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Yield refers to one or more of the numerical statistics given (yielded) to a city by a tile when worked by a citizen. It encompasses the basic statistics of food, production, and a particular game's economic commodity (trade/commerce in earlier games, gold in later ones). In later games, additional statistics such as science, faith, and culture can also be yields.

A tile's initial yields are determined by its terrain type. These values are further modified by the resource and/or improvement present on the tile. Pollution reduces yields in games that feature it. Certain governments also affect the gross yields provided to the city.

A city's net yields are based on multiple factors that vary from game to game. Buildings such as Banks and Factories can provide multiplicative bonuses, while certain wonders such as the Colossus can give flat increases per tile. Other factors, such as unit maintenance and corruption and waste mechanics, can reduce the net yields.

Civilization

Civilization II

Civilization III

Civilization IV

Civilization V

Civilization VI

Civilization VII

Civilization: Beyond Earth


Other games

Yield is not present in (or the article has not been created for) the following games :

Game Article
Civilization Revolution Yield (CivRev)
Civilization Revolution 2 Yield (CivRev2)
CivWorld Yield (CivWorld)
Freeciv Yield (Freeciv)
Civilization: Call to Power Yield (CTP1)
Call to Power II Yield (CTP2)
C-evo Yield (C-evo)
Sid Meier's Colonization Yield (Col)
FreeCol Yield (FreeCol)
Civilization IV: Colonization Yield (Civ4Col)
Sid Meier's Alpha Centauri‎ Yield (SMAC)
Starships Yield (Starships)

Future technology (CivRev)
This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.

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