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==Game Info==
 
==Game Info==
 
Medieval Era production-boosting building.
 
Medieval Era production-boosting building.
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*Common traits:
*+2 {{Production5}} Production
 
*+10% {{Production5}} Production in this city
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**+10% {{Production5}} Production in this city
 
**+2 {{Production5}} Production
*1 Engineer Specialist slot
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**1 Engineer Specialist slot
*<span style="color:#007f00;">+1 {{Happiness5}} Happiness with '''Young Pioneers''' Order tenet</span>
 
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**Allows {{Production5}} Production to be moved from this city along trade routes inside your civilization. ({{BNW}})
 
**{{PositiveText|+1 {{Happiness5}} Happiness with '''Young Pioneers''' Order tenet}}
   
 
==Strategy==
 
==Strategy==
The '''Workshop''' is the first standard {{Production5}} Production-boosting building; other {{Production5}} Production-boosting buildings like the [[Stone works (Civ5)|Stone Works]] or [[Stable (Civ5)|Stable]] require specific resources near the city, while the Workshop can be built in every city. It also allows the assignment of your first Engineer specialist, increasing the speed at which Great Engineers appear.
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The '''Workshop''' is the first standard {{Production5}} Production-boosting building that doesn't require [[Resources (Civ5)|resources]] (like the [[Stone Works (Civ5)|Stone Works]] or [[Stable (Civ5)|Stable]]) and can be built in every city. It also allows the assignment of your first Engineer specialist for another 2 {{Production5}} Production (for a total of 4), increasing the speed at which Great Engineers appear.
   
The Workshop is required to trade production (via a [[Trade route (Civ5)|trade route]]) to a city in your civilization. You also need one in every city in order to build the [[Ironworks (Civ5)|Ironworks]].
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In ''[[Civilization V: Brave New World|Brave New World]]'', a Workshop is needed to trade {{Production5}} Production (via a [[Trade route (Civ5)|trade route]]) to another city in your empire. You also need one in every city in order to build the [[Ironworks (Civ5)|Ironworks]], a useful {{link5|National Wonder}}.
   
==Historical Info==
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==Civilopedia entry==
 
A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.
 
A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.
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[[es:Taller]]
 
[[Category:Medieval era buildings (Civ5)]]
 
[[Category:Medieval era buildings (Civ5)]]

Revision as of 06:44, 22 September 2019

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Game Info

Medieval Era production-boosting building.

  • Common traits:
    • +10% Production Production Production in this city
    • +2 Production Production Production
    • 1 Engineer Specialist slot
    • Allows Production Production Production to be moved from this city along trade routes inside your civilization. (BNW-only)
    • +1 20xHappiness5 Happiness Happiness with Young Pioneers Order tenet

Strategy

The Workshop is the first standard Production Production Production-boosting building that doesn't require resources (like the Stone Works or Stable) and can be built in every city. It also allows the assignment of your first Engineer specialist for another 2 Production Production Production (for a total of 4), increasing the speed at which Great Engineers appear.

In Brave New World, a Workshop is needed to trade Production Production Production (via a trade route) to another city in your empire. You also need one in every city in order to build the Ironworks, a useful National Wonder.

Civilopedia entry

A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.