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+ | {{Unit (CivBE)}} |
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− | {{BackArrowBE|List of units in CivBE|Back to the List of Units}} |
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==Game info== |
==Game info== |
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*'''Ultimate unit of the {{HarmonyBE}} Affinity.''' Requires {{LinkBE|Alien Evolution}}, Harmony affinity level 12. |
*'''Ultimate unit of the {{HarmonyBE}} Affinity.''' Requires {{LinkBE|Alien Evolution}}, Harmony affinity level 12. |
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− | The Xeno Titan is a bioengineered, monstrous creature based on alien lifeforms. Enormous, very powerful siege melee unit. |
+ | The Xeno Titan is a bioengineered, monstrous creature based on alien lifeforms. Enormous, very powerful siege melee unit. It has the highest {{StrengthBE}} in the game at Tier 2. |
+ | The Xeno Titan appears to charge up its pincers with a form of energy before attacking, possibly hardening its shell. |
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− | == Upgrades == |
+ | == Unit Upgrades == |
+ | === Tier 1 === |
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− | {|class = "wikitable" |
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+ | Xeno Titans appear at the beginning of the late game and are incredibly powerful. Their costs are high, contrasting typical Harmony units, but it has a very high Strength and can essentially kill almost any unit in the game at this stage. It is still vulnerable to Ranged attacks at this time so be sure to deal with them using orbital or high-range units. |
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− | | scope = "col" width = "30%" | |
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+ | [[File:Xeno titan portfolio.jpg|none|thumb|684x684px|Xeno Titan dismantling a SABR (left) and its upgrade pose (right)]] |
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− | | scope="col" width="30%" | '''Xeno Titan''' ({{LinkBE|Alien Evolution}}, {{HarmonyIconBE}} 12) |
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+ | {| class="article-table" |
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− | * Cost: 400 {{ProductionIconBE}}, 7 {{XenomassBE}} |
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+ | !Subject |
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− | * 96 {{StrengthIconBE}} |
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+ | !Tier 1 (Xeno Titan) |
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⚫ | |||
+ | |- |
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− | | scope = "col" width = "30%" | |
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+ | |Tech Prerequisites |
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+ | |Alien Evolution |
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+ | |- |
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+ | |Affinity Prerequisites |
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+ | |12 {{HarmonyBE}} |
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+ | |- |
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+ | |Resource Cost |
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+ | |5 {{XenomassBE}} |
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+ | |- |
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+ | |Production Cost |
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+ | |480 {{ProductionBE}} |
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+ | |- |
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+ | |Combat Strength |
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+ | |86 {{StrengthBE}} |
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+ | |- |
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+ | |Movement |
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⚫ | |||
+ | |- |
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+ | |Perk Choice A |
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+ | | -- |
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+ | |- |
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+ | |Perk Choice B |
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+ | | -- |
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+ | |} |
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+ | === Tier 2 === |
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+ | Tier 2 Xeno Titans receive incredible perks that assist it in durability, attack and siege alike. Its Strength is unparalleled and simply the highest that can be achieved in the game and it only receives half damage from ranged attacks. It also heals for a fifth of its health whenever killing an enemy unit. It is highly adaptable to the natural environment and with the right perks can also be a powerful siege unit, which when buffed by a Throne can one-shot any city in the game. |
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+ | {| class="article-table" |
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+ | !Subject |
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+ | !Tier 2 (Evolved Xeno Titan) |
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+ | !Tier 2 (True Xeno Titan) |
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+ | ! |
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+ | Tier 2 (Prime Xeno Titan) |
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+ | |- |
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+ | |Tech Prerequisites |
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+ | |Alien Evolution |
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+ | |Alien Evolution |
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+ | |Alien Evolution |
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+ | |- |
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+ | |Affinity Prerequisites |
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+ | |18 {{HarmonyBE}} |
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+ | |16 {{HarmonyBE}} |
