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Einstein

简介[]

  科技值 文明帝国V中代表着你文明的研究实力。和  文化值或是  信仰值不同的是,科技值只有一个用途,那便是用来获取新的科技。唯有透过科技值来获取新的科技,才能使你的文明可以建造新的建筑改良设施、 获取新的资源、和制造几乎游戏中所有的东西。并且还能透过科技来升级你的军队,让你的军队在作战上更有效率。最后,当然,还能让你达成这个游戏的终极目标之一,科技胜利

科技机制[]

和大多数的文明帝国系列作相同, 你的科技发展速度取决于你的科技值。这些科技值是由多种因素合计加总而成。在你的回合中,你可自可研究的科技中选取想要的来进行研究,并可以在任何时候更改(即便更改后,也不会损失原有的研究进度)。研发一项新的科技需要透过多回合来累计一定量的科技值,而每回合所投入的科技值则会随着科技树的攀升、难度的提升和所持有的城市数量而增加。除此之外,在科技树中每个科技都有其前置科技须研发。只有 制陶畜牧弓术采矿这四项科技不需要任何前置科技,为游戏一开始即可研发。*

研究的过程是自动的,且在建造首都后即可研发,这也正意味着你将在游戏的过程中不断的研发新科技。每回合所投入的科技值愈多,研发完新科技所需的回合术也愈短。当你研发完一项新的科技,你会立即获得该科技所提供的所有好处,并可以选择下一项欲研发的科技。

就如同先前所述,你不一定要研发完一项科技才能换至下一项。你可以依照自己的策略,先研发其中一项,之后在其研发完前换至另一项。当你改变研发的科技时,并不会重置你原先研发的进度,而是会保留原本进度,当你回头来研发时继续。

科技树与时代[]

游戏中所有的科技会以"树状"呈现,而每个科技皆会"连接"至一个或多个更高阶的科技。较为高阶的科技在解锁与其相关的低阶科技前无法被研发或取得。所以,记得好好规划你的研究计划并想好下一步要研究什么。

科技树也依照了时代来做区分,从远古时代 开始,并以信息时代作结。这些时代不论是从史实或是游戏内的观点,皆代表了一个文明的发展程度。Each era includes a number of technologies, divided in two tiers; all techs in certain tier require roughly the same amount of SPs, and the general amount of SP progresses gradually from left to right. Those of Tier 2 (the rightmost tier) are almost always connected to Tier 1 (the leftmost tier). In other words, techs of Tier 1 of a certain era are almost always prerequisites for Tier 2 techs of the same era. There are notable exceptions, however, and in many cases you may leap tiers to progress faster to the next era.

每个文明皆会从远古时代开始(除非你自订游戏的开始年代)。为了达到下一个时代,你必须研发当前时代的所有科技,或是研发单一项下一个时代的科技。你所在的文明会决定游戏中的某些因素,例如来自友好城邦的  文化值与  信仰值或是可采行的社会政策

值得一提的是,进入下一个时代对每个文明来说都是一项大成就。在游戏中则会特别公告出来。所以紧盯你的敌对文明,了解他们目前身处的时代,是一项非常重要的事情!

查看科技清单,详见 这里.

生产科技值[]

人口与建筑[]

游戏中最主要的科技值来源为你的城市人口。你国家中,每座城市的每个  市民可自动贡献1科技值(即便是傀儡城市)。而另一方面,每座城市(即便是傀儡城市)会增加你研发每个科技所需的科技值5%!因此,想要最大化你研发科技的速度,就需要保持最小的国家规模,但拥有大量的人口。而坐拥巨大的国家规模,且城市皆有大量人口,则是最理想状态。

科技值的第二项来源为建筑,然而,这些建筑提供的加成量通常仍旧是以所在城市的人口作为基础,所以人口还是十分重要!举例来说,图书馆在市民为20  市民+10科技值,在6  市民的城市+3科技值。特定的奇迹也会直接提供科技或会于科技有所加成。这些建筑如下所示:

