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m (razed wonders can't be rebuilt) Tag: Source edit |
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+ | {{CivBENav}}<br /> |
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− | This page will contain information related to [[Civilization: Beyond Earth]]'s [[wonders]]. |
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+ | {{GoTo|Wonders Strategy (CivBE)|Wonders Strategy}} |
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+ | This page contains information related to '''[[Wonders]]''' in ''[[Civilization: Beyond Earth]]''. |
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− | ==List of Wonders== |
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− | + | == National Wonders == |
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+ | Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 {{DiplomaticCapitalIconBE}}, with the exception of the Headquarters (+3 {{DiplomaticCapitalIconBE}}) and the Spy Agency (+2 {{DiplomaticCapitalIconBE}}). |
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+ | {| class="civbetable" style="text-align: center;" |
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− | ==== '''Spy Agency''' ==== |
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+ | ! || Wonder |
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− | :{{:Spy Agency (CivBE)}} |
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+ | !Prereqs |
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+ | !Effects |
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+ | !Notes |
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+ | |- |
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+ | ! {{IconBE|Headquarters}} |
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+ | |[[Headquarters (CivBE)|Headquarters]] |
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+ | |None |
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+ | |style="text-align: left;" | +4 {{EnergyBE}}<br/>+3 {{ProductionBE}}<br/>+2 {{ScienceBE}}<br/>+1 {{CultureBE}}<br/>+6 City Defense |
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+ | |style="text-align: left;" |Located in Sponsor's {{CapitalBE}}. Automatically moved to new city if capital is captured. |
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+ | |- |
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+ | ! {{IconBE|Spy Agency}} |
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+ | |[[Spy Agency (CivBE)|Spy Agency]] |
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+ | |[[Computing (CivBE)|Computing]] |
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+ | |style="text-align: left;" |Allows {{SpyIconBE}} Covert Agents to be recruited. |
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+ | |style="text-align: left;" |Only wonder in this table that has a cost, 200 {{ProductionBE}} |
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+ | |- |
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+ | ! {{IconBE|Culper Lodge}} |
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+ | |[[Culper Lodge (CivBE)|Culper Lodge]] |
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+ | |None |
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+ | |style="text-align: left;" |All Recruiting {{SpyIconBE}} Covert Agents are automatically Special Agents |
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+ | |style="text-align: left;" |Rewarded after performing 4 intrigue level operation |
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+ | |} |
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− | + | === Artifact Wonders === |
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− | :{{:Headquarters (CivBE)}} |
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+ | The ''[[Rising Tide]]'' expansion adds the [[Artifacts (CivBE)|Artifact system]]. Several national wonders may be rewarded to players using this system. These are unlocked by combining [[Progenitor Artifacts (CivBE)|Progenitor Artifacts]]. |
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− | === Wonders === |
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+ | {| class="civbetable" style="text-align: center;" |
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+ | ! |
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+ | !Wonder |
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+ | !{{ProductionIconBE}}<br>Cost<ref name=PatchOctober/> |
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+ | !Effects |
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+ | |- |
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+ | ! {{IconBE|Tessellation Foundry}} |
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+ | |{{LinkBE|Tessellation Foundry}} {{RT}} |
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+ | |650 |
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+ | |style="text-align: left;" |Military Units complete 30% faster |
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+ | |- |
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+ | ! {{IconBE|Machine-Assisted Free Will}} |
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+ | |{{LinkBE|Machine-Assisted Free Will}} {{RT}}<ref>The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less {{ScienceBE}}</ref> |
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+ | |800 |
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+ | | style="text-align: left;" |Reduce cost of Leaf Techs by {{ScienceIconBE}}15% |
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+ | |- |
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+ | ! {{IconBE|Dimension Folding Complex}} |
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+ | |{{LinkBE|Dimension Folding Complex}} {{RT}} |
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+ | |300 |
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+ | |style="text-align: left;" |Cities generate -50% {{UnhealthBE}} from population. |
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+ | |- |
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+ | ! {{IconBE|Quantum Politics}} |
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+ | |{{LinkBE|Quantum Politics}} {{RT}} |
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+ | |400 |
