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Back arrow (CivBE) Civilization: Beyond Earth
Blue arrow right Wonders Strategy


This page contains information related to Wonders in Civilization: Beyond Earth.

National Wonders

Unlike regular wonders, every civilization can build one of each national wonder regardless of whether or not other civilizations have built it already.

Artifact Wonders

The Rising Tide expansion adds the Artifact system and along with that a few new national wonders. These national wonders are unlocked by combining Progenitor Artifacts.

Wonders

Only one of these can be built in the entire world. If another civilizations has already built one of them, then you can't, and vice versa. Each city can hold an unlimited number of these.

Icon Wonder
Abyssal Mirror Abyssal Mirror RT only
Ansible Ansible
Archimedes Lever Archimedes Lever
Armasail Armasail
Benthic Auger Benthic Auger RT only
Bytegeist Bytegeist
Crawler Crawler
Cynosure Cynosure
Daedelus Ladder Daedalus Ladder
Deep Memory Deep Memory
Drone Sphere Drone Sphere
Ectogenesis Pod Ectogenesis Pod
Euphotic Strand Euphotic Strand RT only
Faraday Gyre Faraday Gyre RT only
Gene Vault Gene Vault
Guo Pu Yaolan Guo Pu Yaolan RT only
Holon Chamber Holon Chamber
Human Hive Human Hive
Markov Eclipse Markov Eclipse
Mass Driver Mass Driver
Master Control Master Control
Memetwork Memetwork
Nanothermite Nanothermite
New Terran Myth New Terran Myth
Panopticon Panopticon
Precog Project Precog Project
Promethean Promethean
Quantum Computer Quantum Computer
Resurrection Device Resurrection Device
Stellar Codex Stellar Codex
Tectonic Anvil Tectonic Anvil
The Akkorokamui The Akkorokamui RT only
Xenodrome Xenodrome
Xenomalleum Xenomalleum
Xenonova Xenonova

Projects

Projects take up a plot of land. A hex within an extended range of the city building it (6 hexes) is used up. Any improvements or resources on said hex are destroyed to make room for the wonder in question. These are typically related to victory conditions. They have HP and can be destroyed by enemies.

The means by which colonists contact the Progenitors in Deep Space and bring mankind into a new age of galactic understanding. Leads to the contact victory.
Beacon (CivBE)
The means by which the colonists determine how to translate the Progenitor language and determine where the Signal is being broadcast from in space.
The means by which Supremacy affiliated Colonists must send military units back to Earth and drag human kind into immortality.
The means by which Purity affiliated colonists receive colonists from their sponsor on the home world in order to save Earth from total self-destruction.
Exodus gate (CivBE)
The means by which Harmony affiliated colonists will link all beings with functioning brains across the planet into a single massive super-organism. It takes 20 turns to do so and will aggro all the aliens for the duration, so make sure its well protected.
Mindflower
CivBEWonderMap

Technologies needed for Wonders (Base Beyond Earth)

See also

RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe
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