Civilization Wiki
m (→‎Artifact Wonders: updated numbers)
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m (added IconBE)
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!Notes
 
!Notes
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Headquarters|64}}
| [[File:Headquarters (CivBE).png|64px|Headquarters]]||[[Headquarters (CivBE)|Headquarters]]
+
|[[Headquarters (CivBE)|Headquarters]]
 
|None
 
|None
 
|style="text-align: left;" |<nowiki>+4 </nowiki>{{EnergyBE}}<br>
 
|style="text-align: left;" |<nowiki>+4 </nowiki>{{EnergyBE}}<br>
Line 22: Line 23:
 
|style="text-align: left;" |Located in Sponsor's {{CapitalBE}}. Automatically moved to new city if capital is captured.
 
|style="text-align: left;" |Located in Sponsor's {{CapitalBE}}. Automatically moved to new city if capital is captured.
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Spy Agency|64}}
| [[File:Spy Agency (CivBE).png|64px|Spy Agency]]||[[Spy Agency (CivBE)|Spy Agency]]
+
|[[Spy Agency (CivBE)|Spy Agency]]
 
|[[Computing (CivBE)|Computing]]
 
|[[Computing (CivBE)|Computing]]
 
|style="text-align: left;" |Allows {{SpyIconBE}} Covert Agents to be recruited.
 
|style="text-align: left;" |Allows {{SpyIconBE}} Covert Agents to be recruited.
 
|style="text-align: left;" |Only wonder in this table that has a cost, 200 {{ProductionBE}}
 
|style="text-align: left;" |Only wonder in this table that has a cost, 200 {{ProductionBE}}
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Culper Lodge|64}}
| [[File:Culper Lodge (CivBE).png|64px|Culper Lodge]]||[[Culper Lodge (CivBE)|Culper Lodge]]
+
|[[Culper Lodge (CivBE)|Culper Lodge]]
 
|None
 
|None
 
|style="text-align: left;" |All Recruiting {{SpyIconBE}} Covert Agents are automatically Special Agents
 
|style="text-align: left;" |All Recruiting {{SpyIconBE}} Covert Agents are automatically Special Agents
 
|style="text-align: left;" |Rewarded after performing 4 intrigue level operation
 
|style="text-align: left;" |Rewarded after performing 4 intrigue level operation
 
|}
 
|}
  +
 
=== Artifact Wonders ===
 
=== Artifact Wonders ===
   
 
The ''[[Rising Tide]]'' expansion adds the [[Artifacts (Rising Tide)|Artifact system]]. Several national wonders may be rewarded to players using this system. These are unlocked by combining [[Progenitor Artifacts (Rising Tide)|Progenitor Artifacts]].
 
The ''[[Rising Tide]]'' expansion adds the [[Artifacts (Rising Tide)|Artifact system]]. Several national wonders may be rewarded to players using this system. These are unlocked by combining [[Progenitor Artifacts (Rising Tide)|Progenitor Artifacts]].
 
{| class="civbetable" style="text-align: center;"
 
{| class="civbetable" style="text-align: center;"
  +
!
! || Wonder
+
!Wonder
 
!{{ProductionIconBE}}<br><small>Cost</small><ref name=PatchOctober/>
 
!{{ProductionIconBE}}<br><small>Cost</small><ref name=PatchOctober/>
 
!Effects
 
!Effects
 
|-
 
|-
| [[File:Tessellation Foundry (CivBE).png|64px|Tesselation Foundry]]||{{LinkBE|Tessellation Foundry}} {{RT}}
+
|{{BlackCell}}{{IconBE|Tessellation Foundry|64}}
  +
|{{LinkBE|Tessellation Foundry}} {{RT}}
 
|650
 
|650
 
|style="text-align: left;" |Military Units complete 30% faster
 
|style="text-align: left;" |Military Units complete 30% faster
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Machine-Assisted Free Will|64}}
|[[File:Machine-Assisted Free Will (CivBE).png|64px|Machine-Assisted Free Will]]||{{LinkBE|Machine-Assisted Free Will}} {{RT}}<ref>The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less {{ScienceBE}}</ref>
+
|{{LinkBE|Machine-Assisted Free Will}} {{RT}}<ref>The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less {{ScienceBE}}</ref>
 