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+ | |style="text-align: left;" |Increases Virtue acquisition by 20%<ref>The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%</ref> |
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+ | |- |
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+ | ! {{IconBE|Temporal Calculus}} |
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+ | |{{LinkBE|Temporal Calculus}} {{RT}} |
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+ | |650 |
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+ | | style="text-align: left;" |+100% Unit Visibility |
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+ | |- |
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+ | ! {{IconBE|Relativistic Data Bank}} |
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+ | |{{LinkBE|Relativistic Data Bank}} {{RT}} |
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+ | |400 |
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+ | | style="text-align: left;" |-1 Intrigue per turn in all Cities |
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+ | |} |
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+ | == Wonders<ref name=PatchWinter2015/> == |
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− | ==== '''Ansible''' ==== |
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+ | Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these. Wonders lost in razed cities are lost forever. |
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− | :{{:Ansible (CivBE)}} |
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− | : |
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− | ==== '''Archimedes Lever''' ==== |
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− | :{{:Archimedes Lever (CivBE)}} |
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+ | The Monomyth [[Virtues (CivBE)|virtue]], in the knowledge tree, provides +7 {{CultureBE}} for every great Wonder. |
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− | ==== '''Armasail''' ==== |
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− | :{{:Armasail (CivBE)}} |
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+ | All global wonders in Rising Tide by default provide 5 {{DiplomaticCapitalBE}}. The [[Pan-Asian Cooperative (CivBE)|Pan-Asian Cooperative]] gets 6-8 {{DiplomaticCapitalIconBE}} instead, and the first wonder constructed in each city is free. |
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− | ==== '''ByteGeist''' ==== |
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− | :{{:Bytegeist (CivBE)}} |
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+ | {| class="civbetable sortable" style="text-align: center;" |
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− | ==== '''Contact Beacon''' ==== |
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+ | ! class="unsortable" | || Wonder |
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− | The means by which colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. |
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+ | !{{ProductionIconBE}}<br>Cost |
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+ | !Resour |
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+ | !Prereqs |
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+ | !Effects |
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+ | !Notes |
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+ | |- |
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+ | ! {{IconBE|Abyssal Mirror}} |
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+ | |{{LinkBE|Abyssal Mirror}} {{RT}} |
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+ | | 1350 |
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+ | | |
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+ | |{{LinkBE|Geoscaping}} |
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+ | |style="text-align: left;" |[[Orbitals (CivBE)|Orbital]] Units launched from this city may overlap the coverage area of other [[List of orbital units (CivBE)|Orbital Units]] by 1 tile. |
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+ | |style="text-align: left;" |Aquatic Only |
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+ | |- |
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+ | ! {{IconBE|Ansible}} |
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+ | |{{LinkBE|Ansible}} |
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+ | |1650 |
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+ | |4 {{GeothermalIconBE}} |
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+ | |[[Exotic Matter (CivBE)|Exotic Matter]] |
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+ | |style="text-align: left;" |[[Affinities (CivBE)|Affinity]] XP is gained 25% faster |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Archimedes Lever}} |
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+ | |{{LinkBE|Archimedes Lever}} |
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+ | |1750 |
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+ | |5 {{GeothermalIconBE}} |
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+ | |[[Seismic Induction (CivBE)|Seismic Induction]] |
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+ | |style="text-align: left;" |Enemy units within 2 tiles of this City suffer 10 attrition damage each turn. |
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+ | |style="text-align: left;" |Land Only |
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+ | |- |
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+ | ! {{IconBE|Armasail}} |
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+ | |{{LinkBE|Armasail}} |
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+ | |1500 |
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+ | |5 {{FloatstoneIconBE}} |
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+ | | [[Synergetics (CivBE)|Synergetics]] |
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+ | |style="text-align: left;" | City suffers 50% less damage from ranged attacks. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Benthic Auger}} |
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+ | |{{LinkBE|Benthic Auger}} {{RT}} |
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+ | |550 |
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+ | | |
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+ | |{{LinkBE|Servomachinery}} |
