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Writing is an advance in Call to Power II.

Gameplay[]

Before Writing, human beings had only to rely on speech and art to convey their ideas. Writing makes available the documentation of everything from the inventory of a shop to the history of a culture.

The discovery of Writing gives birth to a new world of cultural advancement.

Great Library entry[]

As ancient societies developed, early humans found a need to visibly represent the language they spoke. Whether it was to document their history, keep records or facilitate communication, writing's origins were almost certainly borne out of need. Although the world is full of examples of prehistoric communication, most notably in the form of cave paintings, writing systems did not begin to appear until ancient times. Writing systems developed in many ways. Some cultures developed a meaning-based system, with characters and symbols that represented words, acts, and concepts, while others developed sound-based systems, with characters representing syllables or phonemes. Whether pictographic, ideographic, alphabetic or phonetic, the writing system needed to match the demands of the societies' expressions and communications. Nevertheless, writing was a giant leap forward in the establishment of history and culture for early societies, leading to a strengthening of social order, jurisprudence and historical preservation.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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