|800
 
|800
 
|style="text-align: left;" |Cost of Leaf Techs by {{ScienceIconBE}}15%
 
|style="text-align: left;" |Cost of Leaf Techs by {{ScienceIconBE}}15%
 
|-
 
|-
| [[File:Dimension Folding Complex (CivBE).png|64px|Dimension Folding Complex]] ||{{LinkBE|Dimension Folding Complex}} {{RT}}
+
|{{BlackCell}}{{IconBE|Dimension Folding Complex|64}}
  +
|{{LinkBE|Dimension Folding Complex}} {{RT}}
 
|300
 
|300
 
|style="text-align: left;" |Cities generate -50% {{UnhealthBE}} from population.
 
|style="text-align: left;" |Cities generate -50% {{UnhealthBE}} from population.
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Quantum Politics|64}}
| [[File:Quantum Politics (CivBE).png|64px|Quantum Politics]] ||{{LinkBE|Quantum Politics}} {{RT}}
 
  +
|{{LinkBE|Quantum Politics}} {{RT}}
 
|400
 
|400
 
|style="text-align: left;" |Increases Virtue acquisition by 20%<ref>The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%</ref>
 
|style="text-align: left;" |Increases Virtue acquisition by 20%<ref>The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%</ref>
 
|-
 
|-
| [[File:Temporal Calculus (CivBE).png|64px|Temporal Calculus]] ||{{LinkBE|Temporal Calculus}} {{RT}}
+
|{{BlackCell}}{{IconBE|Temporal Calculus|64}}
  +
|{{LinkBE|Temporal Calculus}} {{RT}}
 
|650
 
|650
|style="text-align: left;" |<nowiki>+100 Unit Visibility</nowiki>
+
| style="text-align: left;" |+100% Unit Visibility
 
|-
 
|-
| [[File:Relativistic Data Bank (CivBE).png|64px|Relativistic Data Bank]]||{{LinkBE|Relativistic Data Bank}} {{RT}}
+
|{{BlackCell}}{{IconBE|Relativistic Data Bank|64}}
  +
|{{LinkBE|Relativistic Data Bank}} {{RT}}
 
|400
 
|400
 
| style="text-align: left;" |-1 Intrigue per turn in all Cities
 
| style="text-align: left;" |-1 Intrigue per turn in all Cities
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The Monomyth [[Virtues (CivBE)|virtue]], in the knowledge tree, provides +7 {{CultureBE}} for every great Wonder.
 
The Monomyth [[Virtues (CivBE)|virtue]], in the knowledge tree, provides +7 {{CultureBE}} for every great Wonder.
   
All global wonders in Rising Tide by default provide 5 {{DiplomaticCapitalBE}}
+
All global wonders in Rising Tide by default provide 5 {{DiplomaticCapitalBE}}. The [[Pan-Asian Cooperative (CivBE)|Pan-Asian Cooperative]] gets 6 {{DiplomaticCapitalIconBE}} instead of five per wonder. Also, the first wonder constructed in a city is free for that sponsor.
   
 
{| class="civbetable sortable" style="text-align: center;"
 
{| class="civbetable sortable" style="text-align: center;"
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!Notes
 
!Notes
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Abyssal Mirror|64}}
| [[File:Abyssal Mirror (Rising Tide).png|64px|Abyssal Mirror]] || {{LinkBE|Abyssal Mirror}} {{RT}}
 
  +
|{{LinkBE|Abyssal Mirror}} {{RT}}
 
| 1350
 
| 1350
 
|
 
|
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|style="text-align: left;" |Aquatic Only
 
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Ansible|64}}
| [[File:Ansible (CivBE).png|64px|Ansible]] || {{LinkBE|Ansible}}
 