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+ | |style="text-align: left;" | +2 {{ProductionBE}} from {{LinkBE|Coast}} terrain worked by this city |
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+ | |style="text-align: left;" |Aquatic Only |
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+ | |- |
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+ | ! {{IconBE|Bytegeist}} |
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+ | |{{LinkBE|Bytegeist}} |
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+ | |1450 |
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+ | |2 {{FiraxiteIconBE}} |
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+ | |{{LinkBE|Swarm Intelligence}} |
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+ | |style="text-align: left;" |Virtue Tier Synergy bonus requirements are reduced by 1. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Crawler}} |
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+ | |{{LinkBE|Crawler}} |
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+ | |1250 |
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+ | |5 {{FloatstoneIconBE}} |
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+ | |{{LinkBE|Mechatronics}} |
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+ | |style="text-align: left;" |+25% {{ProductionBE}} for {{LinkBE|Building}}s and Wonders. |
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+ | |style="text-align: left;" |Land Only |
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+ | |- |
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+ | ! {{IconBE|Cynosure}} |
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+ | |{{LinkBE|Cynosure}} |
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+ | |1650 |
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+ | |4 {{FiraxiteIconBE}} |
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+ | |{{LinkBE|Synthetic Thought}} |
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+ | |style="text-align: left;" |Gain 1 {{ScienceBE}} for every 3 {{PopulationBE}} in this City. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Daedalus Ladder}} |
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+ | |{{LinkBE|Daedalus Ladder}} |
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+ | |1700 |
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+ | |2 {{GeothermalIconBE}} |
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+ | |{{LinkBE|Augmentation}} |
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+ | |style="text-align: left;" |<nowiki>+</nowiki>10% {{FoodBE}}<br>+10% {{CultureBE}}<br>+10% {{ScienceBE}}<br>+10% {{ProductionBE}}<br>+10% {{EnergyBE}} |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Deep Memory}} |
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+ | |{{LinkBE|Deep Memory}} |
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+ | | 1450 |
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+ | | 4 {{FiraxiteIconBE}} |
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+ | | {{LinkBE|Human Conservation}} |
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+ | |style="text-align: left;" |Gain 1 {{CultureBE}} for every 3 {{PopulationBE}} in this City |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Drone Sphere}} |
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+ | |{{LinkBE|Drone Sphere}} |
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+ | | 550 |
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+ | | 1 {{FloatstoneIconBE}} |
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+ | | {{LinkBE|Swarm Robotics}} |
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+ | |style="text-align: left;" |[[Worker (CivBE)|Worker]] actions and [[Explorer (CivBE)|Explorer]] [[Expedition (CivBE)|Expedition]] are completed 50% faster. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Ectogenesis Pod}} |
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+ | |{{LinkBE|Ectogenesis Pod}} |
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+ | | 400 |
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+ | | 2 {{GeothermalIconBE}} |
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+ | | {{LinkBE|Genetic Design}} |
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+ | |style="text-align: left;" |Gain 1 {{FoodBE}} for every 4 {{PopulationBE}} in this City. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Euphotic Strand}} |
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+ | |{{LinkBE|Euphotic Strand}} {{RT}} |
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+ | |450 |
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+ | | |
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+ | | {{LinkBE|Vertical Farming}} |
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+ | |style="text-align: left;" |<nowiki>+</nowiki>1 {{ScienceBE}} from Coast terrain worked by this city |
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+ | |style="text-align: left;" |Aquatic Only |
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+ | |- |
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+ | ! {{IconBE|Faraday Gyre}} |
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+ | |{{LinkBE|Faraday Gyre}} {{RT}} |
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+ | |275 |
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+ | | |
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+ | | {{LinkBE|Power Systems}} |
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+ | |style="text-align: left;" |{{EnergyBE}} Maintenance for buildings and improvements reduced by 50% in this city |
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+ | |style="text-align: left;" |Aquatic Only |
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+ | |- |
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+ | ! {{IconBE|Gene Vault}} |
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+ | |{{LinkBE|Gene Vault}} |
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+ | |250 |
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+ | | |
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+ | |{{LinkBE|Genetic Mapping}} |
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+ | |style="text-align: left;" |All new [[City (CivBE)|Cities]] start with a free [[Worker (CivBE)|Worker]] Unit. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Guo Pu Yaolan}} |