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+ | |||
+ | 7 {{PurityBE}} |
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+ | |16 {{HarmonyBE}} |
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+ | |||
+ | 7 {{SupremacyBE}} |
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+ | |- |
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+ | |Resource Cost |
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+ | |7 {{XenomassBE}} |
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+ | |7 {{XenomassBE}} |
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+ | |7 {{XenomassBE}} |
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+ | |- |
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+ | |Production Cost |
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+ | |660 {{ProductionBE}} |
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+ | |660 {{ProductionBE}} |
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+ | |660 {{ProductionBE}} |
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+ | |- |
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+ | |Combat Strength |
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+ | |114 {{StrengthBE}} |
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+ | |114 {{StrengthBE}} |
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+ | |114 {{StrengthBE}} |
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+ | |- |
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+ | |Movement |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
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+ | |Perk Choice A |
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+ | |<nowiki>+40% </nowiki>{{StrengthBE}} in Miasma |
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+ | |<nowiki>+40% </nowiki>{{StrengthBE}} in Miasma |
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+ | |<nowiki>+40% </nowiki>{{StrengthBE}} in Miasma |
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+ | |- |
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+ | |Perk Choice B |
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⚫ | |||
⚫ | |||
+ | |<nowiki>+20% </nowiki>{{StrengthBE}} when adjacent to a friendly unit |
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|- |
|- |
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+ | |Passives |
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− | | '''Evolved Xeno Titan''' ({{HarmonyIconBE}} 18) |
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+ | |<nowiki>+50% </nowiki>{{StrengthIconBE}} defense against Ranged, 20HP upon killing enemy unit |
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− | * Cost: 580 {{ProductionIconBE}}, 7 {{XenomassBE}} |
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+ | |<nowiki>+50% </nowiki>{{StrengthIconBE}} defense against Ranged, 20HP upon killing enemy unit |
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− | * 114 {{StrengthIconBE}} |
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+ | |<nowiki>+50% </nowiki>{{StrengthIconBE}} defense against Ranged, 20HP upon killing enemy unit |
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⚫ | |||
− | * +50% when defending against ranged |
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− | * 20 HP heal after killing an enemy unit |
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− | * Perk choices: |
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− | :* +40% in Miasma |
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− | | '''True Xeno Titan''' ({{HarmonyIconBE}} 16, {{PurityIconBE}} 5) |
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− | * Cost: 580 {{ProductionIconBE}}, 7 {{XenomassBE}} |
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− | * 114 {{StrengthIconBE}} |
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⚫ | |||
− | * +50% when defending against ranged |
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− | * 20 HP heal after killing an enemy unit |
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− | * Perk choices: |
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− | :* +40% in Miasma |
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− | | '''Prime Xeno Titan''' ({{HarmonyIconBE}} 16, {{SupremacyIconBE}} 5) |
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− | * Cost: 580 {{ProductionIconBE}}, 7 {{XenomassBE}} |
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− | * 114 {{StrengthIconBE}} |
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⚫ | |||
− | * +50% when defending against ranged |
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− | * 20 HP heal after killing an enemy unit |
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− | * Perk choices: |
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− | :* +40% in Miasma |
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− | :* +20% when next to friendly unit |
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|} |
|} |
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+ | {{UnitCPentryBE}} |
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<gallery> |
<gallery> |
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+ | Rising Tide Xenotitan Eidon Loadscreen.png|Xeno Titans as illustrated on ''Rising Tide'' loadscreen |
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Xenotitan3 (CivBE).jpg |
Xenotitan3 (CivBE).jpg |
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Xenotitan2 (CivBE).jpg |
Xenotitan2 (CivBE).jpg |
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Xenotitan4 (CivBE).jpg |
Xenotitan4 (CivBE).jpg |
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</gallery> |
</gallery> |
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− | [[ |
+ | [[Category:Harmony units (CivBE)]] |
Revision as of 03:05, 24 March 2020
Xeno Titan | |
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Melee Unit in Beyond Earth | |
Required | 12 Harmony 5 Xenomass Alien Evolution |
Moves | 2 |
Base Unit Strength | 86 |
Game info
- Ultimate unit of the Harmony Affinity. Requires Alien Evolution, Harmony affinity level 12.