  +
|{{LinkBE|Ansible}}
 
|1650
 
|1650
 
|4 {{GeothermalIconBE}}
 
|4 {{GeothermalIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
| [[File:Archimedes Lever (CivBE).png|64px|Archimedes Lever]] || {{LinkBE|Archimedes Lever}}
+
|{{BlackCell}}{{IconBE|Archimedes Lever|64}}
  +
|{{LinkBE|Archimedes Lever}}
 
|1750
 
|1750
 
|5 {{GeothermalIconBE}}
 
|5 {{GeothermalIconBE}}
Line 101: Line 115:
 
|style="text-align: left;" |Land Only
 
|style="text-align: left;" |Land Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Armasail|64}}
| [[File:Armasail (CivBE).png|64px|Armasail]] || {{LinkBE|Armasail}}
 
  +
|{{LinkBE|Armasail}}
 
|1500
 
|1500
 
|5 {{FloatstoneIconBE}}
 
|5 {{FloatstoneIconBE}}
Line 108: Line 123:
 
|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Benthic Auger|64}}
| [[File:Benthic Auger (Rising Tide).png|64px|Benthic Auger]] || {{LinkBE|Benthic Auger}} {{RT}}
 
  +
|{{LinkBE|Benthic Auger}} {{RT}}
 
|550
 
|550
 
|
 
|
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|style="text-align: left;" |Aquatic Only
 
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Bytegeist|64}}
| [[File:Bytegeist (CivBE).png|64px|Bytegeist]] || {{LinkBE|Bytegeist}}
 
  +
|{{LinkBE|Bytegeist}}
 
|1450
 
|1450
 
|2 {{FiraxiteIconBE}}
 
|2 {{FiraxiteIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Crawler|64}}
| [[File:Crawler (CivBE).png|64px|Crawler]] || {{LinkBE|Crawler}}
 
  +
|{{LinkBE|Crawler}}
 
|1250
 
|1250
 
|5 {{FloatstoneIconBE}}
 
|5 {{FloatstoneIconBE}}
Line 129: Line 147:
 
|style="text-align: left;" |Land Only
 
|style="text-align: left;" |Land Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Cynosure|64}}
| [[File:Cynosure (CivBE).png|64px|Cynosure]] || {{LinkBE|Cynosure}}
 
  +
|{{LinkBE|Cynosure}}
 
|1650
 
|1650
 
|4 {{FiraxiteIconBE}}
 
|4 {{FiraxiteIconBE}}
Line 136: Line 155:
 
|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Daedalus Ladder|64}}
| [[File:Daedalus Ladder (CivBE).png|64px|Daedelus Ladder]] || {{LinkBE|Daedalus Ladder}}
 
  +
|{{LinkBE|Daedalus Ladder}}
 
|1700
 
|1700
 
|2 {{GeothermalIconBE}}
 
|2 {{GeothermalIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Deep Memory|64}}
| [[File:Deep Memory (CivBE).png|64px|Deep Memory]] || {{LinkBE|Deep Memory}}
 
  +
|{{LinkBE|Deep Memory}}
 
| 1450
 
| 1450
 
| 4 {{FiraxiteIconBE}}
 
| 4 {{FiraxiteIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Drone Sphere|64}}
| [[File:Drone Sphere (CivBE).png|64px|Drone Sphere]] || {{LinkBE|Drone Sphere}}
 
  +
|{{LinkBE|Drone Sphere}}
 
| 550
 
| 550
 
| 1 {{FloatstoneIconBE}}
 
| 1 {{FloatstoneIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Ectogenesis Pod|64}}
| [[File:Ectogenesis Pod (CivBE).png|64px|Ectogenesis Pod]] || {{LinkBE|Ectogenesis Pod}}
 
  +
|{{LinkBE|Ectogenesis Pod}}
 
| 400
 
| 400
 
| 2 {{GeothermalIconBE}}
 
| 2 {{GeothermalIconBE}}
Line 164: Line 187:
 
|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Euphotic Strand|64}}
| [[File:Euphotic Strand (Rising Tide).png|64px|Euphotic Strand]] || {{LinkBE|Euphotic Strand}} {{RT}}
 