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+ | |{{LinkBE|Guo Pu Yaolan}} {{RT}} |
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+ | |400 |
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+ | | |
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+ | | {{LinkBE|Cognition}} |
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+ | |style="text-align: left;" |{{CultureBE}} cost for new Virtues reduced by a percentage equal to this city's {{PopulationBE}} |
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+ | |style="text-align: left;" |Aquatic Only |
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+ | |- |
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+ | ! {{IconBE|Holon Chamber}} |
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+ | |{{LinkBE|Holon Chamber}} |
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+ | | 1650 |
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+ | | 5 {{FloatstoneIconBE}} |
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+ | | {{LinkBE|Hyperconductors}} |
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+ | |style="text-align: left;" |Gain {{ScienceBE}} Science income equal to 10% of global {{EnergyBE}} income. |
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+ | |style="text-align: left;" |Land Only |
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+ | |- |
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+ | ! {{IconBE|Human Hive}} |
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+ | |{{LinkBE|Human Hive}} |
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+ | | 1150 |
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+ | | 2 {{GeothermalIconBE}} |
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+ | | {{LinkBE|Euthenics}} |
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+ | |style="text-align: left;" |City immune to [[Covert Operations (CivBE)|Covert Operations]]. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Markov Eclipse}} |
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+ | |{{LinkBE|Markov Eclipse}} |
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+ | | 1600 |
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+ | | 4 {{FiraxiteIconBE}} |
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+ | | {{LinkBE|Transcendental Math}} |
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+ | |style="text-align: left;" |Military [[Units (CivBE)|Units]] fight at full strength even when damaged. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Mass Driver}} |
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+ | |{{LinkBE|Mass Driver}} |
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+ | | 950 |
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+ | | 2 {{GeothermalIconBE}} |
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+ | | {{LinkBE|Ballistic LEV}} |
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+ | |style="text-align: left;" | City Strike +1{{RangeBE}} and +25% {{StrengthBE}} at this City. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Master Control}} |
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+ | |{{LinkBE|Master Control}} |
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+ | | 250 |
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+ | | |
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+ | | {{LinkBE|Autonomous Systems}} |
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+ | |style="text-align: left;" |Free {{EnergyIconBE}} Maintenance and +1 {{MovesIconBE}} movement for [[Worker (CivBE)|Worker]] Units. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Memetwork}} |
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+ | |{{LinkBE|Memetwork}} |
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+ | | 850 |
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+ | | 2 {{FiraxiteIconBE}} |
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+ | | {{LinkBE|Orbital Networks}} |
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+ | |style="text-align: left;" |Affinity Level requirements for [[Units (CivBE)|Units]], [[Building (CivBE)|Buildings]], and Wonders are reduced by 1. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Nanothermite}} |
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+ | |{{LinkBE|Nanothermite}} |
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+ | | 1400 |
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+ | | |
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+ | | {{LinkBE|Nanotechnology}} |
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+ | |style="text-align: left;" |Ranged, Air, and City Strike attacks are 25% stronger. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|New Terran Myth}} |
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+ | |{{LinkBE|New Terran Myth}} |
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+ | |750 |
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+ | | |
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+ | |{{LinkBE|Human Idealism}} |
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+ | |style="text-align: left;" |+2 {{CultureBE}} from Int'l and Station [[Trade routes (CivBE)|Trade Routes]] |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Panopticon}} |
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+ | |{{LinkBE|Panopticon}} |
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+ | |250 |
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+ | | |
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+ | |{{LinkBE|Defense Grid}} |
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+ | |style="text-align: left;" |All Military [[Units (CivBE)|Units]] receive +1 Sight. +5 Orbital Strike Range |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Precog Project}} |
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+ | |{{LinkBE|Precog Project}} |
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+ | |450 |
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+ | |2 {{XenomassIconBE}} |
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+ | |{{LinkBE|Collaborative Thought}} |
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+ | |style="text-align: left;" |Military [[Units (CivBE)|Units]] can achieve two additional levels of Veterancy. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Promethean}} |