提供科技值的建筑
建筑 年代 科技 需求
图书馆 图书馆 远古时代 每2位  市民+1  科技值 书写
大学 大学 中古时代 +33%   科技值,该城市开发的+2  科技值 教育制度,并需要已渐成图书馆造纸作坊,或 皇家图书馆
天文台 天文台 文艺复兴时代 +50%   科技值 天文学,城市必须依 山岳而建。
公立学校 公立学校 工业时代 +3   科技值,每2位  市民+1  科技值 科学理论,需要已建设大学 or 僧院
研发实验室 研发实验室 现代 +4   科技值,+50%   科技值 塑胶,需已建成公立学校

提供科技值的奇迹

奇迹 科技值 需求
大图书馆 大图书馆 +3   科技值,无偿提供一项科技,并为所在城市提供一座图书馆 书写
国立学院 国立学院 +3   科技值,+50%   科技值 每座城市皆需建城图书馆
大报恩寺塔 大报恩寺塔 从研究协定中获得的  科技值增加50%。 建筑学

需要文艺复兴时代()

牛津大学 牛津大学 +3   科技值,并无偿提供一项科技。 教育制度

每座城市皆需建成大学

科学家[]

一些科技相关的建筑内有大科学家席位。只派{{Icon5S|市民|1}其席位可为该城市提供+3  科技值。

地形[]

一般来说,地形并不影响  科技值的出产。唯一会影响科技值出产的单元格是丛林,但也只有在建有大学的城市领土内才会影响。(这代表游戏前期不会有单元格会对科技值造成影响。)

许多国家奇迹 会出产  科技值,在其他影响来源出现前为你提供而外科技值,会在前期游戏中会为你的文明带来极大的好处。

最后,学院会为单元格提供大量的  科技值,也是游戏前期非常有帮助的科技值来源之一。(后期亦然——因为学院提供的科技值会因为特定科技而增加。).

提供科技值的地形

功能 加成
学院 学院 +8  科技值,研发科学理论后+10  科技值,研发原子理论后+12  科技值, +16  科技值在采自由政策中的新政后。
交易站 交易站 采用理性政策中的思想自由后+1  科技值。
丛林 丛林 当城市建成大学后+2  科技值。

其他科技值来源[]

尚有以下几种方式来增加科技值:

  • 和其他文明建立trade routes,每条商路皆会产生科技值,而产生的量则由其他文明已发明而你未发明的科技数目而定。
  • 透过大科学家的特殊能力。而透过此方式得到的科技值,则由身处的时代而定。
  • 透过和其他文明签署研究协定。Again, this contributes a fixed number of SPs towards your current research effort. Note that if you earn more than enough points to finish researching the current tech, the extra points are automatically applied to the next technology in your queue, or another random technology available for research if you do not have one queued up. The same is valid for the Great Scientist.

除此之外,仍有其他方式来无偿获得科技:

  • 透过间谍从其他文明窃取科技。记住你只能窃取其他文明已研发,而你尚未研发的(包含你已解锁或是正在研发中的)。
  • 建造特定的世界奇迹。
  • 采用全部的理性政策

以下的社会政策与意识形态皆会提高   科技值出产:

提供科技值的社会政策

政策 分支/意识形态 时代 需求 影响
Template:社会政策5 Patronage Medieval era Philanthropy City-states provide 25% of their   Science to you
Template:SocialPolicy5 Rationalism Renaissance era none +2   Science for every specialist
Template:SocialPolicy5 Rationalism Renaissance era Secularism +17%   Science to Universities, +1   for Trading Posts
Template:SocialPolicy5 Rationalism Renaissance era Free Thought Boosts   Science gained from Research Agreements by +50%
Worker's Faculties Order Industrial era Two level 1 Order Tenets +25%   Science to Factories
Industrial Espionage Autocracy Industrial era none Spy tech stealing rate +50%

注意:

  • 采用理性政策后,若文明  处于正值 +15%   科技值(+10%   科技值).
  • 采用所有的理性政策后可无偿获得2项科技 (则无偿获得1项)
  • Completing Order gives you +2   Science in every city (in vanilla and ).
  • Completing the Freedom policy tree doubles production from Great Person tile improvements, including the Academy (in vanilla and ).
    • This effect is transferred to the New Deal Freedom Tenet.