  +
|{{LinkBE|Euphotic Strand}} {{RT}}
 
|450
 
|450
 
|
 
|
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|style="text-align: left;" |Aquatic Only
 
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Faraday Gyre|64}}
| [[File:Faraday Gyre (Rising Tide).png|64px|Faraday Gyre]] || {{LinkBE|Faraday Gyre}} {{RT}}
 
  +
|{{LinkBE|Faraday Gyre}} {{RT}}
 
|275
 
|275
 
|
 
|
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|style="text-align: left;" |Aquatic Only
 
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Gene Vault|64}}
| [[File:Gene Vault (CivBE).png|64px|Gene Vault]] || {{LinkBE|Gene Vault}}
 
  +
|{{LinkBE|Gene Vault}}
 
|250
 
|250
 
|
 
|
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Guo Pu Yaolan|64}}
| [[File:Guo Pu Yaolan (Rising Tide).png|64px|Guo Pu Yaolan]] || {{LinkBE|Guo Pu Yaolan}} {{RT}}
 
  +
|{{LinkBE|Guo Pu Yaolan}} {{RT}}
 
|400
 
|400
 
|
 
|
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|style="text-align: left;" |Aquatic Only
 
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Holon Chamber|64}}
| [[File:Holon Chamber (CivBE).png|64px|Holon Chamber]] || {{LinkBE|Holon Chamber}}
 
  +
|{{LinkBE|Holon Chamber}}
 
| 1650
 
| 1650
 
| 5 {{FloatstoneIconBE}}
 
| 5 {{FloatstoneIconBE}}
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|style="text-align: left;" |Land Only
 
|style="text-align: left;" |Land Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Human Hive|64}}
| [[File:Human Hive (CivBE).png|64px|Human Hive]] || {{LinkBE|Human Hive}}
 
  +
|{{LinkBE|Human Hive}}
 
| 1150
 
| 1150
 
| 2 {{GeothermalIconBE}}
 
| 2 {{GeothermalIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Markov Eclipse|64}}
| [[File:Markov Eclipse (CivBE).png|64px|Markov Eclipse]] || {{LinkBE|Markov Eclipse}}
 
  +
|{{LinkBE|Markov Eclipse}}
 
| 1600
 
| 1600
 
| 4 {{FiraxiteIconBE}}
 
| 4 {{FiraxiteIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Mass Driver|64}}
| [[File:Mass Driver (CivBE).png|64px|Mass Driver]] || {{LinkBE|Mass Driver}}
 
  +
|{{LinkBE|Mass Driver}}
 
| 950
 
| 950
 
| 2 {{GeothermalIconBE}}
 
| 2 {{GeothermalIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Master Control|64}}
| [[File:Master Control (CivBE).png|64px|Master Control]] || {{LinkBE|Master Control}}
 
  +
|{{LinkBE|Master Control}}
 
| 250
 
| 250
 
|
 
|
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Memetwork|64}}
| [[File:Memetwork (CivBE).png|64px|Memetwork]] || {{LinkBE|Memetwork}}
 
  +
|{{LinkBE|Memetwork}}
 
| 850
 
| 850
 
| 2 {{FiraxiteIconBE}}
 
| 2 {{FiraxiteIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Nanothermite|64}}
| [[File:Nanothermite (CivBE).png|64px|Nanothermite]] || {{LinkBE|Nanothermite}}
 
  +
|{{LinkBE|Nanothermite}}
 
| 1400
 
| 1400
 
|
 
|
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|New Terran Myth|64}}
| [[File:New Terran Myth (CivBE).png|64px|New Terran Myth]] || {{LinkBE|New Terran Myth}}
 
  +
|{{LinkBE|New Terran Myth}}
 
|750
 
|750
 
|
 
|
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Panopticon|64}}
| [[File:Panopticon (CivBE).png|64px|Panopticon]] || {{LinkBE|Panopticon}}
 
  +
|{{LinkBE|Panopticon}}
 
|250
 
|250
 
|
 
|
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Precog Project|64}}
| [[File:Precog Project (CivBE).png|64px|Precog Project]] || {{LinkBE|Precog Project}}
 
