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The Zombie Horde is a melee unit from the Red Death scenario in Civilization VI, added in the June 2020 Update. It is the Zombie faction's unique unit, and can be also spawned by the Barbarians.

  • Attributes:
    • Automatically takes damage each turn (Decay damage).
    • Cannot heal by normal means. Heals upon killing a unit, earning a Promotion Promotion, or activating City Ruins, Raider Camps, and Supply Drops.
    • Creates a new Zombie Horde upon killing a non-zombie enemy unit in combat.
    • Can sense the closest unseen enemy unit in an 8-hex radius.
    • +5 Strength Combat Strength when defending against ranged attacks.
    • Does not suffer combat penalties when damaged.
    • Follows a unique promotion table.

Trivia[]

  • Zombie Hordes wear the same helmets and body armor that Infantry and Mechanized Infantry wear.
  • Some of the zombies in a Zombie Horde seem to be recently infected and still look more or less normal, while others have presumably been infected for a while and are very disfigured, with pustules and boils.
  • Zombie Hordes bear some resemblance to The Lost from the War of the Chosen expansion for XCOM 2. Given that Civilization VI and XCOM 2 are both owned by Firaxis, this is probably not a coincidence.

Gallery[]

Related achievements[]

They're coming to get you, Barbara
They're coming to get you, Barbara
Zombie Beastmasters - Spawn 30 Zombie Hordes through combat kills.
A quote from the zombie film Night of the Living Dead.