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Civ2 World War 2 Scenario

World War II scenario map.

Civ2-ww2-full

Detailed World War II scenario map.

World War II is a scenario in Civilization II. It starts in June 1940 and ends in December 1947.

Picture Europe plus slices of North Africa, North America, Greenland, and east past the Caspian Sea to include the Indus valley. There are seven players:

Before any human gets a chance to play, Axis forces crash through to Paris and take the neutral Amsterdam as well.

Hardly anyone knows the secret of Advanced Flight yet, but research is faster than it looks. With one turn representing 2 months, in only 7 years a player can win lots of "Objective" cities for a result such as "Marginal Axis defeat".

The Atlantic seems peppered with Submarines, so the Americans (as the western wing of the Allies faction) would be wise to produce only air units and send them by way of the existing airbases on Greenland and other islands until all Axis ports are taken.

Russia has huge productive capacity but needs roads then rail to get army units to the western front faster.

Turkey and the Neutrals are quite small, but if you play past the closing date, you can win with either of them. Even Spain can become top nation with a bit of luck and a substantial extension of the official closing date! See if your allies, the Allies, will give you Robotics; if they do, and you are on a low difficulty level, you can fairly comfortably take France, North Africa, Italy, Turkey, and most of the Axis mainland possessions.

There are Barbarians on the Irish isles (2), in the Alps (2), and in the Middle East (4).

All of the numbers and data below are for Chieftain difficulty; they have not been checked for higher difficulty levels.

Players[]

Allies under Prime Minister Churchill[]

  • 69 advances
  • Orange
  • Expansionist
  • 1250 gold, 97 units
Starting cities
Starting cities in allies, colonies and mandates

Axis under Consul Hitler[]

  • 66 advances
  • Blue
  • Aggressive, Civilized, Perfectionist
  • 1538 gold, 138 units
Starting cities
Starting cities in colonies

French under President Petain[]

The leader of the French resembles Mohandas Gandhi.

  • 64 advances
  • Purple
  • Rational, Perfectionist
  • 0 gold, 25 units after initial defeats
Starting cities in France
  • Paris [20] with Eiffel Tower (city lost to Axis before first turn)
  • Vichy [6] (capital)
  • Marseilles [12]
  • St. Nazaire [12]
  • Strasbourg [10]
  • Cherbourg [8]
  • Bordeaux [8]
Starting cities in colonies and mandates

Neutrals under Shah Anonymous[]

The leader of the Neutrals is referred to as "Neutral Leader" on the civilization selection menu and resembles Mohandas Gandhi.

  • 57 advances
  • Teal
  • 10 units after first Axis attack, 115 gold
Starting cities

Russians under Comrade Stalin[]

  • 63 advances
  • White
  • Aggressive, Militaristic
  • 900 gold, 84 units
Starting cities
  • Leningrad [14]
  • Riga [12]
  • Minsk [11]
  • Smolensk [12]
  • Odessa [6]
  • Sevastopol [8]
  • Moscow [18] (capital)
  • Sverdlovsk [15]
  • Krasnovodsk [1]
  • Astrakhan [12]
  • Grozny [11]
  • Dnepropetrovsk [7]
  • Kuibyshev [12]
  • Rostov [18]
  • Kiev [14]
  • Maikop [12]
  • Kharkov [13]
  • Stalingrad [15]
  • Kazan [7]
  • Kursk [8]
  • Magnitogorsk [14]
  • Orsk [12]
  • Murmansk [3]
  • Gorky [11]
  • Vologda [4]
  • Batum [3]
  • Voronezh [9]
  • Uralsk [9]
  • Krasnoyarsk [12]
  • Novosibirsk [10]
  • Omsk [12]

Spanish under King Franco[]

  • 61 advances
  • Yellow
  • Rational, Militaristic, Expansionist
  • 84 gold, 15 units
Starting cities

Turks under King Inonu[]

  • 61 advances
  • Green
  • Rational, Civilized, Perfectionist
  • 50 gold, 11 units
Starting cities

See also[]