  +
|{{LinkBE|Precog Project}}
 
|450 
 
|450 
 
|2 {{XenomassIconBE}}
 
|2 {{XenomassIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Promethean|64}}
| [[File:Promethean (CivBE).png|64px|Promethean]] || {{LinkBE|Promethean}}
 
  +
|{{LinkBE|Promethean}}
 
|1050
 
|1050
 
|3 {{XenomassIconBE}}
 
|3 {{XenomassIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
| [[File:Quantum Computer (CivBE).png|64px|Quantum Computer]] || {{LinkBE|Quantum Computer}}
+
|{{BlackCell}}{{IconBE|Quantum Computer|64}}
  +
|{{LinkBE|Quantum Computer}}
 
|1050
 
|1050
 
|2 {{GeothermalIconBE}}
 
|2 {{GeothermalIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
| [[File:Resurrection Device (CivBE).png|64px|Resurrection Device]] || {{LinkBE|Resurrection Device}}
+
|{{BlackCell}}{{IconBE|Resurrection Device|64}}
  +
|{{LinkBE|Resurrection Device}}
 
|1350
 
|1350
 
|2 {{GeothermalIconBE}}
 
|2 {{GeothermalIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Stellar Codex|64}}
| [[File:Stellar Codex (CivBE).png|64px|Stellar Codex]] || {{LinkBE|Stellar Codex}}
 
  +
|{{LinkBE|Stellar Codex}}
 
|300
 
|300
 
|
 
|
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Tectonic Anvil|64}}
| [[File:Tectonic Anvil (CivBE).png|64px|Tectonic Anvil]] || {{LinkBE|Tectonic Anvil}}
 
  +
|{{LinkBE|Tectonic Anvil}}
 
|1800
 
|1800
 
|5 {{GeothermalIconBE}}
 
|5 {{GeothermalIconBE}}
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|style="text-align: left;" |Land Only.<br>Must be within 2 tiles of Canyon.
 
|style="text-align: left;" |Land Only.<br>Must be within 2 tiles of Canyon.
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|The Akkorokamui|64}}
| [[File:The Akkorokamui (Rising Tide).png|64px|The Akkorokamui]] || {{LinkBE|The Akkorokamui}} {{RT}}
 
  +
|{{LinkBE|The Akkorokamui}} {{RT}}
 
|450
 
|450
 
|
 
|
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|style="text-align: left;" |Aquatic Only
 
|style="text-align: left;" |Aquatic Only
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Xenodrome|64}}
| [[File:Xenodrome (CivBE).png|64px|Xenodrome]] || {{LinkBE|Xenodrome}}
 
  +
|{{LinkBE|Xenodrome}}
 
|1050
 
|1050
 
|5 {{XenomassIconBE}}
 
|5 {{XenomassIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Xenomalleum|64}}
| [[File:Xenomalleum (CivBE).png|64px|Xenomalleum]] || {{LinkBE|Xenomalleum}}
 
  +
|{{LinkBE|Xenomalleum}}
 
|1250
 
|1250
 
|2 {{XenomassIconBE}}
 
|2 {{XenomassIconBE}}
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|style="text-align: left;" |
 
|style="text-align: left;" |
 
|-
 
|-
  +
|{{BlackCell}}{{IconBE|Xenonova|64}}
| [[File:Xenonova (CivBE).png|64px|Xenonova]] || {{LinkBE|Xenonova}}
 
  +
|{{LinkBE|Xenonova}}
 
|1150
 
|1150
 
|4 {{XenomassIconBE}}
 
|4 {{XenomassIconBE}}
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! Description
 
! Description
 
|-
 
|-
|[[File:Emancipation Gate (CivBE).png|50 px]]
+
|{{IconBE|Emancipation Gate|50}}
 
|[[Emancipation Gate (CivBE)|Emancipation Gate]]
 
|[[Emancipation Gate (CivBE)|Emancipation Gate]]
 
|Emancipation {{SupremacyIconBE}}
 
|Emancipation {{SupremacyIconBE}}
 
| style="text-align: left;" |How {{SupremacyBE}} Colonists must send military units back to Earth and drag human kind into immortality.
 