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+ | |{{LinkBE|Promethean}} |
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+ | |1050 |
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+ | |3 {{XenomassIconBE}} |
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+ | |{{LinkBE|Transgenics}} |
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+ | |style="text-align: left;" |City no longer produces {{UnhealthBE}}. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Quantum Computer}} |
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+ | |{{LinkBE|Quantum Computer}} |
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+ | |1050 |
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+ | |2 {{GeothermalIconBE}} |
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+ | |{{LinkBE|Field Theory}} |
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+ | |style="text-align: left;" |Free {{EnergyIconBE}} Maintenance and +50% duration for [[List of orbital units (CivBE)|Orbital Units]]. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Resurrection Device}} |
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+ | |{{LinkBE|Resurrection Device}} |
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+ | |1350 |
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+ | |2 {{GeothermalIconBE}} |
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+ | |{{LinkBE|Artificial Evolution}} |
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+ | |style="text-align: left;" |Benefits from positive {{HealthBE}} Levels increased by 50%. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Stellar Codex}} |
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+ | |{{LinkBE|Stellar Codex}} |
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+ | |300 |
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+ | | |
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+ | |{{LinkBE|Ballistics}} |
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+ | |style="text-align: left;" |+8 [[Orbitals (CivBE)|Orbital Coverage]] |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Tectonic Anvil}} |
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+ | |{{LinkBE|Tectonic Anvil}} |
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+ | |1800 |
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+ | |5 {{GeothermalIconBE}} |
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+ | |{{LinkBE|Metamaterials}} |
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+ | |style="text-align: left;" |+5 {{ProductionBE}} from [[Canyon (CivBE)|Canyon]] |
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+ | |style="text-align: left;" |Land Only.<br>Must be within 2 tiles of Canyon. |
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+ | |- |
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+ | ! {{IconBE|The Akkorokamui}} |
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+ | |{{LinkBE|The Akkorokamui}} {{RT}} |
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+ | |450 |
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+ | | |
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+ | | {{LinkBE|Photosystems}} |
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+ | |style="text-align: left;" |{{UnhealthBE}} from {{PopulationBE}} reduced by 50% in this City. |
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+ | |style="text-align: left;" |Aquatic Only |
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+ | |- |
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+ | ! {{IconBE|Xenodrome}} |
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+ | |{{LinkBE|Xenodrome}} |
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+ | |1050 |
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+ | |5 {{XenomassIconBE}} |
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+ | |{{LinkBE|Alien Ethics}} |
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+ | |style="text-align: left;" |Provides a small positive influence to [[Aliens (CivBE)|Alien]] opinion each turn, and negative Alien opinion recovers twice as quickly. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Xenomalleum}} |
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+ | |{{LinkBE|Xenomalleum}} |
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+ | |1250 |
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+ | |2 {{XenomassIconBE}} |
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+ | |{{LinkBE|Bioengineering}} |
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+ | |style="text-align: left;" |+5 {{PetroleumBE}}, {{TitaniumBE}}, and {{GeothermalBE}} resources. |
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+ | |style="text-align: left;" | |
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+ | |- |
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+ | ! {{IconBE|Xenonova}} |
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+ | |{{LinkBE|Xenonova}} |
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+ | |1150 |
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+ | |4 {{XenomassIconBE}} |
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+ | |{{LinkBE|Alien Materials}} |
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+ | |style="text-align: left;" |Penalties from negative {{UnhealthBE}} Levels reduced by 50%. |
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+ | |style="text-align: left;" | |
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+ | |} |
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− | + | == Projects == |
|
+ | Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies. |
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− | :{{:Crawler (CivBE)}} |
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+ | {| class="civbetable" style="text-align: center;" |
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+ | ! |
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+ | ! Wonder |
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+ | ! [[Victory (CivBE)|Victory Condition]] |
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+ | ! Description |
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+ | |- |
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+ | |{{IconBE|Emancipation Gate}} |