The Xeno Titan is a bioengineered, monstrous creature based on alien lifeforms. Enormous, very powerful siege melee unit. It has the highest Strength in the game at Tier 2.
The Xeno Titan appears to charge up its pincers with a form of energy before attacking, possibly hardening its shell.
Unit Upgrades
Tier 1
Xeno Titans appear at the beginning of the late game and are incredibly powerful. Their costs are high, contrasting typical Harmony units, but it has a very high Strength and can essentially kill almost any unit in the game at this stage. It is still vulnerable to Ranged attacks at this time so be sure to deal with them using orbital or high-range units.
Subject | Tier 1 (Xeno Titan) |
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Tech Prerequisites | Alien Evolution |
Affinity Prerequisites | 12 Harmony |
Resource Cost | 5 Xenomass |
Production Cost | 480 Production |
Combat Strength | 86 Strength |
Movement | 2 |
Perk Choice A | -- |
Perk Choice B | -- |
Tier 2
Tier 2 Xeno Titans receive incredible perks that assist it in durability, attack and siege alike. Its Strength is unparalleled and simply the highest that can be achieved in the game and it only receives half damage from ranged attacks. It also heals for a fifth of its health whenever killing an enemy unit. It is highly adaptable to the natural environment and with the right perks can also be a powerful siege unit, which when buffed by a Throne can one-shot any city in the game.
Subject | Tier 2 (Evolved Xeno Titan) | Tier 2 (True Xeno Titan) |
Tier 2 (Prime Xeno Titan) |
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Tech Prerequisites | Alien Evolution | Alien Evolution | Alien Evolution |
Affinity Prerequisites | 18 Harmony | 16 Harmony
7 Purity |
16 Harmony |
Resource Cost | 7 Xenomass | 7 Xenomass | 7 Xenomass |
Production Cost | 660 Production | 660 Production | 660 Production |
Combat Strength | 114 Strength | 114 Strength | 114 Strength |
Movement | 2 | 2 | 2 |
Perk Choice A | +40% Strength in Miasma | +40% Strength in Miasma | +40% Strength in Miasma |
Perk Choice B | +40% Strength when not next to friendly unit | +50% Strength when attacking cities | +20% Strength when adjacent to a friendly unit |
Passives | +50% defense against Ranged, 20HP upon killing enemy unit | +50% defense against Ranged, 20HP upon killing enemy unit | +50% defense against Ranged, 20HP upon killing enemy unit |
Civilopedia entry
Students of terran paleontology know that natural selection pushed the very limit of size for terrestrial creatures. Engineers studying the same extinct species see opportunities to go beyond those limits. And when those engineers are given access to military R&D budgets, they can create animals that no world has ever seen.
The Xeno Titan morphology and general plan was inspired by the stomatopods of Earth, and their basal DNA is taken directly from the mantis shrimp. From a small culture of specialized cells, engineers apply selective directed hyperplasiation, integration of advanced biohardeners (crystalline titanium and carbon nanofiber), and controlled neurotopification to create the most massive life form that has ever existed.
The Xeno Titan is a creature of superlatives. Its massive rending claws are the hardest organic material in the universe, capable of applying enough pressure at their tips to form microdiamond when striking carbonaceous surfaces. Its rate-adjustable metabolism means it can heal a gash meters long in only seconds, giving it incredible durability; the Xeno Titan simply heals itself through most attacks dished out against it. In a single day of combat operations it consumes enough nutrients to feed thousands of conventional humans. It has neither will nor purpose nor biological imperative. It merely does what its controllers direct it to do.
There are those who consider the creature an abomination, something that nature would never have created. But why would nature not create this creature if it could? This massive creature is built from the same tools that nature has used for millennia on multiple worlds. It has merely taken a touch of human ingenuity to refine her plans to this point.