Zone of control (abbreviated ZoC/ZOC) is a game mechanic in Civilization II that restricts unit movement. Units located on land tiles exert a zone of control on adjacent tiles;[note 1] foreign ground units cannot move within or between rival ZoC, unless the civilizations are members of an alliance. Zone of control acts to create and maintain a military front line, without requiring a "hard" wall of units occupying every traversible tile.[2]
ZoC has several general exceptions: units moving onto or out of a transport, into or out of a city,[note 2] or moving to stack with a friendly unit are not obstructed. Sea and air units are not subject to zone of control, though they will exert it.
Unit exceptions[]
Certain ground units are not subject to zone of control (but still exert it themselves):
- Explorers and Partisans;
- Espionage units ( Diplomats & Spies);
- Trade units ( Caravans & Freight).
Modding[]
ZoC immunity is a flag that can be assigned to any unit. The mechanic itself is hard-coded.
Notes[]
References[]
- ↑ MicroProse Software, Inc. (1996). Civilization II Instruction Manual. p.88. ISBN 978-2-4-720-2109-7.
- ↑ Game Developers Conference (7 June 2017). "Classic Game Postmortem: Sid Meier's Civilization". YouTube. 27m51s. Accessed 1 April 2024.
See also[]
- Zone of control in other games