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+ | |[[Emancipation Gate (CivBE)|Emancipation Gate]] |
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+ | |Emancipation {{SupremacyIconBE}} |
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+ | | style="text-align: left;" |How {{SupremacyBE}} Colonists must send military units back to Earth and drag human kind into immortality. |
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+ | |- |
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+ | |{{IconBE|Exodus Gate}} |
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+ | |[[Exodus Gate (CivBE)|Exodus Gate]] |
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+ | |Promised Land {{PurityIconBE}} |
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+ | | style="text-align: left;" |How {{PurityBE}} colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction. |
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+ | |- |
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+ | |{{IconBE|Mind Flower}} |
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+ | |[[Mind Flower (CivBE)|Mind Flower]] |
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+ | |Transcendence {{HarmonyIconBE}} |
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+ | | style="text-align: left;" |How {{HarmonyBE}} colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected. |
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+ | |- |
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+ | |{{IconBE|Transcendental Equation}} |
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+ | |[[Transcendental Equation (CivBE)|Transcendental Equation]] |
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+ | |rowspan="3"|Contact |
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+ | | style="text-align: left;" |Allows colonists to piece together fragments and reconstruct The Signal. |
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+ | |- |
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+ | |{{IconBE|Decode Signal}} |
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+ | |[[Decode Signal (CivBE)|Decode Signal]] |
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+ | | style="text-align: left;" |How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space. |
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+ | |- |
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+ | |{{IconBE|Beacon}} |
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+ | |[[Beacon (CivBE)|Beacon]] |
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+ | | style="text-align: left;" |How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory. |
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+ | |} |
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− | === |
+ | ===Gallery of Projects=== |
+ | <gallery> |
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− | :{{:Cynosure (CivBE)}} |
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+ | File:Emancipation gate1 (CivBE).jpg|[[Emancipation Gate (CivBE)|Emancipation Gate]] |
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+ | File:Exodus gate (CivBE).jpg|[[Exodus Gate (CivBE)|Exodus Gate]] |
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+ | File:Mindflower.jpg|[[Mind Flower (CivBE)|Mind Flower]] |
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+ | File:Beacon (CivBE).jpg|[[Beacon (CivBE)|Beacon]] |
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+ | </gallery> |
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+ | ==Wonders Tech Tree== |
||
− | ==== '''Daedelus Ladder''' ==== |
||
+ | <gallery> |
||
+ | File:CivBEWonderMap.jpg |
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− | ==== '''Decode Signal Project''' ==== |
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+ | File:CivBEWonderMapRT.png |
||
− | The means by which the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space. |
||
+ | </gallery> |
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− | ==== '''Deep Memory ''' ==== |
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− | :{{:Deep Memory (CivBE)}} |
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+ | ==See also== |
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− | ==== '''Drone Sphere''' ==== |
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+ | *[[Wonders Strategy (CivBE)|Wonders Strategy]] |
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− | :{{:Drone Sphere (CivBE)}} |
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+ | ==Notes== |
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− | ==== '''Ectogenesis Pod''' ==== |
||
+ | <references> |
||
− | :{{:Ectogenesis Pod (CivBE)}} |
||
+ | <ref name=PatchOctober>The orignal costs for all artifact wonders was 100 {{ProductionBE}}. This was changed in the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]]</ref> |
||
+ | <ref name=PatchWinter2015>In addition to the Rising Tide wonders, the chart reflects wonders post the [[Civilization: Beyond Earth Winter 2015 update|Winter (March) 2015 patch]]. While the costs for most wonders were increased, the benefits of most of them were enhanced.<!-- If someone wants to expand this note with the costs and perks of the wonders prepatch, they can, but it is a lot of work, that I believe could be used elsewhere.--></ref> |
||
+ | </references> |
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+ | {{RisingTideOnly}} |
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+ | {{CivBE}} |
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− | ==== '''Emancipation Gate''' ==== |
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− | The means by which Supremacy affiliated Colonists must send military units back to Earth and drag human kind into immortality. |
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+ | [[pt-br:Maravilhas (CivBE)]] |
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− | ==== '''Exodus Gate''' ==== |
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+ | [[Category:Wonders (CivBE)| ]] |
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− | The means by which Purity affiliated colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction. |
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− | |||
− | ==== '''Gene Vault '''==== |