转换成科技值[]

After researching Education, your cities gain the ability to convert 25% of their current   Production into   Science. Just assign this ability in the Production function of a city, and it will start producing science, adding points each turn according to its production potential!

Additionally, note that all   Science production in Puppet Cities suffers a 25% penalty.

策略[]

As mentioned above, scientific progress is vital for your empire, especially on higher difficulties, even if you don't pursue a scientific victory. Good technological progress allows your army to gain an edge thanks to superior military tech; it gives you higher chances at completing Wonders because it allows you early access to them (and as we know, Wonders are completed on a "first build-first serve" basis), and it unlocks all buildings necessary for the other types of victory.

Science depends first on   Population, and then on buildings, most of which base their bonuses also on population. So, having a large population is a key to producing lots of   Science.

Use every opportunity to extract science from terrain - if you have lots of jungle tiles nearby, DON'T CUT THEM DOWN, unless you absolutely must! Each one will boost   Science as soon as you build a University in the city controlling it. Also, when you gain a Great Scientist, build its tile improvement - the Academy. And search for those Natural Wonders that produce   Science, and try to build a city nearby!

Technological progression is paramount for everybody in the game; but just as important as producing the   Science is how you use that science, or rather (since science only has one use - discovering technologies) in what order you discover your technologies. You should have a strategy for that, based on your current development strategy, the current circumstances of your empire (being low on   Gold,   Culture, or another commodity, or being threatened by a neighbor), and finally on the type of victory you're striving for.

A very important technique you need to master, if you want to be successful, is leapfrogging techs. Because of the way the tech tree works, you are actually able to move up the tree without researching every single technology! This may be used to gain early access to the benefits of a key tech, including the ability to construct certain World Wonders ahead of the competition. To achieve that, check the tech you want in the tree, then follow back the lines that connect to its left side - they will lead you to the immediate prerequisites for the technology. Repeat that for these techs too, until you establish the necessary path to your current tech state. Then work consistently towards the target tech, leapfrogging the others along the way. Afterwards, go back and research what you skipped. (It's not advisable to leave big technological gaps in your tree, as this will almost certainly backfire at an inopportune moment.) A sign of the importance of this technique is that the computer AI always uses it, especially in the beginning of the game.

Science is practically required for 2 of the 4 victory conditions: Science Victory and Diplomatic Victory. For the first you'll need to build a Spaceship, and its 4 parts are unlocked via 4 of the last technologies in the Information Era (or Future Era in vanilla Civilization V) era. For more info on this type of victory, see Science victory.

In the second case, there is a Wonder needed to trigger voting for a World Leader: the United Nations. This wonder is unlocked by the Globalization technology, which is also one of the last in the last era. Although, its prerequisites allow you to rush to it by skipping a good deal of the Atomic Era and Information Era technologies. Without this Wonder, it's impossible to win a Diplomatic victory (the voting will never start), and the others won't probably build it, if they see you have large influence with city-states.

Note that the United Nations isn't a Wonder anymore in the Brave New World expansion pack, but develops automatically from the World Congress, so the above isn't valid - you won't need that much science for a diplomatic victory. Still, the Globalization technology remains extremely valuable for winning this type of victory - rush straight to it!

Finally, for a Domination victory, you'll need a competitive army, capable of defeating all other civilizations. Again, late-game military technologies will be required for that.

* In fact, they DO have a prerequisite: the Agriculture technology. But the discovery of this tech is the very basis of civilization, the one requirement for a barbarian tribe to advance to this new status, so we consider that every civilization starts with Agriculture already researched.

文明帝国V编辑
众神与诸王美丽新世界
列表

建筑文明资料片改良设施晋升资源剧本社会政策科技地形特色能力单位奇迹

时代

远古古典中古文艺复兴工业现代未来† • 核子‡ • 资讯

游戏概念

城邦文化值间谍‡ • 食物金币伟人幸福度生产力宗教‡ • 科技旅游业绩

教学与其他

成就数学模组主要改版原声带文明百科

原版限定内容;‡ 众神与诸王美丽新世界限定内容

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