| style="text-align: left;" |How {{SupremacyBE}} Colonists must send military units back to Earth and drag human kind into immortality.
 
|-
 
|-
  +
|{{IconBE|Exodus Gate|50}}
|[[file:Exodus_Gate_(CivBE).png|50 px]]
 
 
|[[Exodus Gate (CivBE)|Exodus Gate]]
 
|[[Exodus Gate (CivBE)|Exodus Gate]]
 
|Promised Land {{PurityIconBE}}
 
|Promised Land {{PurityIconBE}}
 
| style="text-align: left;" |How {{PurityBE}} colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
 
| style="text-align: left;" |How {{PurityBE}} colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
 
|-
 
|-
|[[file:Mind Flower (CivBE).png|50 px]]
+
|{{IconBE|Mind Flower|50}}
 
|[[Mind Flower (CivBE)|Mind Flower]]
 
|[[Mind Flower (CivBE)|Mind Flower]]
 
|Transcendence {{HarmonyIconBE}}
 
|Transcendence {{HarmonyIconBE}}
 
| style="text-align: left;" |How {{HarmonyBE}} colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
 
| style="text-align: left;" |How {{HarmonyBE}} colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
 
|-
 
|-
|[[file:Transcendental Equation (CivBE).png|50 px]]
+
|{{IconBE|Transcendental Equation|50}}
 
|[[Transcendental Equation (CivBE)|Transcendental Equation]]
 
|[[Transcendental Equation (CivBE)|Transcendental Equation]]
 
|rowspan="3"|Contact
 
|rowspan="3"|Contact
 
| style="text-align: left;" |Allows colonists to piece together fragments and reconstruct The Signal.
 
| style="text-align: left;" |Allows colonists to piece together fragments and reconstruct The Signal.
 
|-
 
|-
|[[File:Decode Signal (CivBE).png|50 px]]
+
|{{IconBE|Decode Signal|50}}
 
|[[Decode Signal (CivBE)|Decode Signal]]
 
|[[Decode Signal (CivBE)|Decode Signal]]
 
| style="text-align: left;" |How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
 
| style="text-align: left;" |How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
 
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|[[File:Beacon (CivBE).png|50 px]]
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|{{IconBE|Beacon|50}}
 
|[[Beacon (CivBE)|Beacon]]
 
|[[Beacon (CivBE)|Beacon]]
 
| style="text-align: left;" |How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.
 
| style="text-align: left;" |How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.
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<ref name=PatchOctober>The orignal costs for all artifact wonders was 100 {{ProductionBE}}. This was changed in the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]]</ref>
 
<ref name=PatchOctober>The orignal costs for all artifact wonders was 100 {{ProductionBE}}. This was changed in the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]]</ref>
<ref name=PatchWinter2015>In addition to the Rising Tide wonders, the chart reflects wonders post the [[Civilization:_Beyond_Earth_Winter_2015_update|Winter (March) 2015 patch]]. While the costs for most wonders were increased, the benefits of most of them were enhanced.<!-- If someone wants to expand this note with the costs and perks of the wonders prepatch, they can, but it is a lot of work, that I believe could be used elsewhere.--></ref>
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<ref name=PatchWinter2015>In addition to the Rising Tide wonders, the chart reflects wonders post the [[Civilization: Beyond Earth Winter 2015 update|Winter (March) 2015 patch]]. While the costs for most wonders were increased, the benefits of most of them were enhanced.<!-- If someone wants to expand this note with the costs and perks of the wonders prepatch, they can, but it is a lot of work, that I believe could be used elsewhere.--></ref>
 
</references>
 
</references>
 
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[[Category:Wonders (CivBE)]]
 
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[[Category:Wonders (CivBE)| ]]
 
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[[Category:Game concepts (CivBE)]]
 
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[[Category:Wonders]]
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[[Category:Wonder lists]]

Revision as of 02:51, 22 March 2020

Back arrow (CivBE) Civilization: Beyond Earth
Blue arrow right Wonders Strategy


This page contains information related to Wonders in Civilization: Beyond Earth.