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− | :{{:Gene Vault (CivBE)}} |
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− | ==== '''Holon Chamber''' ==== |
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− | :{{:Holon Chamber (CivBE)}} |
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− | |||
− | ====<nowiki/>'''Human Hive'''==== |
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− | :{{:Human Hive (CivBE)}} |
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− | |||
− | ==== '''Markov Eclipse''' ==== |
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− | :{{:Markov Eclipse (CivBE)}} |
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− | |||
− | ==== '''Mass Driver''' ==== |
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− | :{{:Mass Driver (CivBE)}} |
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− | |||
− | ==== '''Master Control ''' ==== |
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− | :{{:Master Control (CivBE)}} |
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− | |||
− | ==== '''Memetwork''' ==== |
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− | :{{:Memetwork (CivBE)}} |
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− | |||
− | ==== '''Mind Flower''' ==== |
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− | The means by which Harmony affiliated colonists will link all organisms with functioni |
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− | |||
− | ng brains across the planet into a single massive super-organism. |
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− | |||
− | ==== '''Nanothermite''' ==== |
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− | :{{:Nanothermite (CivBE)}} |
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− | |||
− | ==== '''New Terran Myth''' ==== |
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− | :{{:New Terran Myth (CivBE)}} |
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− | ==== '''Panopticon''' ==== |
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− | :{{:Panopticon (CivBE)}} |
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− | |||
− | ==== '''Precog Project''' ==== |
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− | :{{:Precog Project (CivBE)}} |
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− | |||
− | ==== '''Promethean ''' ==== |
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− | :{{:Promethean (CivBE)}} |
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− | |||
− | ==== '''Quantum Computer''' ==== |
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− | :{{:Quantum Computer (CivBE)}} |
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− | |||
− | ==== '''Resurrection Device ''' ==== |
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− | :{{:Resurrection Device (CivBE)}} |
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− | |||
− | ==== '''Stellar Codex''' ==== |
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− | :{{:Stellar Codex (CivBE)}} |
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− | |||
− | ==== '''Tectonic Anvil''' ==== |
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− | :{{:Tectonic Anvil (CivBE)}} |
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− | +9 Production. Requires 5 Geothermal deposits and a canyon to be within 2 tiles of the city. |
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− | |||
− | ==== '''Xenodrome''' ==== |
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− | :{{:Xenodrome (CivBE)}} |
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− | +4 Culture, +1 Free Xeno Sanctuary in the city it is constructed in. |
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− | |||
− | ==== '''Xenomalleum''' ==== |
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− | :{{:Xenomalleum (CivBE)}} |
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− | +7 Energy, +2 Energy to all Generators. |
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− | |||
− | ==== '''Xenonova''' ==== |
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− | :{{:Xenonova (CivBE)}} |
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− | |||
− | [[Category:Wonders (CivBE)]] |
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[[Category:Game concepts (CivBE)]] |
[[Category:Game concepts (CivBE)]] |
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+ | [[Category:Lists (CivBE)]] |
||
+ | [[Category:Wonder lists]] |
Latest revision as of 16:06, 20 August 2022
Civilization: Beyond Earth
Wonders Strategy
This page contains information related to Wonders in Civilization: Beyond Earth.
National Wonders[]
Unlike global wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already. All Wonders provide +5 , with the exception of the Headquarters (+3 ) and the Spy Agency (+2 ).
Wonder | Prereqs | Effects | Notes | |
---|---|---|---|---|
Headquarters | None | +4 Energy +3 Production +2 Science +1 Culture +6 City Defense |
Located in Sponsor's Capital. Automatically moved to new city if capital is captured. | |
Spy Agency | Computing | Allows Covert Agents to be recruited. | Only wonder in this table that has a cost, 200 Production | |
Culper Lodge | None | All Recruiting Covert Agents are automatically Special Agents | Rewarded after performing 4 intrigue level operation |
Artifact Wonders[]
The Rising Tide expansion adds the Artifact system. Several national wonders may be rewarded to players using this system. These are unlocked by combining Progenitor Artifacts.
Wonder | Cost[1] |
Effects | |
---|---|---|---|
Tessellation Foundry | 650 | Military Units complete 30% faster | |
Machine-Assisted Free Will [2] | 800 | Reduce cost of Leaf Techs by 15% | |
Dimension Folding Complex | 300 | Cities generate -50% Unhealth from population. | |
Quantum Politics | 400 | Increases Virtue acquisition by 20%[3] | |
Temporal Calculus | 650 | +100% Unit Visibility | |
Relativistic Data Bank | 400 | -1 Intrigue per turn in all Cities |
Wonders[4][]
Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these. Wonders lost in razed cities are lost forever.
The Monomyth virtue, in the knowledge tree, provides +7 Culture for every great Wonder.
All global wonders in Rising Tide by default provide 5 Diplomatic Capital. The Pan-Asian Cooperative gets 6-8 instead, and the first wonder constructed in each city is free.
