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June 1940 is the start of [[Civ2]]'s World War II scenario.
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[[File:Civ2 World War 2 Scenario.png|thumb|This is the Map of the world for The World war 2 scenario.]]{{tocright}}
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June 1940 is the start of [[Civ2]]'s '''World War II''' [[Scenario (Civ2)|scenario]].
   
Picture Europe plus a slice of North Africa, North America, Greenland, and east just past the Caspian Sea. There are seven players: [[Allies in Civ2 World War II scenario|Allies]], [[Axis in Civ2 World War II scenario|Axis]], [[French in Civ2 World War II scenario|French]], [[Neutrals in Civ2 World War II scenario|Neutrals]]<!-- able to select Amphibious Warfare, Combustion, Democracy, Economics, Electronics, Fundamentalism, Genetic Engineering, Machine Tools, Mass Production, Mobile Warfare, and Railroad at the start on "Easy" level -->, [[Russians in Civ2 World War II scenario|Russians]], [[Spanish in Civ2 World War II scenario|Spanish]], [[Turks in Civ2 World War II scenario|Turks]]. Before anyone gets a chance to play, Axis forces crash through to [[Paris]] and take the neutral [[Amsterdam]] as well.
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Picture [[Europe]] plus slices of [[Africa|North Africa]], [[North America]], Greenland, and east past the Caspian Sea to include the Indus valley. There are seven players: [[World War II (Civ2)/Allies|Allies]], [[World War II (Civ2)/Axis|Axis]], [[World War II (Civ2)/French|French]], [[World War II (Civ2)/Neutrals|Neutrals]]<!-- able to select Amphibious Warfare, Combustion, Democracy, Economics, Electronics, Fundamentalism, Genetic Engineering, Machine Tools, Mass Production, Mobile Warfare, and Railroad at the start on "Easy" level -->, [[World War II (Civ2)/Russians|Russians]], [[World War II (Civ2)/Spanish|Spanish]], [[World War II (Civ2)/Turks|Turks]]. Before any human gets a chance to play, Axis forces crash through to [[Paris]] and take the neutral [[Amsterdam]] as well.
   
Not everyone knows the secret of [[Advanced Flight]] yet, but research is faster than it looks. With one turn representing 2 months, only 7 years to win lots of "Objective" cities for a result such as "Marginal Axis defeat".
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Hardly anyone knows the secret of [[Advanced Flight (Civ2)|Advanced Flight]] yet, but research is faster than it looks. With one turn representing 2 months, in only 7 years a player can win lots of "Objective" cities for a result such as "Marginal Axis defeat".
   
The Atlantic seems peppered with submarines, so the Americans (as the western half of the Allies faction) would be wise to produce only air units and send them by way of the existing airbases on Greenland and other islands.
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The Atlantic seems peppered with [[Submarine (Civ2)|Submarines]], so the Americans (as the western wing of the Allies faction) would be wise to produce only [[air unit]]s and send them by way of the existing airbases on Greenland and other islands until all Axis ports are taken.
   
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Russia has huge productive capacity but needs roads then rail to get army units to the western front faster.
Even Spain can become top nation with a bit of luck and a substantial extension of the official closing date! See if your allies the Allies will give you [[Robotics]]. Turkey and the Neutrals are probably too small to have a chance, but reports of a victory by either of them would be well received here.
 
   
 
Even Spain can become top nation with a bit of luck and a substantial extension of the official closing date! See if your allies, the Allies, will give you [[Robotics (Civ2)|Robotics]]; if they do, and you are on an easy level, you can fairly comfortably take France, North Africa, Italy, Turkey, and most of the Axis mainland possessions.
{{stub}}
 
   
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Turkey and the Neutrals are quite small, but if you play past the closing date, you can win with either of them. As Neutrals, try to steal as much technology as possible from the Axis (no reputation loss while at war) and build new cities in the middle east to gain a good production base. Scandinavia is not that hard to liberate once you get some units up there, and once you have that you can use it to invade the European mainland. Handy tip, if you manage to bring caravans to the US or Great Britain, the cash rewards are ridiculous and allow you to just buy entire cities.
[[category:Scenarios (Civ2)|World War II]]
 
