponsor's Capital. Automatically moved to new city if capital is captured. | |
Spy Agency | Computing | Allows Covert Agents to be recruited. | Only wonder in this table that has a cost, 200 Production | |
Culper Lodge | None | All Recruiting Covert Agents are automatically Special Agents | Rewarded after performing 4 intrigue level operation |
Artifact Wonders
The Rising Tide expansion adds the Artifact system. Several national wonders may be rewarded to players using this system. These are unlocked by combining Progenitor Artifacts.
Wonder | Cost[1] |
Effects | |
---|---|---|---|
Tessellation Foundry | 650 | Military Units complete 30% faster | |
Machine-Assisted Free Will [2] | 800 | Cost of Leaf Techs by 15% | |
Dimension Folding Complex | 300 | Cities generate -50% Unhealth from population. | |
Quantum Politics | 400 | Increases Virtue acquisition by 20%[3] | |
Temporal Calculus | 650 | +100% Unit Visibility | |
Relativistic Data Bank | 400 | -1 Intrigue per turn in all Cities |
Wonders[4]
Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these.
The Monomyth virtue, in the knowledge tree, provides +7 Culture for every great Wonder.
All global wonders in Rising Tide by default provide 5 Diplomatic Capital. The Pan-Asian Cooperative gets 6 instead of five per wonder. Also, the first wonder constructed in a city is free for that sponsor.
Wonder | Cost |
Resour | Prereqs | Effects | Notes | |
---|---|---|---|---|---|---|
Abyssal Mirror | 1350 | Geoscaping | Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile. | Aquatic Only | ||
Ansible | 1650 | 4 | Exotic Matter | Affinity XP is gained 25% faster | ||
Archimedes Lever | 1750 | 5 | Seismic Induction | Enemy units within 2 tiles of this City suffer 10 attrition damage each turn. | Land Only | |
Armasail | 1500 | 5 | Synergetics | City suffers 50% less damage from ranged attacks. | ||
Benthic Auger | 550 | Servomachinery | +2 Production from Coast terrain worked by this city | Aquatic Only | ||
Bytegeist | 1450 | 2 | Swarm Intelligence | Virtue Tier Synergy bonus requirements are reduced by 1. | ||
Crawler | 1250 | 5 | Mechatronics | +25% Production for Buildings and Wonders. | Land Only | |
Cynosure | 1650 | 4 | Synthetic Thought | Gain 1 Science for every 3 Population in this City. | ||
Daedalus Ladder | 1700 | 2 | Augmentation | +10% Food +10% Culture +10% Science +10% Production +10% Energy |
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Deep Memory | 1450 | 4 | Human Conservation | Gain 1 Culture for every 3 Population in this City | ||
Drone Sphere | 550 | 1 | Swarm Robotics | Worker actions and Explorer Expedition are completed 50% faster. | ||
Ectogenesis Pod | 400 | 2 | Genetic Design | Gain 1 Food for every 4 Population in this City. | ||
Euphotic Strand | 450 | Vertical Farming | +1 Science from Coast terrain worked by this city | Aquatic Only | ||
Faraday Gyre | 275 | Power Systems | Energy Maintenance for buildings and improvements reduced by 50% in this city | Aquatic Only | ||
Gene Vault | 250 | Genetic Mapping | All new Cities start with a free Worker Unit. | |||
Guo Pu Yaolan | 400 | Cognition | Culture cost for new Virtues reduced by a percentage equal to this city's Population | Aquatic Only | ||
Holon Chamber | 1650 | 5 | Hyperconductors | Gain Science Science income equal to 10% of global Energy income. | Land Only | |
Human Hive | 1150 | 2 | Euthenics | City immune to Covert Operations. | ||
Markov Eclipse | 1600 | 4 | Transcendental Math | Military Units fight at full strength even when damaged. | ||
Mass Driver | 950 | 2 | Ballistic LEV | City Strike +1 and +25% Strength at this City. | ||
Master Control | 250 | Autonomous Systems | Free Maintenance and +1 movement for Worker Units. | |||
Memetwork | 850 | 2 | Orbital Networks | Affinity Level requirements for Units, Buildings, and Wonders are reduced by 1. | ||
Nanothermite | 1400 | Nanotechnology | Ranged, Air, and City Strike attacks are 25% stronger. | |||
New Terran Myth | 750 | Human Idealism | +2 Culture from Int'l and Station Trade Routes | |||
Panopticon | 250 | Defense Grid | All Military Units receive +1 Sight. +5 Orbital Strike Range | |||
Precog Project | 450 | 2 | Collaborative Thought | Military Units can achieve two additional levels of Veterancy. | ||
Promethean | 1050 | 3 | Transgenics | City no longer produces Unhealth. | ||
Quantum Computer | 1050 | 2 | Field Theory | Free Maintenance and +50% duration for Orbital Units. | ||
Resurrection Device | 1350 | 2 | Artificial Evolution | Benefits from positive Health Levels increased by 50%. | ||
Stellar Codex | 300 | Ballistics | +8 Orbital Coverage | |||
Tectonic Anvil | 1800 | 5 | Metamaterials | +5 Production from Canyon | Land Only. Must be within 2 tiles of Canyon. | |
The Akkorokamui | 450 | Photosystems | Unhealth from Population reduced by 50% in this City. | Aquatic Only | ||
Xenodrome | 1050 | 5 | Alien Ethics | Provides a small positive influence to Alien opinion each turn, and negative Alien opinion recovers twice as quickly. | ||
Xenomalleum | 1250 | 2 | Bioengineering | +5 Petroleum, Titanium, and Geothermal resources. | ||
Xenonova | 1150 | 4 | Alien Materials | Penalties from negative Unhealth Levels reduced by 50%. |
Projects
Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.
Wonder | Victory Condition | Description | |
---|---|---|---|
Emancipation Gate | Emancipation | How Supremacy Colonists must send military units back to Earth and drag human kind into immortality. | |
Exodus Gate | Promised Land | How Purity colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction. | |
Mind Flower | Transcendence | How Harmony colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected. | |
Transcendental Equation | Contact | Allows colonists to piece together fragments and reconstruct The Signal. | |
Decode Signal | How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space. | ||
Beacon | How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory. |
Gallery of Projects
Wonders Tech Tree
See also
Notes
- ↑ The orignal costs for all artifact wonders was 100 Production. This was changed in the October 2015 patch
- ↑ The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less Science
- ↑ The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%
- ↑ In addition to the Rising Tide wonders, the chart reflects wonders post the Winter (March) 2015 patch. While the costs for most wonders were increased, the benefits of most of them were enhanced.
- Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
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