Wonder | Cost |
Resour | Prereqs | Effects | Notes | |
---|---|---|---|---|---|---|
Abyssal Mirror | 1350 | Geoscaping | Orbital Units launched from this city may overlap the coverage area of other Orbital Units by 1 tile. | Aquatic Only | ||
Ansible | 1650 | 4 | Exotic Matter | Affinity XP is gained 25% faster | ||
Archimedes Lever | 1750 | 5 | Seismic Induction | Enemy units within 2 tiles of this City suffer 10 attrition damage each turn. | Land Only | |
Armasail | 1500 | 5 | Synergetics | City suffers 50% less damage from ranged attacks. | ||
Benthic Auger | 550 | Servomachinery | +2 Production from Coast terrain worked by this city | Aquatic Only | ||
Bytegeist | 1450 | 2 | Swarm Intelligence | Virtue Tier Synergy bonus requirements are reduced by 1. | ||
Crawler | 1250 | 5 | Mechatronics | +25% Production for Buildings and Wonders. | Land Only | |
Cynosure | 1650 | 4 | Synthetic Thought | Gain 1 Science for every 3 Population in this City. | ||
Daedalus Ladder | 1700 | 2 | Augmentation | +10% Food +10% Culture +10% Science +10% Production +10% Energy |
||
Deep Memory | 1450 | 4 | Human Conservation | Gain 1 Culture for every 3 Population in this City | ||
Drone Sphere | 550 | 1 | Swarm Robotics | Worker actions and Explorer Expedition are completed 50% faster. | ||
Ectogenesis Pod | 400 | 2 | Genetic Design | Gain 1 Food for every 4 Population in this City. | ||
Euphotic Strand | 450 | Vertical Farming | +1 Science from Coast terrain worked by this city | Aquatic Only | ||
Faraday Gyre | 275 | Power Systems | Energy Maintenance for buildings and improvements reduced by 50% in this city | Aquatic Only | ||
Gene Vault | 250 | Genetic Mapping | All new Cities start with a free Worker Unit. | |||
Guo Pu Yaolan | 400 | Cognition | Culture cost for new Virtues reduced by a percentage equal to this city's Population | Aquatic Only | ||
Holon Chamber | 1650 | 5 | Hyperconductors | Gain Science Science income equal to 10% of global Energy income. | Land Only | |
Human Hive | 1150 | 2 | Euthenics | City immune to Covert Operations. | ||
Markov Eclipse | 1600 | 4 | Transcendental Math | Military Units fight at full strength even when damaged. | ||
Mass Driver | 950 | 2 | Ballistic LEV | City Strike +1 and +25% Strength at this City. | ||
Master Control | 250 | Autonomous Systems | Free Maintenance and +1 movement for Worker Units. | |||
Memetwork | 850 | 2 | Orbital Networks | Affinity Level requirements for Units, Buildings, and Wonders are reduced by 1. | ||
Nanothermite | 1400 | Nanotechnology | Ranged, Air, and City Strike attacks are 25% stronger. | |||
New Terran Myth | 750 | Human Idealism | +2 Culture from Int'l and Station Trade Routes | |||
Panopticon | 250 | Defense Grid | All Military Units receive +1 Sight. +5 Orbital Strike Range | |||
Precog Project | 450 | 2 | Collaborative Thought | Military Units can achieve two additional levels of Veterancy. | ||
Promethean | 1050 | 3 | Transgenics | City no longer produces Unhealth. | ||
Quantum Computer | 1050 | 2 | Field Theory | Free Maintenance and +50% duration for Orbital Units. | ||
Resurrection Device | 1350 | 2 | Artificial Evolution | Benefits from positive Health Levels increased by 50%. | ||
Stellar Codex | 300 | Ballistics | +8 Orbital Coverage | |||
Tectonic Anvil | 1800 | 5 | Metamaterials | +5 Production from Canyon | Land Only. Must be within 2 tiles of Canyon. | |
The Akkorokamui | 450 | Photosystems | Unhealth from Population reduced by 50% in this City. | Aquatic Only | ||
Xenodrome | 1050 | 5 | Alien Ethics | Provides a small positive influence to Alien opinion each turn, and negative Alien opinion recovers twice as quickly. | ||
Xenomalleum | 1250 | 2 | Bioengineering | +5 Petroleum, Titanium, and Geothermal resources. | ||
Xenonova | 1150 | 4 | Alien Materials | Penalties from negative Unhealth Levels reduced by 50%. |
Projects[]
Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.
Wonder | Victory Condition | Description | |
---|---|---|---|
Emancipation Gate | Emancipation | How Supremacy Colonists must send military units back to Earth and drag human kind into immortality. | |
Exodus Gate | Promised Land | How Purity colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction. | |
Mind Flower | Transcendence | How Harmony colonists link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected. | |
Transcendental Equation | Contact | Allows colonists to piece together fragments and reconstruct The Signal. | |
Decode Signal | How the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space. | ||
Beacon | How colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory. |
Gallery of Projects[]
Wonders Tech Tree[]
See also[]
Notes[]
- ↑ The orignal costs for all artifact wonders was 100 Production. This was changed in the October 2015 patch
- ↑ The pre October 2015 patch version of Machine-Assisted Free Will made all technologies cost 30% less Science
- ↑ The pre October 2015 patch version of Quantum Politics increased virtue acquistion by 100%
- ↑ In addition to the Rising Tide wonders, the chart reflects wonders post the Winter (March) 2015 patch. While the costs for most wonders were increased, the benefits of most of them were enhanced.
- Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
|