National Wonders

Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 Diplomatic Capital, with the exception of the Headquarters (+3 Diplomatic Capital) and the Spy Agency (+2 Diplomatic Capital).

Wonder Prereqs Effects Notes

Headquarters

Headquarters None +4 Energy Energy

+3 Production Production
+2 Science Science
+1 Culture Culture
+6 City Defense

Located in Sponsor's Capital Capital. Automatically moved to new city if capital is captured.

Spy Agency

Spy Agency Computing Allows Spy Covert Agents to be recruited. Only wonder in this table that has a cost, 200 Production Production

Culper Lodge

Culper Lodge None All Recruiting Spy Covert Agents are automatically Special Agents Rewarded after performing 4 intrigue level operation

Artifact Wonders

The Rising Tide expansion adds the Artifact system. Several national wonders may be rewarded to players using this system. These are unlocked by combining Progenitor Artifacts.

Wonder Production
Cost[1]
Effects

Tessellation Foundry

Tessellation Foundry RT only 650 Military Units complete 30% faster

Machine-Assisted Free Will

Machine-Assisted Free Will RT only[2] 800 Cost of Leaf Techs by Science15%

Dimension Folding Complex

Dimension Folding Complex RT only 300 Cities generate -50% Health Unhealth from population.

Quantum Politics

Quantum Politics RT only 400 Increases Virtue acquisition by 20%[3]

Temporal Calculus

Temporal Calculus RT only 650 +100% Unit Visibility

Relativistic Data Bank

Relativistic Data Bank RT only 400 -1 Intrigue per turn in all Cities

Wonders[4]

Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these.

The Monomyth virtue, in the knowledge tree, provides +7 Culture Culture for every great Wonder.

All global wonders in Rising Tide by default provide 5 Diplomatic Capital Diplomatic Capital. The Pan-Asian Cooperative gets 6 Diplomatic Capital instead of five per wonder. Also, the first wonder constructed in a city is free for that sponsor.

Wonder Production
Cost
Resour Prereqs Effects Notes

Abyssal Mirror

Abyssal Mirror RT only 1350 Geoscaping Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile. Aquatic Only

Ansible

Ansible 1650 4 Geothermal Exotic Matter Affinity XP is gained 25% faster

Archimedes Lever

Archimedes Lever 1750 5 Geothermal Seismic Induction Enemy units within 2 tiles of this City suffer 10 attrition damage each turn. Land Only

Armasail

Armasail 1500 5 Floatstone Synergetics City suffers 50% less damage from ranged attacks.

Benthic Auger

Benthic Auger RT only 550 Servomachinery +2 Production Production from Coast terrain worked by this city Aquatic Only

Bytegeist

Bytegeist 1450 2 Firaxite Swarm Intelligence Virtue Tier Synergy bonus requirements are reduced by 1.

Crawler

Crawler 1250 5 Floatstone Mechatronics +25% Production Production for Buildings and Wonders. Land Only

Cynosure

Cynosure 1650 4 Firaxite Synthetic Thought Gain 1 Science Science for every 3 Population Population in this City.

Daedalus Ladder

Daedalus Ladder 1700 2 Geothermal Augmentation +10% Food Food
+10% Culture Culture
+10% Science Science
+10% Production Production
+10% Energy Energy

Deep Memory

Deep Memory 1450 4 Firaxite Human Conservation Gain 1 Culture Culture for every 3 Population Population in this City

Drone Sphere

Drone Sphere 550 1 Floatstone Swarm Robotics Worker actions and Explorer Expedition are completed 50% faster.

Ectogenesis Pod

Ectogenesis Pod 400 2 Geothermal Genetic Design Gain 1 Food Food for every 4 Population Population in this City.

