The Zombies are a playable civilization from the Red Death scenario in Civilization VI, added in the June 2020 Update. They have the following civilization abilities:
- Barely Weaponized Zombies: Zombie Beastmasters have replaced all combat units with barely controlled Zombie Hordes. City Ruins, Raider Camps, and Supply Drops grant additional Zombie Hordes instead of traditional units. Zombie Hordes create a new Zombie Horde when they combat kill a non-zombie enemy unit. Zombie Hordes do not suffer combat penalties when damaged.
- Brains!: Zombie Hordes do not heal normally and take damage slowly over time. Zombie Hordes heal when they kill units or get promoted. City Ruins, Raider Camps, and Supply Drops also heal Zombie Hordes. Zombie Hordes can sense the closest unseen enemy unit up to 8 hexes away. Zombie Hordes have +5
Combat Strength when defending against ranged attacks.
Gallery[]
Related achievements[]
|
They're coming to get you, Barbara
Zombie Beastmasters - Spawn 30 Zombie Hordes through combat kills.
|




