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m (replaced: {{ProductionIcon5}} Production → {{Production5}} (8))
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|cost = 120
 
|cost = 120
 
|maintenance = 2
 
|maintenance = 2
|reqtech = Metal casting
+
|reqtech = Metal Casting
 
|specialist = Engineer
 
|specialist = Engineer
 
|unique =
 
|unique =
 
|replaces =
 
|replaces =
|effect = *+2 production
+
|effect = *+2 {{Production5}}
*+10% production}}==Game info==
+
*+10% {{Production5}}
  +
}}
 
==Game Info==
 
Medieval Era production-boosting building.
 
Medieval Era production-boosting building.
  +
*Common traits:
  +
**+10% {{Production5}} in this city
  +
**+2 {{Production5}}
 
**1 Engineer Specialist slot
  +
**Allows {{Production5}} to be moved from this city along trade routes inside your civilization. ({{BNW}})
  +
**{{PositiveText|+1 {{HappinessIcon5}} Happiness with '''Young Pioneers''' Order tenet}}
   
 
==Strategy==
1 Engineer Specialist slot
 
 
The '''Workshop''' is the first standard {{Production5}}-boosting building that doesn't require [[Resources (Civ5)|resources]] (like the [[Stone Works (Civ5)|Stone Works]] or [[Stable (Civ5)|Stable]]) and can be built in every city. It also allows the assignment of your first Engineer specialist for another 2 {{Production5}} (for a total of 4), increasing the speed at which Great Engineers appear.
   
  +
In ''[[Civilization V: Brave New World|Brave New World]]'', a Workshop is needed to trade {{Production5}} (via a [[Trade route (Civ5)|trade route]]) to another city in your empire. You also need one in every city in order to build the [[Ironworks (Civ5)|Ironworks]], a useful {{link5|National Wonder}}.
==Strategy:==
 
The Workshop is the first standard Production-boosting building; other Production - boosting buildings like [[Stone Works (Civ5)|Stone Works]] or [[Stable (Civ5)|Stable]] require specific resources near the city, while the Workshop could be build in every city. It also allows the assignment of your first Engineer specialist, increasing the speed at which Great Engineers appear.
 
   
  +
==Civilopedia entry==
You need a Workshop in every city in order to build [[Ironworks (Civ5)|the Ironworks]]. 
 
  +
{{/Civilopedia}}
   
  +
[[es:Taller]]
==Historical Info:==
 
A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.
 
 
[[Category:Medieval era buildings (Civ5)]]
 
[[Category:Medieval era buildings (Civ5)]]

Revision as of 12:38, 23 February 2021

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Game Info

Medieval Era production-boosting building.

  • Common traits:
    • +10% Production Production in this city
    • +2 Production Production
    • 1 Engineer Specialist slot
    • Allows Production Production to be moved from this city along trade routes inside your civilization. (BNW-only)
    • +1 20xHappiness5 Happiness with Young Pioneers Order tenet

Strategy

The Workshop is the first standard Production Production-boosting building that doesn't require resources (like the Stone Works or Stable) and can be built in every city. It also allows the assignment of your first Engineer specialist for another 2 Production Production (for a total of 4), increasing the speed at which Great Engineers appear.

In Brave New World, a Workshop is needed to trade Production Production (via a trade route) to another city in your empire. You also need one in every city in order to build the Ironworks, a useful National Wonder.

Civilopedia entry

A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.