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(''Numbers etc below are for "easy" level; not checked other levels'')
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==Players==
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===Allies under Prime Minister Churchill===
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69 advances; Orange; Expansionist; 1250 gold, 97 units
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;Starting cities
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*London [20] (capital) with [[King Richard's Crusade (Civ2)|King Richard's Crusade]], [[Shakespeare's Theater (Civ2)|Shakespeare's Theater]], [[Isaac Newton's College (Civ2)|Isaac Newton's College]], [[Darwin's Voyage (Civ2)|Darwin's Voyage]]
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*Southampton [19]
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*Manchester [20]
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*Belfast [11]
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*Newcastle [19]
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*Edinburgh [19] with [[Adam Smith's Trading Company (Civ2)|Adam Smith's Trading Company]]
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*Scapa Flow [2]
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*Washington [24] with [[Women's Suffrage (Civ2)|Women's Suffrage]], [[Apollo Program (Civ2)|Apollo Program]], [[SETI Program (Civ2)|SETI Program]], [[Cure For Cancer (Civ2)|Cure For Cancer]]
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*New York [30] with [[Statue of Liberty (Civ2)|Statue of Liberty]], [[Hoover Dam (Civ2)|Hoover Dam]] , [[United Nations (Civ2)|United Nations]]
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;Starting cities in colonies/mandates
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*Alexandria [19] with [[Pyramids (Civ2)|Pyramids]], [[Lighthouse (Civ2)|Lighthouse]], [[Great Library (Civ2)|Great Library]] (the only surviving Ancient World Wonders)
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*Baghdad [5]
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*Basra [4]
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*Mosul [3]
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*Suez [10]
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*Jerusalem [6]
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*Athens [8]
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===Axis under Consul Hitler===
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Deep blue
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;Starting cities<!-- arranged north to south because Axis won't exchange ambassadors to let other powers see the official list -->
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*Bergen [3]
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*Helsinki [4]
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*Oslo [5]
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*Kiel [12]
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*Konigsberg [8] with [[Copernicus' Observatory (Civ2)|Copernicus' Observatory]]
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*Berlin [20] (capital)
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*Warsaw [10]
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*Cologne [16]
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*Dresden [15]
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*Kraków [8]
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*Frankfurt [12]
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*Prague [12]
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*Munich [14]
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*Vienna [12] with [[J. S. Bach's Cathedral (Civ2)|J. S. Bach's Cathedral]]
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*Budapest [8]
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*Venice [9] with [[Marco Polo's Embassy (Civ2)|Marco Polo's Embassy]]
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*Milan [10] with [[Leonardo's Workshop (Civ2)|Leonardo's Workshop]]
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* [[Bucharest (Civ2)|Bucharest]] [12]
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*Rome [12] with [[Michelangelo's Chapel (Civ2)|Michelangelo's Chapel]]
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*Taranto [6]
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;Starting cities in colonies/mandates
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*Tripoli [7]
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*Tobruk [5]
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===French under President Petain, who resembles Gandhi===
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64 advances; Purple; Rational, perfectionist; 0 gold, 25 units after initial defeats
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;Starting cities in France
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*Paris [20] with [[Eiffel Tower (Civ2)|Eiffel Tower]] (city lost to Axis before first turn)
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*Vichy [6] (capital)
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*Marseilles [12]
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*St. Nazaire [12]
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*Strasbourg [10]
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*Cherbourg [8]
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*Bordeaux [8]
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;Starting cities in colonies/mandates
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*Tunis [4]
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*Algiers [7]
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*Casablanca [5]
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*Beirut [7]
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*Damascus [5]
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===Neutrals under Queen (whatever)===
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<!-- able to select Amphibious Warfare, Combustion, Democracy, Economics, Electronics, Fundamentalism, Genetic Engineering, Machine Tools, Mass Production, Mobile Warfare, and Railroad at the start on "Easy" level -->
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57 advances; Teal; 10 units after first Axis attack, 115 gold
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;Starting cities
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*Amsterdam [8] (city lost to Axis before first turn)
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*Belgrade [8]
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*Stockholm [6]
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*Tehran [4]
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===Russians under Comrade Stalin===
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63 advances; White; Aggressive, militaristic; 900 gold, 84 units
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;Starting cities
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*Leningrad [14]
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*Riga [12]
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*Minsk [11]
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*Smolensk [12]
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*Odessa [6]
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*Sevastopol [8]
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*Moscow [18] (capital)
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*Sverdlovsk [15]
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*Krasnovodsk [1]
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*Astrakhan [12]
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*Grozny [11]
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*Dnepropetrovsk [7]
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*Kuibyshev [12]
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*Rostov [18]
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*Kiev [14]
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*Maikop [12]
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*Kharkov [13]
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*Stalingrad [15]
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*Kazan [7]
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*Kursk [8]
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*Magnitogorsk [14]
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*Orsk [12]
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*Murmansk [3]
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*Gorky [11]
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*Vologda [4]
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*Batum [3]
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*Voronezh [9]
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*Uralsk [9]
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*Krasnoyarsk [12]
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*Novosibirsk [10]
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*Omsk [12]
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===Spanish under King Franco===
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61 advances; Yellow; Rational, militaristic, expansionist; 84 gold, 15 units
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;Starting cities
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*Madrid [8] (capital)
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*Tangiers [3]
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*Lisbon [5]
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*Barcelona [5]
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*Zaragosa [4]
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*Seville [7] with [[Magellan's Expedition (Civ2)|Magellan's Expedition]]
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*Vigo [4]
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*Valencia [5]
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*Cadiz [4]
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===Turks under King Inonu===
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61 advances; Green; Rational, civilized, perfectionist; 50 gold, 11 units
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;Starting cities
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*Ankara [6] (capital)
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*Istanbul [8]
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*Izmir [3]
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*Antioch [4]
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*Kars [2]
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[[Category:Scenarios (Civ2)]]
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[[Category:World War II era]]

Revision as of 18:13, 8 January 2020

Civ2 World War 2 Scenario

This is the Map of the world for The World war 2 scenario.

