A yield is one of the numerical statistics provided to a city when it works a tile[1] in Civilization IV and its expansions. Yields include Food, Production, and Commerce, the last of which is converted into Culture, Gold, Science, and Espionage (in Beyond the Sword) each turn.
The following city attributes can also affect a city's yields:
- ↑ City specialists and buildings may also produce (pre-conversion) "yield" values without working tiles, but most produce only (post-conversion) "spend/use" values.
See also[]
- Yield in other games