Woodsman I[edit | edit source]

This promotion means that the unit, if defending in woodlands or jungles, will be 20% stronger.

The Jaguar unique unit for the Aztec and the Explorer recon unit both start with this promotion. No others do.

Woodsman II[edit | edit source]

This promotion will make the unit 50% stronger if defending in jungle or forest tiles. More importantly, it will allow the unit to move twice as fast in those tiles. For units with 2 or more moves, this stacks with Mobility for even further movement.

This promotion is commonly used to assist choke tactics, using a fast-moving melee unit to pillage and retreat into favourable terrain.

Woodsman III[edit | edit source]

This promotion will mean that the unit with it will be not only 50% better at defending forest and jungle units than an unpromoted unit, but also at attacking them. This is useful to counter another Woodsman unit or a well-defended wooded point.

On top of that, the healing effect is like a free and more potent Medic I promotion - 15% vs 10%, but it also stacks. Woodsman III and Medic I will heal the same as Medic III, (except on tiles adjacent to the healer) and doesn't require a Great General. Of course, these can all stack together for a massive bonus, and make a particularly potent healer.

Finally, 2 first strikes helps reduce the risk of your super-Medic dying if they attack (and it makes it even better at attacking woods)

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