June 1940 is the start of Civ2's World War II scenario.

Picture Europe plus slices of North Africa, North America, Greenland, and east past the Caspian Sea to include the Indus valley. There are seven players: Allies, Axis, French, Neutrals, Russians, Spanish, Turks. Before any human gets a chance to play, Axis forces crash through to Paris and take the neutral Amsterdam as well.

Hardly anyone knows the secret of Advanced Flight yet, but research is faster than it looks. With one turn representing 2 months, in only 7 years a player can win lots of "Objective" cities for a result such as "Marginal Axis defeat".

The Atlantic seems peppered with Submarines, so the Americans (as the western wing of the Allies faction) would be wise to produce only air units and send them by way of the existing airbases on Greenland and other islands until all Axis ports are taken.

Russia has huge productive capacity but needs roads then rail to get army units to the western front faster.

Even Spain can become top nation with a bit of luck and a substantial extension of the official closing date! See if your allies, the Allies, will give you Robotics; if they do, and you are on an easy level, you can fairly comfortably take France, North Africa, Italy, Turkey, and most of the Axis mainland possessions.

Turkey and the Neutrals are quite small, but if you play past the closing date, you can win with either of them. As Neutrals, try to steal as much technology as possible from the Axis (no reputation loss while at war) and build new cities in the middle east to gain a good production base. Scandinavia is not that hard to liberate once you get some units up there, and once you have that you can use it to invade the European mainland. Handy tip, if you manage to bring caravans to the US or Great Britain, the cash rewards are ridiculous and allow you to just buy entire cities.

(Numbers etc below are for "easy" level; not checked other levels)

Players

Allies under Prime Minister Churchill

69 advances; Orange; Expansionist; 1250 gold, 97 units

Starting cities
Starting cities in colonies/mandates
  • Alexandria [19] with Pyramids, Lighthouse, Great Library (the only surviving Ancient World Wonders)
  • Baghdad [5]
  • Basra [4]
  • Mosul [3]
  • Suez [10]
  • Jerusalem [6]
  • Athens [8]

Axis under Consul Hitler

Deep blue

Starting cities
Starting cities in colonies/mandates
  • Tripoli [7]
  • Tobruk [5]

French under President Petain, who resembles Gandhi

64 advances; Purple; Rational, perfectionist; 0 gold, 25 units after initial defeats

Starting cities in France
  • Paris [20] with Eiffel Tower (city lost to Axis before first turn)
  • Vichy [6] (capital)
  • Marseilles [12]
  • St. Nazaire [12]
  • Strasbourg [10]
  • Cherbourg [8]
  • Bordeaux [8]
Starting cities in colonies/mandates
  • Tunis [4]
  • Algiers [7]
  • Casablanca [5]
  • Beirut [7]
  • Damascus [5]

Neutrals under Queen (whatever)

57 advances; Teal; 10 units after first Axis attack, 115 gold

Starting cities
  • Amsterdam [8] (city lost to Axis before first turn)
  • Belgrade [8]
  • Stockholm [6]
  • Tehran [4]

Russians under Comrade Stalin

63 advances; White; Aggressive, militaristic; 900 gold, 84 units

Starting cities
  • Leningrad [14]
  • Riga [12]
  • Minsk [11]
  • Smolensk [12]
  • Odessa [6]
  • Sevastopol [8]
  • Moscow [18] (capital)
  • Sverdlovsk [15]
  • Krasnovodsk [1]
  • Astrakhan [12]
  • Grozny [11]
  • Dnepropetrovsk [7]
  • Kuibyshev [12]
  • Rostov [18]
  • Kiev [14]
  • Maikop [12]
  • Kharkov [13]
  • Stalingrad [15]
  • Kazan [7]
  • Kursk [8]
  • Magnitogorsk [14]
  • Orsk [12]
  • Murmansk [3]
  • Gorky [11]
  • Vologda [4]
  • Batum [3]
  • Voronezh [9]
  • Uralsk [9]
  • Krasnoyarsk [12]
  • Novosibirsk [10]
  • Omsk [12]

Spanish under King Franco

61 advances; Yellow; Rational, militaristic, expansionist; 84 gold, 15 units

Starting cities
  • Madrid [8] (capital)
  • Tangiers [3]
  • Lisbon [5]
  • Barcelona [5]
  • Zaragosa [4]
  • Seville [7] with Magellan's Expedition
  • Vigo [4]
  • Valencia [5]
  • Cadiz [4]

Turks under King Inonu

61 advances; Green; Rational, civilized, perfectionist; 50 gold, 11 units

Starting cities
  • Ankara [6] (capital)
  • Istanbul [8]
  • Izmir [3]
  • Antioch [4]
  • Kars [2]