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The Workshop is a basic production building of the Medieval Era in Civilization VI. It is built in the Industrial Zone district (or one of its replacements).

Strategy Edit

The Workshop is the lowest-level building devoted to enhancing Civ6Production Production. It is a welcome addition to any city, especially if you plan to turn it into a unit training center or build a Spaceport there. Building a Workshop is a unique experience compared to other low-level buildings, considering you are investing Civ6Production Production for a long-term gain in Civ6Production Production. However, it takes several dozen turns to repay its full cost if you do not dedicate a Citizen6 Citizen to it, which is definitely not worth the trouble. It is often recommended, especially for smaller cities where you cannot freely dedicate a Citizen6 Citizen here, to either ignore it until Industrialization (where the Factory is unlocked, and in Gathering Storm, this technology is even more important with the Coal Power Plant being unlocked), or hard buy it with Civ6Gold Gold. The true highlight of the Apprenticeship technology is 1 extra Civ6Production Production per mine, not this building.

The Great Engineer Leonardo da Vinci can be used to give +1 Civ6Culture Culture to each Workshop, and the Great Engineer James Watt can be used to instantly build a Workshop and a Factory in an Industrial Zone.

Building three Workshops triggers the Eureka6 Eureka moment for Industrialization.

In Rise and Fall, each industrial city-state with 3 or more Envoy6 Envoys gives an additional +2 Civ6Production Production in each Workshop.

Civilopedia entry Edit

A workshop is for work … that is, for working wood, metal, glass, ceramic, and anything else needed to make something worthwhile. Stocked with tools and simple machinery, for hundreds of years workshops have been the abode of master craftsmen making everything from doors to doorknobs, from glassware to horseshoes (a blacksmith’s forge is a type of workshop). Ancient workshops date back to the earliest settlements of civilization, stamping Mankind as “homo faber.” By the Middle Ages, the workshop “economy” was well in hand, with practices gradually becoming ever more rigid – as in the case of the apprenticeship system, whereby young boys were bound to master craftsmen who taught them the intricacies of their skilled work. Apprenticeships generally lasted seven years, whereupon the apprentice became a master and could acquire his own workshop (those that didn’t were journeymen). However, the Industrial Revolution put paid to the entire system, as factories could mass-produce the items cheaper (albeit of poorer quality).

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