Civilization Wiki

Woodsman I[]

This promotion means that the unit, if defending in woodlands or jungles, will be 20% stronger.

The Jaguar unique unit for the Aztec and the Explorer recon unit both start with this promotion. No others do.

Woodsman II[]

This promotion will make the unit 50% stronger if defending in jungle or forest tiles. More importantly, it will allow the unit to move twice as fast in those tiles. For units with 2 or more moves, this stacks with Mobility for even further movement.

This promotion is commonly used to assist choke tactics, using a fast-moving melee unit to pillage and retreat into favourable terrain.

Woodsman III[]

This promotion will mean that the unit with it will be not only 50% better at defending forest and jungle units than an unpromoted unit, but also at attacking them. This is useful to counter another Woodsman unit or a well-defended wooded point.

On top of that, the healing effect is like a free and more potent Medic I promotion - 15% vs 10%, but it also stacks. Woodsman III and Medic I will heal the same as Medic III, (except on tiles adjacent to the healer) and doesn't require a Great General. Of course, these can all stack together for a massive bonus, and make a particularly potent healer.

Finally, 2 first strikes helps reduce the risk of your super-Medic dying if they attack (and it makes it even better at attacking woods)

Civilization IV Promotions [edit]
Accuracy AceB Ambush Amphibious Barrage (I - III) Blitz Charge City Garrison (I - III) City Raider (I - III) Combat (I - VI) Commando Cover Drill (I - IV) Flanking (I - II) Formation Guerrilla (I - III) Interception (I - II)B LeadershipW March Medic (I - III) Mobility MoraleW Navigation (I - II) Pinch Range (I - II)B Sentry Shock TacticsW Woodsman (I - III)
W Added in WarlordsB Added in Beyond the Sword