m (Update tech names.) |
m (Update icon template.) |
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|unique = |
|unique = |
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|replaces = |
|replaces = |
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− | |effect = *+2 {{ |
+ | |effect = *+2 {{ProductionIcon5}} Production |
− | *+10% {{ |
+ | *+10% {{ProductionIcon5}} Production |
}} |
}} |
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==Game Info== |
==Game Info== |
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Medieval Era production-boosting building. |
Medieval Era production-boosting building. |
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*Common traits: |
*Common traits: |
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− | **+10% {{ |
+ | **+10% {{ProductionIcon5}} Production in this city |
− | **+2 {{ |
+ | **+2 {{ProductionIcon5}} Production |
**1 Engineer Specialist slot |
**1 Engineer Specialist slot |
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− | **Allows {{ |
+ | **Allows {{ProductionIcon5}} Production to be moved from this city along trade routes inside your civilization. ({{BNW}}) |
**{{PositiveText|+1 {{Happiness5}} Happiness with '''Young Pioneers''' Order tenet}} |
**{{PositiveText|+1 {{Happiness5}} Happiness with '''Young Pioneers''' Order tenet}} |
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==Strategy== |
==Strategy== |
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− | The '''Workshop''' is the first standard {{ |
+ | The '''Workshop''' is the first standard {{ProductionIcon5}} Production-boosting building that doesn't require [[Resources (Civ5)|resources]] (like the [[Stone Works (Civ5)|Stone Works]] or [[Stable (Civ5)|Stable]]) and can be built in every city. It also allows the assignment of your first Engineer specialist for another 2 {{ProductionIcon5}} Production (for a total of 4), increasing the speed at which Great Engineers appear. |
− | In ''[[Civilization V: Brave New World|Brave New World]]'', a Workshop is needed to trade {{ |
+ | In ''[[Civilization V: Brave New World|Brave New World]]'', a Workshop is needed to trade {{ProductionIcon5}} Production (via a [[Trade route (Civ5)|trade route]]) to another city in your empire. You also need one in every city in order to build the [[Ironworks (Civ5)|Ironworks]], a useful {{link5|National Wonder}}. |
==Civilopedia entry== |
==Civilopedia entry== |
Revision as of 20:24, 11 December 2020
Game Info
Medieval Era production-boosting building.
- Common traits:
- +10% Production in this city
- +2 Production
- 1 Engineer Specialist slot
- Allows Production to be moved from this city along trade routes inside your civilization. ()
- +1 Happiness Happiness with Young Pioneers Order tenet
Strategy
The Workshop is the first standard Production-boosting building that doesn't require resources (like the Stone Works or Stable) and can be built in every city. It also allows the assignment of your first Engineer specialist for another 2 Production (for a total of 4), increasing the speed at which Great Engineers appear.
In Brave New World, a Workshop is needed to trade Production (via a trade route) to another city in your empire. You also need one in every city in order to build the Ironworks, a useful National Wonder.
Civilopedia entry
A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.