Euphotic Strand

Euphotic Strand RT only 450 Vertical Farming +1 Science Science from Coast terrain worked by this city Aquatic Only

Faraday Gyre

Faraday Gyre RT only 275 Power Systems Energy Energy Maintenance for buildings and improvements reduced by 50% in this city Aquatic Only

Gene Vault

Gene Vault 250 Genetic Mapping All new Cities start with a free Worker Unit.

Guo Pu Yaolan

Guo Pu Yaolan RT only 400 Cognition Culture Culture cost for new Virtues reduced by a percentage equal to this city's Population Population Aquatic Only

Holon Chamber

Holon Chamber 1650 5 Floatstone Hyperconductors Gain Science Science Science income equal to 10% of global Energy Energy income. Land Only

Human Hive

Human Hive 1150 2 Geothermal Euthenics City immune to Covert Operations.

Markov Eclipse

Markov Eclipse 1600 4 Firaxite Transcendental Math Military Units fight at full strength even when damaged.

Mass Driver

Mass Driver 950 2 Geothermal Ballistic LEV City Strike +1Ranged Strength and +25% Strength Strength at this City.

Master Control

Master Control 250 Autonomous Systems Free Energy Maintenance and +1 Moves (CivBE) movement for Worker Units.

Memetwork

Memetwork 850 2 Firaxite Orbital Networks Affinity Level requirements for Units, Buildings, and Wonders are reduced by 1.

Nanothermite

Nanothermite 1400 Nanotechnology Ranged, Air, and City Strike attacks are 25% stronger.

New Terran Myth

New Terran Myth 750 Human Idealism +2 Culture Culture from Int'l and Station Trade Routes

Panopticon

Panopticon 250 Defense Grid All Military Units receive +1 Sight. +5 Orbital Strike Range

Precog Project

Precog Project 450  2 Xenomass Collaborative Thought Military Units can achieve two additional levels of Veterancy.

Promethean

Promethean 1050 Xenomass Transgenics City no longer produces Health Unhealth.

Quantum Computer

Quantum Computer 1050 2 Geothermal Field Theory Free Energy Maintenance and +50% duration for Orbital Units.

Resurrection Device

Resurrection Device 1350 2 Geothermal Artificial Evolution Benefits from positive Health Health Levels increased by 50%.

Stellar Codex

Stellar Codex 300 Ballistics +8 Orbital Coverage

Tectonic Anvil

Tectonic Anvil 1800 5 Geothermal Metamaterials +5 Production Production from Canyon Land Only.
Must be within 2 tiles of Canyon.

The Akkorokamui

The Akkorokamui RT only 450 Photosystems Health Unhealth from Population Population reduced by 50% in this City. Aquatic Only

Xenodrome

Xenodrome 1050 5 Xenomass Alien Ethics Provides a small positive influence to Alien opinion each turn, and negative Alien opinion recovers twice as quickly.

Xenomalleum

Xenomalleum 1250 2 Xenomass Bioengineering +5 Petroleum PetroleumTitanium Titanium, and Geothermal Geothermal resources.

Xenonova

Xenonova 1150 4 Xenomass Alien Materials Penalties from negative Health Unhealth Levels reduced by 50%.

Projects

Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.

Wonder Victory Condition Description
Emancipation Gate Emancipation Gate Emancipation Supremacy How Supremacy Supremacy Colonists must send military units back to Earth and drag human kind into immortality.
Exodus Gate Exodus Gate Promised Land Purity How Purity Purity colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
Mind Flower Mind Flower Transcendence Harmony How Harmony Harmony colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
Transcendental Equation Transcendental Equation Contact Allows colonists to piece together fragments and reconstruct The Signal.
Decode Signal Decode Signal How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
Beacon Beacon How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.

Gallery of Projects

Wonders Tech Tree

CivBEWonderMap

Technologies needed for Wonders (Base Beyond Earth)

See also

Notes

  1. The orignal costs for all artifact wonders was 100 Production Production. This was changed in the October 2015 patch
  2. The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less Science Science
  3. The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%
  4. In addition to the Rising Tide wonders, the chart reflects wonders post the Winter (March) 2015 patch. While the costs for most wonders were increased, the benefits of most of them were enhanced.
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe